Ludotopia : : Spaces, Places and Territories in Computer Games / / ed. by Stephan Günzel, Espen Aarseth.

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...

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Bibliographic Details
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Place / Publishing House:Bielefeld : : transcript Verlag, , [2019]
©2019
Year of Publication:2019
Language:English
Series:Edition Medienwissenschaft ; 63
Online Access:
Physical Description:1 online resource (316 p.)
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Table of Contents:
  • Frontmatter
  • Content
  • Introduction
  • I. Spaces
  • What Do They Represent?
  • Playing with Sight
  • From Background to Protagonist
  • The Art of Being There
  • Space and Narrative in Computer Games
  • II. Places
  • Ludoforming
  • There's No Place Like Home
  • Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers'
  • The Game and 'The Stack'
  • No End of Worlds
  • III. Territories
  • Itineraria Picta
  • Distance and Fear
  • The Rhetoric of Game Space
  • Morphology and Meaning in 'Castle Wolfenstein 3D'
  • Combinatorial Explorations
  • Authors