Make Amazing Games : : Using Fusion 2.5 / / Jason Darby.

Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a...

Full description

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2021]
©2021
Year of Publication:2021
Language:English
Online Access:
Physical Description:1 online resource (398 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9781683926993
ctrlnum (DE-B1597)653796
(OCoLC)1370244076
collection bib_alma
record_format marc
spelling Darby, Jason, author. aut http://id.loc.gov/vocabulary/relators/aut
Make Amazing Games : Using Fusion 2.5 / Jason Darby.
Dulles, VA : Mercury Learning and Information, [2021]
©2021
1 online resource (398 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- CONTENTS -- Preface -- Acknowledgments -- Chapter 1 Video Games -- Chapter 2 Basic Game Design Concepts -- Chapter 3 Basic Programming Concepts -- Chapter 4 Fusion Basics -- Chapter 5 Finding Your Way Around -- Chapter 6 Working With Objects -- Chapter 7 Configuring Properties -- Chapter 8 Fusion Coding Basics -- Chapter 9 Backing up Your Games -- Chapter 10 Movement -- Chapter 11 Graphics and Animation -- Chapter 12 Creating A Bat-and-Ball Game -- Chapter 13 Scrolling Game Concepts -- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- Chapter 15 Creating A Platform Game -- Chapter 16 Creating A Mouse Clicker Game -- Chapter 17 Bug Finding And Fixing -- Chapter 18 Additional Concepts -- Chapter 19 Distribution and Publishing -- Chapter 20 Fusion 2.5+ -- Chapter 21 Help and Resources -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-’em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES:Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming conceptsFeatures detailed information on downloading, installing, and using the free Fusion softwareCreate four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker gameCovers backing up your game, debugging, marketing, distribution, and moreIncludes companion files with 4-color figures, game demos, graphic libraries, and source code.The companion files are available online by emailing the publisher with proof of purchase at info@merclearning.com.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024)
Artificial intelligence.
Computational intelligence.
Multimedia systems.
Game Design.
COMPUTERS / Programming / Games. bisacsh
Fusion.
game design.
game development.
game resources.
graphics.
EPUB 9781683926986
print 9781683927006
https://doi.org/10.1515/9781683926993
https://www.degruyter.com/isbn/9781683926993
Cover https://www.degruyter.com/document/cover/isbn/9781683926993/original
language English
format eBook
author Darby, Jason,
Darby, Jason,
spellingShingle Darby, Jason,
Darby, Jason,
Make Amazing Games : Using Fusion 2.5 /
Frontmatter --
CONTENTS --
Preface --
Acknowledgments --
Chapter 1 Video Games --
Chapter 2 Basic Game Design Concepts --
Chapter 3 Basic Programming Concepts --
Chapter 4 Fusion Basics --
Chapter 5 Finding Your Way Around --
Chapter 6 Working With Objects --
Chapter 7 Configuring Properties --
Chapter 8 Fusion Coding Basics --
Chapter 9 Backing up Your Games --
Chapter 10 Movement --
Chapter 11 Graphics and Animation --
Chapter 12 Creating A Bat-and-Ball Game --
Chapter 13 Scrolling Game Concepts --
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game --
Chapter 15 Creating A Platform Game --
Chapter 16 Creating A Mouse Clicker Game --
Chapter 17 Bug Finding And Fixing --
Chapter 18 Additional Concepts --
Chapter 19 Distribution and Publishing --
Chapter 20 Fusion 2.5+ --
Chapter 21 Help and Resources --
Index
author_facet Darby, Jason,
Darby, Jason,
author_variant j d jd
j d jd
author_role VerfasserIn
VerfasserIn
author_sort Darby, Jason,
title Make Amazing Games : Using Fusion 2.5 /
title_sub Using Fusion 2.5 /
title_full Make Amazing Games : Using Fusion 2.5 / Jason Darby.
title_fullStr Make Amazing Games : Using Fusion 2.5 / Jason Darby.
title_full_unstemmed Make Amazing Games : Using Fusion 2.5 / Jason Darby.
title_auth Make Amazing Games : Using Fusion 2.5 /
title_alt Frontmatter --
CONTENTS --
Preface --
Acknowledgments --
Chapter 1 Video Games --
Chapter 2 Basic Game Design Concepts --
Chapter 3 Basic Programming Concepts --
Chapter 4 Fusion Basics --
Chapter 5 Finding Your Way Around --
Chapter 6 Working With Objects --
Chapter 7 Configuring Properties --
Chapter 8 Fusion Coding Basics --
Chapter 9 Backing up Your Games --
Chapter 10 Movement --
Chapter 11 Graphics and Animation --
Chapter 12 Creating A Bat-and-Ball Game --
Chapter 13 Scrolling Game Concepts --
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game --
Chapter 15 Creating A Platform Game --
Chapter 16 Creating A Mouse Clicker Game --
Chapter 17 Bug Finding And Fixing --
Chapter 18 Additional Concepts --
Chapter 19 Distribution and Publishing --
Chapter 20 Fusion 2.5+ --
Chapter 21 Help and Resources --
Index
title_new Make Amazing Games :
title_sort make amazing games : using fusion 2.5 /
publisher Mercury Learning and Information,
publishDate 2021
physical 1 online resource (398 p.)
Issued also in print.
contents Frontmatter --
CONTENTS --
Preface --
Acknowledgments --
Chapter 1 Video Games --
Chapter 2 Basic Game Design Concepts --
Chapter 3 Basic Programming Concepts --
Chapter 4 Fusion Basics --
Chapter 5 Finding Your Way Around --
Chapter 6 Working With Objects --
Chapter 7 Configuring Properties --
Chapter 8 Fusion Coding Basics --
Chapter 9 Backing up Your Games --
Chapter 10 Movement --
Chapter 11 Graphics and Animation --
Chapter 12 Creating A Bat-and-Ball Game --
Chapter 13 Scrolling Game Concepts --
Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game --
Chapter 15 Creating A Platform Game --
Chapter 16 Creating A Mouse Clicker Game --
Chapter 17 Bug Finding And Fixing --
Chapter 18 Additional Concepts --
Chapter 19 Distribution and Publishing --
Chapter 20 Fusion 2.5+ --
Chapter 21 Help and Resources --
Index
isbn 9781683926993
9781683926986
9781683927006
url https://doi.org/10.1515/9781683926993
https://www.degruyter.com/isbn/9781683926993
https://www.degruyter.com/document/cover/isbn/9781683926993/original
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 006 - Special computer methods
dewey-full 006.3
dewey-sort 16.3
dewey-raw 006.3
dewey-search 006.3
doi_str_mv 10.1515/9781683926993
oclc_num 1370244076
work_keys_str_mv AT darbyjason makeamazinggamesusingfusion25
status_str n
ids_txt_mv (DE-B1597)653796
(OCoLC)1370244076
carrierType_str_mv cr
is_hierarchy_title Make Amazing Games : Using Fusion 2.5 /
_version_ 1806144019286196224
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04795nam a22006975i 4500</leader><controlfield tag="001">9781683926993</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20240307104700.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">240307t20212021xxu fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781683926993</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9781683926993</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)653796</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1370244076</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM012040</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">006.3</subfield><subfield code="q">OCoLC</subfield><subfield code="2">23/eng/20230216</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Darby, Jason, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Make Amazing Games :</subfield><subfield code="b">Using Fusion 2.5 /</subfield><subfield code="c">Jason Darby.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Dulles, VA : </subfield><subfield code="b">Mercury Learning and Information, </subfield><subfield code="c">[2021]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2021</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (398 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">CONTENTS -- </subfield><subfield code="t">Preface -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Chapter 1 Video Games -- </subfield><subfield code="t">Chapter 2 Basic Game Design Concepts -- </subfield><subfield code="t">Chapter 3 Basic Programming Concepts -- </subfield><subfield code="t">Chapter 4 Fusion Basics -- </subfield><subfield code="t">Chapter 5 Finding Your Way Around -- </subfield><subfield code="t">Chapter 6 Working With Objects -- </subfield><subfield code="t">Chapter 7 Configuring Properties -- </subfield><subfield code="t">Chapter 8 Fusion Coding Basics -- </subfield><subfield code="t">Chapter 9 Backing up Your Games -- </subfield><subfield code="t">Chapter 10 Movement -- </subfield><subfield code="t">Chapter 11 Graphics and Animation -- </subfield><subfield code="t">Chapter 12 Creating A Bat-and-Ball Game -- </subfield><subfield code="t">Chapter 13 Scrolling Game Concepts -- </subfield><subfield code="t">Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- </subfield><subfield code="t">Chapter 15 Creating A Platform Game -- </subfield><subfield code="t">Chapter 16 Creating A Mouse Clicker Game -- </subfield><subfield code="t">Chapter 17 Bug Finding And Fixing -- </subfield><subfield code="t">Chapter 18 Additional Concepts -- </subfield><subfield code="t">Chapter 19 Distribution and Publishing -- </subfield><subfield code="t">Chapter 20 Fusion 2.5+ -- </subfield><subfield code="t">Chapter 21 Help and Resources -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat &amp; ball, mouse-clicker, and side-scrolling shoot-’em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES:Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming conceptsFeatures detailed information on downloading, installing, and using the free Fusion softwareCreate four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker gameCovers backing up your game, debugging, marketing, distribution, and moreIncludes companion files with 4-color figures, game demos, graphic libraries, and source code.The companion files are available online by emailing the publisher with proof of purchase at info@merclearning.com.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Artificial intelligence.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computational intelligence.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Multimedia systems.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Game Design.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming / Games.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Fusion.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game design.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game development.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game resources.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">graphics.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9781683926986</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781683927006</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9781683926993</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781683926993</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781683926993/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESTMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield></record></collection>