Games | Game Design | Game Studies : : An Introduction / / Gundolf S. Freyermuth.

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundame...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus eBook-Package 2015
VerfasserIn:
TeilnehmendeR:
Place / Publishing House:Bielefeld : : transcript Verlag, , [2015]
©2015
Year of Publication:2015
Edition:1. Aufl.
Language:English
Series:Edition Medienwissenschaft ; 20
Online Access:
Physical Description:1 online resource (296 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9783839429839
ctrlnum (DE-B1597)453008
(OCoLC)979892156
collection bib_alma
record_format marc
spelling Freyermuth, Gundolf S., author. aut http://id.loc.gov/vocabulary/relators/aut
Games | Game Design | Game Studies : An Introduction / Gundolf S. Freyermuth.
1. Aufl.
Bielefeld : transcript Verlag, [2015]
©2015
1 online resource (296 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Edition Medienwissenschaft ; 20
Frontmatter -- Contents -- Prolog -- Playing, Making, Thinking Games -- I. Games -- Introduction -- 1. What is a Game? Systematic and Historical Approaches -- 2. Games in the Modern Era. A Short Media History -- 3. Procedural Turn (since the 1950s) -- 4. Hyperepic Turn (since the 1970s) -- 5. Hyperrealistic Turn (since the 1990s) At -- 6. The Double Alterity of Digital Games -- 7. A Look Ahead: Hyperimmersive Turn? -- Intermezzo: Game // Film -- Introduction -- 1. Game and Film -- 2. Audiovisual Rivalries -- 3. Modes of Audiovisual Storytelling -- II. Game Design -- Introduction -- 1. Analog Design -- 2. Digital Design -- 3. A Short History of Game Design -- 4. Areas of Games Design -- 5. Practices of Game Design -- III. Game Studies -- Introduction -- 1. Theories of Analog Games vs. Theories of Digital Games -- 2. The Schisms of Game Studies -- 3. Desideratum: Overcoming the Schisms -- 4. Perspectives of Research 1: Digital Games -- 5. Perspectives of Research 2: Serious Games -- Epilog -- Academization and Aesthetic Production -- Sources
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Nov 2021)
Audio-visuality.
Computer Games.
Digital Media.
Game Design.
Game Studies.
History of Games.
Internet.
Media Aesthetics.
Media Studies.
Media.
SOCIAL SCIENCE / Media Studies. bisacsh
Media Theory.
Czauderna, André.
Pozzi, Nathalie.
Zimmerman, Eric.
Title is part of eBook package: De Gruyter DG Plus eBook-Package 2015 9783110700985
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2015 9783110439687 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2015 9783110438741 ZDB-23-DSW
Title is part of eBook package: De Gruyter transcript Complete eBook Package 2014-2016 9783110489842 ZDB-23-TGP
Title is part of eBook package: De Gruyter transcript English Backlist eBook-Package 2000-2015 9783110661552
print 9783837629835
https://doi.org/10.1515/9783839429839?locatt=mode:legacy
https://www.degruyter.com/isbn/9783839429839
Cover https://www.degruyter.com/document/cover/isbn/9783839429839/original
language English
format eBook
author Freyermuth, Gundolf S.,
Freyermuth, Gundolf S.,
spellingShingle Freyermuth, Gundolf S.,
Freyermuth, Gundolf S.,
Games | Game Design | Game Studies : An Introduction /
Edition Medienwissenschaft ;
Frontmatter --
Contents --
Prolog --
Playing, Making, Thinking Games --
I. Games --
Introduction --
1. What is a Game? Systematic and Historical Approaches --
2. Games in the Modern Era. A Short Media History --
3. Procedural Turn (since the 1950s) --
4. Hyperepic Turn (since the 1970s) --
5. Hyperrealistic Turn (since the 1990s) At --
6. The Double Alterity of Digital Games --
7. A Look Ahead: Hyperimmersive Turn? --
Intermezzo: Game // Film --
1. Game and Film --
2. Audiovisual Rivalries --
3. Modes of Audiovisual Storytelling --
II. Game Design --
1. Analog Design --
2. Digital Design --
3. A Short History of Game Design --
4. Areas of Games Design --
5. Practices of Game Design --
III. Game Studies --
1. Theories of Analog Games vs. Theories of Digital Games --
2. The Schisms of Game Studies --
3. Desideratum: Overcoming the Schisms --
4. Perspectives of Research 1: Digital Games --
5. Perspectives of Research 2: Serious Games --
Epilog --
Academization and Aesthetic Production --
Sources
author_facet Freyermuth, Gundolf S.,
Freyermuth, Gundolf S.,
Czauderna, André.
Pozzi, Nathalie.
Zimmerman, Eric.
author_variant g s f gs gsf
g s f gs gsf
author_role VerfasserIn
VerfasserIn
author2 Czauderna, André.
Pozzi, Nathalie.
Zimmerman, Eric.
author2_variant a c ac
n p np
e z ez
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_sort Freyermuth, Gundolf S.,
title Games | Game Design | Game Studies : An Introduction /
title_sub An Introduction /
title_full Games | Game Design | Game Studies : An Introduction / Gundolf S. Freyermuth.
title_fullStr Games | Game Design | Game Studies : An Introduction / Gundolf S. Freyermuth.
title_full_unstemmed Games | Game Design | Game Studies : An Introduction / Gundolf S. Freyermuth.
title_auth Games | Game Design | Game Studies : An Introduction /
title_alt Frontmatter --
Contents --
Prolog --
Playing, Making, Thinking Games --
I. Games --
Introduction --
1. What is a Game? Systematic and Historical Approaches --
2. Games in the Modern Era. A Short Media History --
3. Procedural Turn (since the 1950s) --
4. Hyperepic Turn (since the 1970s) --
5. Hyperrealistic Turn (since the 1990s) At --
6. The Double Alterity of Digital Games --
7. A Look Ahead: Hyperimmersive Turn? --
Intermezzo: Game // Film --
1. Game and Film --
2. Audiovisual Rivalries --
3. Modes of Audiovisual Storytelling --
II. Game Design --
1. Analog Design --
2. Digital Design --
3. A Short History of Game Design --
4. Areas of Games Design --
5. Practices of Game Design --
III. Game Studies --
1. Theories of Analog Games vs. Theories of Digital Games --
2. The Schisms of Game Studies --
3. Desideratum: Overcoming the Schisms --
4. Perspectives of Research 1: Digital Games --
5. Perspectives of Research 2: Serious Games --
Epilog --
Academization and Aesthetic Production --
Sources
title_new Games | Game Design | Game Studies :
title_sort games | game design | game studies : an introduction /
series Edition Medienwissenschaft ;
series2 Edition Medienwissenschaft ;
publisher transcript Verlag,
publishDate 2015
physical 1 online resource (296 p.)
Issued also in print.
edition 1. Aufl.
contents Frontmatter --
Contents --
Prolog --
Playing, Making, Thinking Games --
I. Games --
Introduction --
1. What is a Game? Systematic and Historical Approaches --
2. Games in the Modern Era. A Short Media History --
3. Procedural Turn (since the 1950s) --
4. Hyperepic Turn (since the 1970s) --
5. Hyperrealistic Turn (since the 1990s) At --
6. The Double Alterity of Digital Games --
7. A Look Ahead: Hyperimmersive Turn? --
Intermezzo: Game // Film --
1. Game and Film --
2. Audiovisual Rivalries --
3. Modes of Audiovisual Storytelling --
II. Game Design --
1. Analog Design --
2. Digital Design --
3. A Short History of Game Design --
4. Areas of Games Design --
5. Practices of Game Design --
III. Game Studies --
1. Theories of Analog Games vs. Theories of Digital Games --
2. The Schisms of Game Studies --
3. Desideratum: Overcoming the Schisms --
4. Perspectives of Research 1: Digital Games --
5. Perspectives of Research 2: Serious Games --
Epilog --
Academization and Aesthetic Production --
Sources
isbn 9783839429839
9783110700985
9783110439687
9783110438741
9783110489842
9783110661552
9783837629835
url https://doi.org/10.1515/9783839429839?locatt=mode:legacy
https://www.degruyter.com/isbn/9783839429839
https://www.degruyter.com/document/cover/isbn/9783839429839/original
illustrated Not Illustrated
doi_str_mv 10.1515/9783839429839?locatt=mode:legacy
oclc_num 979892156
work_keys_str_mv AT freyermuthgundolfs gamesgamedesigngamestudiesanintroduction
AT czaudernaandre gamesgamedesigngamestudiesanintroduction
AT pozzinathalie gamesgamedesigngamestudiesanintroduction
AT zimmermaneric gamesgamedesigngamestudiesanintroduction
status_str n
ids_txt_mv (DE-B1597)453008
(OCoLC)979892156
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter DG Plus eBook-Package 2015
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2015
Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2015
Title is part of eBook package: De Gruyter transcript Complete eBook Package 2014-2016
Title is part of eBook package: De Gruyter transcript English Backlist eBook-Package 2000-2015
is_hierarchy_title Games | Game Design | Game Studies : An Introduction /
container_title Title is part of eBook package: De Gruyter DG Plus eBook-Package 2015
author2_original_writing_str_mv noLinkedField
noLinkedField
noLinkedField
_version_ 1806145771773362176
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>05826nam a22011295i 4500</leader><controlfield tag="001">9783839429839</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20211129102213.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">211129t20152015gw fo d z eng d</controlfield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">(OCoLC)1002222657</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">(OCoLC)1004868498</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">(OCoLC)1011439782</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">(OCoLC)1013950562</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">(OCoLC)999362503</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783839429839</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783839429839</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)453008</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)979892156</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">DE</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">MS 7965</subfield><subfield code="2">rvk</subfield><subfield code="0">(DE-625)rvk/123801:</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Freyermuth, Gundolf S., </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Games | Game Design | Game Studies :</subfield><subfield code="b">An Introduction /</subfield><subfield code="c">Gundolf S. Freyermuth.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. Aufl.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld : </subfield><subfield code="b">transcript Verlag, </subfield><subfield code="c">[2015]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2015</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (296 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Edition Medienwissenschaft ;</subfield><subfield code="v">20</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Prolog -- </subfield><subfield code="t">Playing, Making, Thinking Games -- </subfield><subfield code="t">I. Games -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. What is a Game? Systematic and Historical Approaches -- </subfield><subfield code="t">2. Games in the Modern Era. A Short Media History -- </subfield><subfield code="t">3. Procedural Turn (since the 1950s) -- </subfield><subfield code="t">4. Hyperepic Turn (since the 1970s) -- </subfield><subfield code="t">5. Hyperrealistic Turn (since the 1990s) At -- </subfield><subfield code="t">6. The Double Alterity of Digital Games -- </subfield><subfield code="t">7. A Look Ahead: Hyperimmersive Turn? -- </subfield><subfield code="t">Intermezzo: Game // Film -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. Game and Film -- </subfield><subfield code="t">2. Audiovisual Rivalries -- </subfield><subfield code="t">3. Modes of Audiovisual Storytelling -- </subfield><subfield code="t">II. Game Design -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. Analog Design -- </subfield><subfield code="t">2. Digital Design -- </subfield><subfield code="t">3. A Short History of Game Design -- </subfield><subfield code="t">4. Areas of Games Design -- </subfield><subfield code="t">5. Practices of Game Design -- </subfield><subfield code="t">III. Game Studies -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. Theories of Analog Games vs. Theories of Digital Games -- </subfield><subfield code="t">2. The Schisms of Game Studies -- </subfield><subfield code="t">3. Desideratum: Overcoming the Schisms -- </subfield><subfield code="t">4. Perspectives of Research 1: Digital Games -- </subfield><subfield code="t">5. Perspectives of Research 2: Serious Games -- </subfield><subfield code="t">Epilog -- </subfield><subfield code="t">Academization and Aesthetic Production -- </subfield><subfield code="t">Sources</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Nov 2021)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Audio-visuality.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digital Media.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">History of Games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Internet.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Aesthetics.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Audio-visuality.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Computer Games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digital Media.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game Design.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game Studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">History of Games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Internet.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Theory.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Czauderna, André.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Pozzi, Nathalie.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Zimmerman, Eric.</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">DG Plus eBook-Package 2015</subfield><subfield code="z">9783110700985</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE COMPLETE 2015</subfield><subfield code="z">9783110439687</subfield><subfield code="o">ZDB-23-DGG</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">EBOOK PACKAGE Social Sciences 2015</subfield><subfield code="z">9783110438741</subfield><subfield code="o">ZDB-23-DSW</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">transcript Complete eBook Package 2014-2016</subfield><subfield code="z">9783110489842</subfield><subfield code="o">ZDB-23-TGP</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">transcript English Backlist eBook-Package 2000-2015</subfield><subfield code="z">9783110661552</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9783837629835</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9783839429839?locatt=mode:legacy</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9783839429839</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9783839429839/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-066155-2 transcript English Backlist eBook-Package 2000-2015</subfield><subfield code="c">2000</subfield><subfield code="d">2015</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-070098-5 DG Plus eBook-Package 2015</subfield><subfield code="b">2015</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_SN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_SN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA12STME</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DGG</subfield><subfield code="b">2015</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-DSW</subfield><subfield code="b">2015</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-23-TGP</subfield><subfield code="c">2014</subfield><subfield code="d">2016</subfield></datafield></record></collection>