Women in Historical and Archaeological Video Games / / ed. by Jane Draycott.

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 9
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Physical Description:1 online resource (VI, 370 p.)
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spelling Women in Historical and Archaeological Video Games / ed. by Jane Draycott.
München ; Wien : De Gruyter Oldenbourg, [2022]
©2022
1 online resource (VI, 370 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 9
Frontmatter -- Contents -- A short introduction to women in historical and archaeological video games -- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry -- Expectations vs. reality: Perceived accuracy when women are in historical video games -- “The hardest battles are fought in the mind”: The role of women in Viking Age games -- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms -- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs -- Senua’s psychosis and the stigma of mental health -- Playing (with) Gisla in Mount & Blade -- National trauma, powerlessness, and female protagonists in East Asian historical survival horror -- “Make him a woman:” Gender and witches in Darklands -- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise -- Uncharted heroines: Women, popular archaeology, and digital games -- Fourth wave feminism in video games: An analysis of Lara Croft -- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault -- List of contributors -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023)
Archaeology Computer simulation.
Feminism and video games.
History Computer simulation.
Video games Social aspects.
Altertum.
Archäologie.
Mediävistik.
Spielwissenschaft.
HISTORY / Study & Teaching. bisacsh
ancient history.
archaeology.
games studies.
medieval history.
Arbuckle MacLeod, Caroline, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Beal, Sarah, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Braun, Sarah, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Draycott, Jane, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Draycott, Jane, editor. edt http://id.loc.gov/vocabulary/relators/edt
Engelbrecht, Janine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Manning, Claire, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Meier, Marie-Luise, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Mussies, Martine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
O’Sullivan, Rebecca, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Santos, Nanci, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Smith Nicholls, Florence, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Watterson, Tess, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Webb, Josh, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG
EPUB 9783110724271
print 9783110724196
https://doi.org/10.1515/9783110724257
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language English
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author2 Arbuckle MacLeod, Caroline,
Arbuckle MacLeod, Caroline,
Beal, Sarah,
Beal, Sarah,
Braun, Sarah,
Braun, Sarah,
Draycott, Jane,
Draycott, Jane,
Draycott, Jane,
Draycott, Jane,
Engelbrecht, Janine,
Engelbrecht, Janine,
Manning, Claire,
Manning, Claire,
Meier, Marie-Luise,
Meier, Marie-Luise,
Mussies, Martine,
Mussies, Martine,
O’Sullivan, Rebecca,
O’Sullivan, Rebecca,
Santos, Nanci,
Santos, Nanci,
Smith Nicholls, Florence,
Smith Nicholls, Florence,
Watterson, Tess,
Watterson, Tess,
Webb, Josh,
Webb, Josh,
author_facet Arbuckle MacLeod, Caroline,
Arbuckle MacLeod, Caroline,
Beal, Sarah,
Beal, Sarah,
Braun, Sarah,
Braun, Sarah,
Draycott, Jane,
Draycott, Jane,
Draycott, Jane,
Draycott, Jane,
Engelbrecht, Janine,
Engelbrecht, Janine,
Manning, Claire,
Manning, Claire,
Meier, Marie-Luise,
Meier, Marie-Luise,
Mussies, Martine,
Mussies, Martine,
O’Sullivan, Rebecca,
O’Sullivan, Rebecca,
Santos, Nanci,
Santos, Nanci,
Smith Nicholls, Florence,
Smith Nicholls, Florence,
Watterson, Tess,
Watterson, Tess,
Webb, Josh,
Webb, Josh,
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author_sort Arbuckle MacLeod, Caroline,
title Women in Historical and Archaeological Video Games /
spellingShingle Women in Historical and Archaeological Video Games /
Video Games and the Humanities ,
Frontmatter --
Contents --
A short introduction to women in historical and archaeological video games --
Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry --
Expectations vs. reality: Perceived accuracy when women are in historical video games --
“The hardest battles are fought in the mind”: The role of women in Viking Age games --
Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms --
Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs --
Senua’s psychosis and the stigma of mental health --
Playing (with) Gisla in Mount & Blade --
National trauma, powerlessness, and female protagonists in East Asian historical survival horror --
“Make him a woman:” Gender and witches in Darklands --
Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise --
Uncharted heroines: Women, popular archaeology, and digital games --
Fourth wave feminism in video games: An analysis of Lara Croft --
Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault --
List of contributors --
Index
title_full Women in Historical and Archaeological Video Games / ed. by Jane Draycott.
title_fullStr Women in Historical and Archaeological Video Games / ed. by Jane Draycott.
title_full_unstemmed Women in Historical and Archaeological Video Games / ed. by Jane Draycott.
title_auth Women in Historical and Archaeological Video Games /
title_alt Frontmatter --
Contents --
A short introduction to women in historical and archaeological video games --
Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry --
Expectations vs. reality: Perceived accuracy when women are in historical video games --
“The hardest battles are fought in the mind”: The role of women in Viking Age games --
Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms --
Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs --
Senua’s psychosis and the stigma of mental health --
Playing (with) Gisla in Mount & Blade --
National trauma, powerlessness, and female protagonists in East Asian historical survival horror --
“Make him a woman:” Gender and witches in Darklands --
Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise --
Uncharted heroines: Women, popular archaeology, and digital games --
Fourth wave feminism in video games: An analysis of Lara Croft --
Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault --
List of contributors --
Index
title_new Women in Historical and Archaeological Video Games /
title_sort women in historical and archaeological video games /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2022
physical 1 online resource (VI, 370 p.)
Issued also in print.
contents Frontmatter --
Contents --
A short introduction to women in historical and archaeological video games --
Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry --
Expectations vs. reality: Perceived accuracy when women are in historical video games --
“The hardest battles are fought in the mind”: The role of women in Viking Age games --
Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms --
Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs --
Senua’s psychosis and the stigma of mental health --
Playing (with) Gisla in Mount & Blade --
National trauma, powerlessness, and female protagonists in East Asian historical survival horror --
“Make him a woman:” Gender and witches in Darklands --
Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise --
Uncharted heroines: Women, popular archaeology, and digital games --
Fourth wave feminism in video games: An analysis of Lara Croft --
Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault --
List of contributors --
Index
isbn 9783110724257
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9783110724196
issn 2700-0400 ;
url https://doi.org/10.1515/9783110724257
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illustrated Not Illustrated
doi_str_mv 10.1515/9783110724257
oclc_num 1315339738
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Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022
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