Playing the Field : : Video Games and American Studies / / ed. by Sascha Pöhlmann.
American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical...
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Playing the Field : Video Games and American Studies / ed. by Sascha Pöhlmann. München ; Wien : De Gruyter Oldenbourg, [2019] ©2019 1 online resource (VI, 290 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Table of Contents -- Introduction: Video Games and American Studies -- Video Games and the American Cultural Context -- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination -- The Last of the US: The Game as Cultural Geography -- Mobility and Choices in Role-Playing Games -- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) -- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games -- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld -- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels -- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject -- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative -- Why We Play Role-Playing Games -- Narrative Glitches: Action Adventure Games and Metaleptic Convergence -- Time Travelling to the American Revolution — Why Immersive Media Need American Studies -- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite -- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny -- Sounds of Tears: Mozart’s Lacrimosa in Different Media -- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside -- Contributors -- Index of Names -- Index of Subjects restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 21. Jun 2021) HISTORY / Study & Teaching. bisacsh Adams, Jon, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Aghoro, Nathalie, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Bacalu, Alexandra Ileana, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Blank, Jacqueline, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Callahan, David, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Domsch, Sebastian, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Franz, Manuel, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Fuchs, Michael, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Jansen, Henning, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Keller, Veronika, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Lüthe, Martin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Maier, Patricia, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Meinel, Dietmar, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Mittermeier, Sabrina, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Nae, Andrei, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Phillips, Michael, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Pöhlmann, Sascha, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Pöhlmann, Sascha, editor. edt http://id.loc.gov/vocabulary/relators/edt Rabitsch, Stefan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Schlarb, Damien B., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Schubert, Stefan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Stark, Doug, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Wolf, Mark J. P., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Title is part of eBook package: De Gruyter DG Plus eBook-Package 2019 9783110719567 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English 9783110610765 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 9783110664232 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2019 English 9783110610178 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2019 9783110606195 ZDB-23-DEG EPUB 9783110655728 print 9783110655254 https://doi.org/10.1515/9783110659405 https://www.degruyter.com/isbn/9783110659405 Cover https://www.degruyter.com/cover/covers/9783110659405.jpg |
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Adams, Jon, Adams, Jon, Aghoro, Nathalie, Aghoro, Nathalie, Bacalu, Alexandra Ileana, Bacalu, Alexandra Ileana, Blank, Jacqueline, Blank, Jacqueline, Callahan, David, Callahan, David, Domsch, Sebastian, Domsch, Sebastian, Franz, Manuel, Franz, Manuel, Fuchs, Michael, Fuchs, Michael, Jansen, Henning, Jansen, Henning, Keller, Veronika, Keller, Veronika, Lüthe, Martin, Lüthe, Martin, Maier, Patricia, Maier, Patricia, Meinel, Dietmar, Meinel, Dietmar, Mittermeier, Sabrina, Mittermeier, Sabrina, Nae, Andrei, Nae, Andrei, Phillips, Michael, Phillips, Michael, Pöhlmann, Sascha, Pöhlmann, Sascha, Pöhlmann, Sascha, Pöhlmann, Sascha, Rabitsch, Stefan, Rabitsch, Stefan, Schlarb, Damien B., Schlarb, Damien B., Schubert, Stefan, Schubert, Stefan, Stark, Doug, Stark, Doug, Wolf, Mark J. P., Wolf, Mark J. P., |
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Adams, Jon, Adams, Jon, Aghoro, Nathalie, Aghoro, Nathalie, Bacalu, Alexandra Ileana, Bacalu, Alexandra Ileana, Blank, Jacqueline, Blank, Jacqueline, Callahan, David, Callahan, David, Domsch, Sebastian, Domsch, Sebastian, Franz, Manuel, Franz, Manuel, Fuchs, Michael, Fuchs, Michael, Jansen, Henning, Jansen, Henning, Keller, Veronika, Keller, Veronika, Lüthe, Martin, Lüthe, Martin, Maier, Patricia, Maier, Patricia, Meinel, Dietmar, Meinel, Dietmar, Mittermeier, Sabrina, Mittermeier, Sabrina, Nae, Andrei, Nae, Andrei, Phillips, Michael, Phillips, Michael, Pöhlmann, Sascha, Pöhlmann, Sascha, Pöhlmann, Sascha, Pöhlmann, Sascha, Rabitsch, Stefan, Rabitsch, Stefan, Schlarb, Damien B., Schlarb, Damien B., Schubert, Stefan, Schubert, Stefan, Stark, Doug, Stark, Doug, Wolf, Mark J. P., Wolf, Mark J. P., |
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Adams, Jon, |
title |
Playing the Field : Video Games and American Studies / |
spellingShingle |
Playing the Field : Video Games and American Studies / Frontmatter -- Table of Contents -- Introduction: Video Games and American Studies -- Video Games and the American Cultural Context -- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination -- The Last of the US: The Game as Cultural Geography -- Mobility and Choices in Role-Playing Games -- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) -- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games -- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld -- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels -- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject -- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative -- Why We Play Role-Playing Games -- Narrative Glitches: Action Adventure Games and Metaleptic Convergence -- Time Travelling to the American Revolution — Why Immersive Media Need American Studies -- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite -- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny -- Sounds of Tears: Mozart’s Lacrimosa in Different Media -- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside -- Contributors -- Index of Names -- Index of Subjects |
title_sub |
Video Games and American Studies / |
title_full |
Playing the Field : Video Games and American Studies / ed. by Sascha Pöhlmann. |
title_fullStr |
Playing the Field : Video Games and American Studies / ed. by Sascha Pöhlmann. |
title_full_unstemmed |
Playing the Field : Video Games and American Studies / ed. by Sascha Pöhlmann. |
title_auth |
Playing the Field : Video Games and American Studies / |
title_alt |
Frontmatter -- Table of Contents -- Introduction: Video Games and American Studies -- Video Games and the American Cultural Context -- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination -- The Last of the US: The Game as Cultural Geography -- Mobility and Choices in Role-Playing Games -- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) -- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games -- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld -- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels -- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject -- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative -- Why We Play Role-Playing Games -- Narrative Glitches: Action Adventure Games and Metaleptic Convergence -- Time Travelling to the American Revolution — Why Immersive Media Need American Studies -- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite -- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny -- Sounds of Tears: Mozart’s Lacrimosa in Different Media -- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside -- Contributors -- Index of Names -- Index of Subjects |
title_new |
Playing the Field : |
title_sort |
playing the field : video games and american studies / |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2019 |
physical |
1 online resource (VI, 290 p.) |
contents |
Frontmatter -- Table of Contents -- Introduction: Video Games and American Studies -- Video Games and the American Cultural Context -- The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination -- The Last of the US: The Game as Cultural Geography -- Mobility and Choices in Role-Playing Games -- Playing the Urban Future: The Scripting of Movement and Space in Mirror’s Edge (2008) -- Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games -- Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld -- Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels -- Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject -- Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative -- Why We Play Role-Playing Games -- Narrative Glitches: Action Adventure Games and Metaleptic Convergence -- Time Travelling to the American Revolution — Why Immersive Media Need American Studies -- A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite -- The Art of BioShock Infinite: Identity, Race, and Manifest Destiny -- Sounds of Tears: Mozart’s Lacrimosa in Different Media -- Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside -- Contributors -- Index of Names -- Index of Subjects |
isbn |
9783110659405 9783110719567 9783110610765 9783110664232 9783110610178 9783110606195 9783110655728 9783110655254 |
url |
https://doi.org/10.1515/9783110659405 https://www.degruyter.com/isbn/9783110659405 https://www.degruyter.com/cover/covers/9783110659405.jpg |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9783110659405 |
oclc_num |
1114910745 |
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Title is part of eBook package: De Gruyter DG Plus eBook-Package 2019 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2019 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2019 |
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