Computer Graphics Programming in OpenGL with Java / / V. Scott Gordon, John L. Clevenger.

This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter MLI ASEE STEM eBook-Package 2024
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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2021]
©2021
Year of Publication:2021
Language:English
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Physical Description:1 online resource (516 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Chapter 1. Getting Started
  • Chapter 2. The OpenGL Graphics Pipeline
  • Chapter 3. Mathematical Foundations
  • Chapter 4. Managing 3D Graphics Data
  • Chapter 5. Texture Mapping
  • Chapter 6. 3D Models
  • Chapter 7. Lighting
  • Chapter 8. Shadows
  • Chapter 9. Sky and Backgrounds
  • Chapter 10. Enhancing Surface Detail
  • Chapter 11. Parametric Surfaces
  • Chapter 12. Tessellation
  • Chapter 13. Geometry Shaders
  • Chapter 14. Other Techniques
  • Chapter 15. Simulating Water
  • Chapter 16. Ray Tracing and Compute Shaders
  • Chapter 17. Stereoscopy for 3D Glasses and VR Headsets
  • Appendix A. Installation and Setup for PC (Windows)
  • Appendix B. Installation and Setup for Macintosh
  • Appendix C. Using the Nsight Graphics Debugger
  • Index