Archaeogaming : : An Introduction to Archaeology in and of Video Games / / Andrew Reinhard.
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover,...
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Superior document: | Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018 |
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Place / Publishing House: | New York; , Oxford : : Berghahn Books, , [2018] ©2018 |
Year of Publication: | 2018 |
Language: | English |
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Physical Description: | 1 online resource (236 p.) |
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Reinhard, Andrew, author. aut http://id.loc.gov/vocabulary/relators/aut Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard. New York; Oxford : Berghahn Books, [2018] ©2018 1 online resource (236 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction -- Chapter 1 Real-World Archaeogaming -- Chapter 2 Playing as Archaeologists -- Chapter 3 Video Games as Archaeological Sites -- Chapter 4 Material Culture of the Immaterial -- Conclusion -- Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics -- Glossary -- Works Cited -- Games Cited -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games… As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022) Archaeology Computer simulation. Imaging systems in archaeology. Video games Technological innovations. Virtual reality in archaeology. SOCIAL SCIENCE / Archaeology. bisacsh Archaeologists. Digital Heritage. Material Culture. archaeogaming. archaeology. digital archaeology. digital artifacts. gaming studies. gaming. media studies. video games. Dennis, L. Meghan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Flick, Catherine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Reinhard, Andrew, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018 9783110998115 https://doi.org/10.1515/9781785338748?locatt=mode:legacy https://www.degruyter.com/isbn/9781785338748 Cover https://www.degruyter.com/document/cover/isbn/9781785338748/original |
language |
English |
format |
eBook |
author |
Reinhard, Andrew, Reinhard, Andrew, |
spellingShingle |
Reinhard, Andrew, Reinhard, Andrew, Archaeogaming : An Introduction to Archaeology in and of Video Games / Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction -- Chapter 1 Real-World Archaeogaming -- Chapter 2 Playing as Archaeologists -- Chapter 3 Video Games as Archaeological Sites -- Chapter 4 Material Culture of the Immaterial -- Conclusion -- Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics -- Glossary -- Works Cited -- Games Cited -- Index |
author_facet |
Reinhard, Andrew, Reinhard, Andrew, Dennis, L. Meghan, Dennis, L. Meghan, Flick, Catherine, Flick, Catherine, Reinhard, Andrew, Reinhard, Andrew, |
author_variant |
a r ar a r ar |
author_role |
VerfasserIn VerfasserIn |
author2 |
Dennis, L. Meghan, Dennis, L. Meghan, Flick, Catherine, Flick, Catherine, Reinhard, Andrew, Reinhard, Andrew, |
author2_variant |
l m d lm lmd l m d lm lmd c f cf c f cf a r ar a r ar |
author2_role |
MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR MitwirkendeR |
author_sort |
Reinhard, Andrew, |
title |
Archaeogaming : An Introduction to Archaeology in and of Video Games / |
title_sub |
An Introduction to Archaeology in and of Video Games / |
title_full |
Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard. |
title_fullStr |
Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard. |
title_full_unstemmed |
Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard. |
title_auth |
Archaeogaming : An Introduction to Archaeology in and of Video Games / |
title_alt |
Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction -- Chapter 1 Real-World Archaeogaming -- Chapter 2 Playing as Archaeologists -- Chapter 3 Video Games as Archaeological Sites -- Chapter 4 Material Culture of the Immaterial -- Conclusion -- Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics -- Glossary -- Works Cited -- Games Cited -- Index |
title_new |
Archaeogaming : |
title_sort |
archaeogaming : an introduction to archaeology in and of video games / |
publisher |
Berghahn Books, |
publishDate |
2018 |
physical |
1 online resource (236 p.) |
contents |
Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction -- Chapter 1 Real-World Archaeogaming -- Chapter 2 Playing as Archaeologists -- Chapter 3 Video Games as Archaeological Sites -- Chapter 4 Material Culture of the Immaterial -- Conclusion -- Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics -- Glossary -- Works Cited -- Games Cited -- Index |
isbn |
9781785338748 9783110998115 |
callnumber-first |
C - Historical Sciences |
callnumber-subject |
CC - Archaeology |
callnumber-label |
CC79 |
callnumber-sort |
CC 279 I44 R45 42018 |
url |
https://doi.org/10.1515/9781785338748?locatt=mode:legacy https://www.degruyter.com/isbn/9781785338748 https://www.degruyter.com/document/cover/isbn/9781785338748/original |
illustrated |
Not Illustrated |
dewey-hundreds |
900 - History & geography |
dewey-tens |
930 - History of ancient world (to ca. 499) |
dewey-ones |
930 - History of ancient world to ca. 499 |
dewey-full |
930.10285 |
dewey-sort |
3930.10285 |
dewey-raw |
930.10285 |
dewey-search |
930.10285 |
doi_str_mv |
10.1515/9781785338748?locatt=mode:legacy |
work_keys_str_mv |
AT reinhardandrew archaeogaminganintroductiontoarchaeologyinandofvideogames AT dennislmeghan archaeogaminganintroductiontoarchaeologyinandofvideogames AT flickcatherine archaeogaminganintroductiontoarchaeologyinandofvideogames |
status_str |
n |
ids_txt_mv |
(DE-B1597)636950 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018 |
is_hierarchy_title |
Archaeogaming : An Introduction to Archaeology in and of Video Games / |
container_title |
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018 |
author2_original_writing_str_mv |
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