The Aesthetics of Net Literature : : Writing, Reading and Playing in Programmable Media / / ed. by Jörgen Schäfer, Peter Gendolla.

During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the rupt...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter transcript Backlist eBook Package 2000-2013
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Bielefeld : : transcript Verlag, , [2015]
©2007
Year of Publication:2015
Edition:1. Aufl.
Language:English
Series:Medienumbrüche ; 16
Online Access:
Physical Description:1 online resource (394 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Approaches and Terminologies
  • Playing With Signs
  • Holopoetry, Biopoetry and Digital Literature
  • Human Practice
  • The Problem of Form
  • Typologies, Histories, and Case Studies
  • The Ludoliterary Circle
  • Gutenberg Galaxy Revis(it)ed
  • Humor — Technology — Gender
  • Playable Literature
  • Six Problems in Search of a Solution
  • Playable Media and Textual Instruments
  • Stories and Games
  • Narrative and the Split Condition of Digital Textuality
  • Event-Sequences, Plots and Narration in Computer Games
  • Writing and Programming
  • Principles and Processes of Generative Literature
  • Code, Cod, Ode
  • Practical Examples
  • E-Learning and Literary Studies
  • i’m dying, honey
  • Another ABC
  • Contributors
  • Backmatter