Making Media : : Production, Practices, and Professions / / ed. by Mark Deuze, Mirjam Prenger.

Making Media, uncovers what it means and what it takes to make media (professionally), focusing on the lived experience of media workers within the global media, including rich case studies of the main media industries and professions: television, journalism, social media entertainment, advertising...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
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Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2019]
©2019
Year of Publication:2019
Language:English
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Physical Description:1 online resource (480 p.)
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Table of Contents:
  • Frontmatter
  • Table of Contents
  • Introduction
  • 1. Making Media: Production, Practices, and Professions
  • Production
  • Research
  • 2. Media Industries: A Decade in Review
  • 3. Media Production Research and the Challenge of Normativity
  • 4. Access and Mistrust in Media Industries Research
  • 5. Cultural and Creative Industries and the Political Economy of Communication
  • 6. The Platformization of Making Media
  • Economics and Management
  • 7. The Disappearing Product and the New Intermediaries
  • 8. Value Production in Media Industries and Everyday Life
  • 9. Transformation and Innovation of Media Business Models
  • 10. Shifts in Consumer Engagement and Media Business Models
  • 11. Media Industries' Management Characteristics and Challenges in a Converging Digital World
  • Policy
  • 12. Global Media Industries and Media Policy
  • 13. Media Concentration in the Age of the Internet and Mobile Phones
  • Practices
  • Innovation
  • 14. Making (Sense of) Media Innovations
  • 15. Start-up Ecosystems Between Affordance Networks, Symbolic Form, and Cultural Practice
  • Work Conditions
  • 16. Precarity in Media Work
  • 17. Making It in a Freelance World
  • 18. Diversity and Opportunity in the Media Industries
  • 19. Labour and the Next Internet
  • Affective Labour
  • 20. Affective Labour and Media Work
  • 21. Affective Qualities of Creative Labour
  • 22. A Business of One or Nurturing the Craft: Who are You?
  • Professions
  • Music
  • 23. Music in Times of Streaming: Transformation and Debate
  • 24. Popular Music, Streaming, and Promotional Media: Enduring and Emerging Industrial Logics
  • Television
  • 25. Show Me the Money: How Revenue Strategies Change the Creative Possibilities of Internet-Distributed Television
  • 26. Flexibility, Innovation, and Precarity in the Television Industry
  • Social Media
  • 27. Creator Management in the Social Media Entertainment Industry
  • 28. #Dreamjob: The Promises and Perils of a Creative Career in Social Media
  • Public Relations and Advertising
  • 29. Redefining Advertising in a Changing Media Landscape
  • 30. Perceptions and Realities of the Integration of Advertising and Public Relations
  • Digital Games
  • 31. Game Production Logics at Work: Convergence and Divergence
  • 32. Reflections on the Shifts and Swerves of the Global Games Industry
  • Journalism
  • 33. 'It Never Stops': The Implicit Norm of Working Long Hours in Entrepreneurial Journalism
  • 34. Transmedia Production: Key Steps in Creating a Storyworld
  • Conclusion
  • 35. Making Media: Observations and Futures
  • Author Biographies