Delicious Pixels : : Food in Video Games / / Agata Waszkiewicz.

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at brin...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2022 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2022]
©2022
Year of Publication:2022
Language:English
Series:Video Games and the Humanities , 6
Online Access:
Physical Description:1 online resource (XIII, 183 p.)
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Description
Other title:Frontmatter --
Contents --
Preface --
Introduction: Feminist Food Studies --
Part 1: Ludic Food and Food Game Genres --
Chapter 1. Playing with Ludic Food --
Chapter 2. Gendered Food Practices in Cooking Games --
Chapter 3. Food Preferences and Food Choice in Veg*an Video Games --
Part 2: Cozy Cooking: Abundance, Safety, and the Aesthetic --
Chapter 4. Three Tenets of Cozy Cooking --
Chapter 5. Coffeehouses as the Spaces of Safety --
Chapter 6. The Aesthetic of Video Game Food --
Chapter 7. Lollipops and Popsicles: The Erotic Sensualities of Food --
Chapter 8. Non-Hegemonic Masculinities in Dating Simulators --
Chapter 9. The Hunger that Devours: the Representation of the Disordered Eating --
Concluding Thoughts --
Bibliography --
Ludography --
Index
Summary:Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783110716603
9783110766820
9783110993899
9783110994810
9783110992960
9783110992939
ISSN:2700-0400 ;
DOI:10.1515/9783110716603
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Agata Waszkiewicz.