Archaeogaming : : An Introduction to Archaeology in and of Video Games / / Andrew Reinhard.

A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover,...

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Superior document:Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018
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Place / Publishing House:New York; , Oxford : : Berghahn Books, , [2018]
©2018
Year of Publication:2018
Language:English
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Physical Description:1 online resource (236 p.)
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id 9781785338748
lccn 2018005079
ctrlnum (DE-B1597)636950
collection bib_alma
record_format marc
spelling Reinhard, Andrew, author. aut http://id.loc.gov/vocabulary/relators/aut
Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard.
New York; Oxford : Berghahn Books, [2018]
©2018
1 online resource (236 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Illustrations -- Acknowledgments -- Introduction -- Chapter 1 Real-World Archaeogaming -- Chapter 2 Playing as Archaeologists -- Chapter 3 Video Games as Archaeological Sites -- Chapter 4 Material Culture of the Immaterial -- Conclusion -- Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics -- Glossary -- Works Cited -- Games Cited -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 04. Okt 2022)
Archaeology Computer simulation.
Imaging systems in archaeology.
Video games Technological innovations.
Virtual reality in archaeology.
SOCIAL SCIENCE / Archaeology. bisacsh
Archaeologists.
Digital Heritage.
Material Culture.
archaeogaming.
archaeology.
digital archaeology.
digital artifacts.
gaming studies.
gaming.
media studies.
video games.
Dennis, L. Meghan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Flick, Catherine, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Reinhard, Andrew, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018 9783110998115
https://doi.org/10.1515/9781785338748?locatt=mode:legacy
https://www.degruyter.com/isbn/9781785338748
Cover https://www.degruyter.com/document/cover/isbn/9781785338748/original
language English
format eBook
author Reinhard, Andrew,
Reinhard, Andrew,
spellingShingle Reinhard, Andrew,
Reinhard, Andrew,
Archaeogaming : An Introduction to Archaeology in and of Video Games /
Frontmatter --
Contents --
Illustrations --
Acknowledgments --
Introduction --
Chapter 1 Real-World Archaeogaming --
Chapter 2 Playing as Archaeologists --
Chapter 3 Video Games as Archaeological Sites --
Chapter 4 Material Culture of the Immaterial --
Conclusion --
Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics --
Glossary --
Works Cited --
Games Cited --
Index
author_facet Reinhard, Andrew,
Reinhard, Andrew,
Dennis, L. Meghan,
Dennis, L. Meghan,
Flick, Catherine,
Flick, Catherine,
Reinhard, Andrew,
Reinhard, Andrew,
author_variant a r ar
a r ar
author_role VerfasserIn
VerfasserIn
author2 Dennis, L. Meghan,
Dennis, L. Meghan,
Flick, Catherine,
Flick, Catherine,
Reinhard, Andrew,
Reinhard, Andrew,
author2_variant l m d lm lmd
l m d lm lmd
c f cf
c f cf
a r ar
a r ar
author2_role MitwirkendeR
MitwirkendeR
MitwirkendeR
MitwirkendeR
MitwirkendeR
MitwirkendeR
author_sort Reinhard, Andrew,
title Archaeogaming : An Introduction to Archaeology in and of Video Games /
title_sub An Introduction to Archaeology in and of Video Games /
title_full Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard.
title_fullStr Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard.
title_full_unstemmed Archaeogaming : An Introduction to Archaeology in and of Video Games / Andrew Reinhard.
title_auth Archaeogaming : An Introduction to Archaeology in and of Video Games /
title_alt Frontmatter --
Contents --
Illustrations --
Acknowledgments --
Introduction --
Chapter 1 Real-World Archaeogaming --
Chapter 2 Playing as Archaeologists --
Chapter 3 Video Games as Archaeological Sites --
Chapter 4 Material Culture of the Immaterial --
Conclusion --
Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics --
Glossary --
Works Cited --
Games Cited --
Index
title_new Archaeogaming :
title_sort archaeogaming : an introduction to archaeology in and of video games /
publisher Berghahn Books,
publishDate 2018
physical 1 online resource (236 p.)
contents Frontmatter --
Contents --
Illustrations --
Acknowledgments --
Introduction --
Chapter 1 Real-World Archaeogaming --
Chapter 2 Playing as Archaeologists --
Chapter 3 Video Games as Archaeological Sites --
Chapter 4 Material Culture of the Immaterial --
Conclusion --
Appendix. No Man’s Sky Archaeological Survey (NMSAS) Code of Ethics --
Glossary --
Works Cited --
Games Cited --
Index
isbn 9781785338748
9783110998115
callnumber-first C - Historical Sciences
callnumber-subject CC - Archaeology
callnumber-label CC79
callnumber-sort CC 279 I44 R45 42018
url https://doi.org/10.1515/9781785338748?locatt=mode:legacy
https://www.degruyter.com/isbn/9781785338748
https://www.degruyter.com/document/cover/isbn/9781785338748/original
illustrated Not Illustrated
dewey-hundreds 900 - History & geography
dewey-tens 930 - History of ancient world (to ca. 499)
dewey-ones 930 - History of ancient world to ca. 499
dewey-full 930.10285
dewey-sort 3930.10285
dewey-raw 930.10285
dewey-search 930.10285
doi_str_mv 10.1515/9781785338748?locatt=mode:legacy
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is_hierarchy_title Archaeogaming : An Introduction to Archaeology in and of Video Games /
container_title Title is part of eBook package: De Gruyter Berghahn Books Complete eBook-Package 2018
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