Gamification for Tourism / / ed. by Feifei Xu, Dimitrios Buhalis.

This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tou...

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Superior document:Title is part of eBook package: De Gruyter Channel View Publications eBook-Package 2021
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Place / Publishing House:Bristol, UK;, Blue Ridge Summit, PA : : Channel View Publications, , [2021]
©2021
Year of Publication:2021
Language:English
Online Access:
Physical Description:1 online resource (320 p.)
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245 0 0 |a Gamification for Tourism /  |c ed. by Feifei Xu, Dimitrios Buhalis. 
264 1 |a Bristol, UK;  |a Blue Ridge Summit, PA :   |b Channel View Publications,   |c [2021] 
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505 0 0 |t Frontmatter --   |t Contents --   |t Figures and Tables --   |t Contributors --   |t 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism --   |t Part 1: Gamification Theories --   |t 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle --   |t 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model --   |t 4 Gamification: Practices, Benefits and Challenges --   |t Part 2: Gamification Application and Case Studies --   |t 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model --   |t 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences --   |t 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game --   |t 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal --   |t 9 Advergaming in Tourism: Spanish Cases --   |t 10 Pokémon GO: Serious Leisure and Game-Playing Tourists --   |t 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park --   |t 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications --   |t 13 Conclusion --   |t Index 
506 0 |a restricted access  |u http://purl.org/coar/access_right/c_16ec  |f online access with authorization  |2 star 
520 |a This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022) 
650 0 |a Gamification. 
650 0 |a Tourism  |x Marketing. 
650 4 |a Computer modelling and simulation. 
650 4 |a Research methods: general. 
650 4 |a Tourism industry. 
650 7 |a BUSINESS & ECONOMICS / Industries / Hospitality, Travel & Tourism.  |2 bisacsh 
700 1 |a Buhalis, Dimitrios,   |e contributor.  |4 ctb  |4 https://id.loc.gov/vocabulary/relators/ctb 
700 1 |a Buhalis, Dimitrios,   |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Carati, Ilona,   |e contributor.  |4 ctb  |4 https://id.loc.gov/vocabulary/relators/ctb 
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700 1 |a Joppe, Marion,   |e contributor.  |4 ctb  |4 https://id.loc.gov/vocabulary/relators/ctb 
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700 1 |a MacBride-Stewart, Sara,   |e contributor.  |4 ctb  |4 https://id.loc.gov/vocabulary/relators/ctb 
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