Women in Historical and Archaeological Video Games / / ed. by Jane Draycott.
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female...
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Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2022] ©2022 |
Year of Publication: | 2022 |
Language: | English |
Series: | Video Games and the Humanities ,
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Women in Historical and Archaeological Video Games / ed. by Jane Draycott. München ; Wien : De Gruyter Oldenbourg, [2022] ©2022 1 online resource (VI, 370 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 9 Frontmatter -- Contents -- A short introduction to women in historical and archaeological video games -- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry -- Expectations vs. reality: Perceived accuracy when women are in historical video games -- “The hardest battles are fought in the mind”: The role of women in Viking Age games -- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms -- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs -- Senua’s psychosis and the stigma of mental health -- Playing (with) Gisla in Mount & Blade -- National trauma, powerlessness, and female protagonists in East Asian historical survival horror -- “Make him a woman:” Gender and witches in Darklands -- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise -- Uncharted heroines: Women, popular archaeology, and digital games -- Fourth wave feminism in video games: An analysis of Lara Croft -- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault -- List of contributors -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mai 2023) Archaeology Computer simulation. Feminism and video games. History Computer simulation. Video games Social aspects. Altertum. Archäologie. Mediävistik. Spielwissenschaft. HISTORY / Study & Teaching. bisacsh ancient history. archaeology. games studies. medieval history. Arbuckle MacLeod, Caroline, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Beal, Sarah, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Braun, Sarah, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Draycott, Jane, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Draycott, Jane, editor. edt http://id.loc.gov/vocabulary/relators/edt Engelbrecht, Janine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Manning, Claire, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Meier, Marie-Luise, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Mussies, Martine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb O’Sullivan, Rebecca, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Santos, Nanci, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Smith Nicholls, Florence, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Watterson, Tess, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Webb, Josh, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 9783110766820 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English 9783110993899 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 9783110994810 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English 9783110992960 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 9783110992939 ZDB-23-DEG EPUB 9783110724271 print 9783110724196 https://doi.org/10.1515/9783110724257 https://www.degruyter.com/isbn/9783110724257 Cover https://www.degruyter.com/document/cover/isbn/9783110724257/original |
language |
English |
format |
eBook |
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Arbuckle MacLeod, Caroline, Arbuckle MacLeod, Caroline, Beal, Sarah, Beal, Sarah, Braun, Sarah, Braun, Sarah, Draycott, Jane, Draycott, Jane, Draycott, Jane, Draycott, Jane, Engelbrecht, Janine, Engelbrecht, Janine, Manning, Claire, Manning, Claire, Meier, Marie-Luise, Meier, Marie-Luise, Mussies, Martine, Mussies, Martine, O’Sullivan, Rebecca, O’Sullivan, Rebecca, Santos, Nanci, Santos, Nanci, Smith Nicholls, Florence, Smith Nicholls, Florence, Watterson, Tess, Watterson, Tess, Webb, Josh, Webb, Josh, |
author_facet |
Arbuckle MacLeod, Caroline, Arbuckle MacLeod, Caroline, Beal, Sarah, Beal, Sarah, Braun, Sarah, Braun, Sarah, Draycott, Jane, Draycott, Jane, Draycott, Jane, Draycott, Jane, Engelbrecht, Janine, Engelbrecht, Janine, Manning, Claire, Manning, Claire, Meier, Marie-Luise, Meier, Marie-Luise, Mussies, Martine, Mussies, Martine, O’Sullivan, Rebecca, O’Sullivan, Rebecca, Santos, Nanci, Santos, Nanci, Smith Nicholls, Florence, Smith Nicholls, Florence, Watterson, Tess, Watterson, Tess, Webb, Josh, Webb, Josh, |
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MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR HerausgeberIn HerausgeberIn MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR |
author_sort |
Arbuckle MacLeod, Caroline, |
title |
Women in Historical and Archaeological Video Games / |
spellingShingle |
Women in Historical and Archaeological Video Games / Video Games and the Humanities , Frontmatter -- Contents -- A short introduction to women in historical and archaeological video games -- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry -- Expectations vs. reality: Perceived accuracy when women are in historical video games -- “The hardest battles are fought in the mind”: The role of women in Viking Age games -- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms -- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs -- Senua’s psychosis and the stigma of mental health -- Playing (with) Gisla in Mount & Blade -- National trauma, powerlessness, and female protagonists in East Asian historical survival horror -- “Make him a woman:” Gender and witches in Darklands -- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise -- Uncharted heroines: Women, popular archaeology, and digital games -- Fourth wave feminism in video games: An analysis of Lara Croft -- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault -- List of contributors -- Index |
title_full |
Women in Historical and Archaeological Video Games / ed. by Jane Draycott. |
title_fullStr |
Women in Historical and Archaeological Video Games / ed. by Jane Draycott. |
title_full_unstemmed |
Women in Historical and Archaeological Video Games / ed. by Jane Draycott. |
title_auth |
Women in Historical and Archaeological Video Games / |
title_alt |
Frontmatter -- Contents -- A short introduction to women in historical and archaeological video games -- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry -- Expectations vs. reality: Perceived accuracy when women are in historical video games -- “The hardest battles are fought in the mind”: The role of women in Viking Age games -- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms -- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs -- Senua’s psychosis and the stigma of mental health -- Playing (with) Gisla in Mount & Blade -- National trauma, powerlessness, and female protagonists in East Asian historical survival horror -- “Make him a woman:” Gender and witches in Darklands -- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise -- Uncharted heroines: Women, popular archaeology, and digital games -- Fourth wave feminism in video games: An analysis of Lara Croft -- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault -- List of contributors -- Index |
title_new |
Women in Historical and Archaeological Video Games / |
title_sort |
women in historical and archaeological video games / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2022 |
physical |
1 online resource (VI, 370 p.) Issued also in print. |
contents |
Frontmatter -- Contents -- A short introduction to women in historical and archaeological video games -- Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry -- Expectations vs. reality: Perceived accuracy when women are in historical video games -- “The hardest battles are fought in the mind”: The role of women in Viking Age games -- Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms -- Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs -- Senua’s psychosis and the stigma of mental health -- Playing (with) Gisla in Mount & Blade -- National trauma, powerlessness, and female protagonists in East Asian historical survival horror -- “Make him a woman:” Gender and witches in Darklands -- Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise -- Uncharted heroines: Women, popular archaeology, and digital games -- Fourth wave feminism in video games: An analysis of Lara Croft -- Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault -- List of contributors -- Index |
isbn |
9783110724257 9783110766820 9783110993899 9783110994810 9783110992960 9783110992939 9783110724271 9783110724196 |
issn |
2700-0400 ; |
url |
https://doi.org/10.1515/9783110724257 https://www.degruyter.com/isbn/9783110724257 https://www.degruyter.com/document/cover/isbn/9783110724257/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9783110724257 |
oclc_num |
1315339738 |
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Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2022 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2022 |
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Women in Historical and Archaeological Video Games / |
container_title |
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