Make Amazing Games : : Using Fusion 2.5 / / Jason Darby.
Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2021] ©2021 |
Year of Publication: | 2021 |
Language: | English |
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Physical Description: | 1 online resource (398 p.) |
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Darby, Jason, author. aut http://id.loc.gov/vocabulary/relators/aut Make Amazing Games : Using Fusion 2.5 / Jason Darby. Dulles, VA : Mercury Learning and Information, [2021] ©2021 1 online resource (398 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- CONTENTS -- Preface -- Acknowledgments -- Chapter 1 Video Games -- Chapter 2 Basic Game Design Concepts -- Chapter 3 Basic Programming Concepts -- Chapter 4 Fusion Basics -- Chapter 5 Finding Your Way Around -- Chapter 6 Working With Objects -- Chapter 7 Configuring Properties -- Chapter 8 Fusion Coding Basics -- Chapter 9 Backing up Your Games -- Chapter 10 Movement -- Chapter 11 Graphics and Animation -- Chapter 12 Creating A Bat-and-Ball Game -- Chapter 13 Scrolling Game Concepts -- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- Chapter 15 Creating A Platform Game -- Chapter 16 Creating A Mouse Clicker Game -- Chapter 17 Bug Finding And Fixing -- Chapter 18 Additional Concepts -- Chapter 19 Distribution and Publishing -- Chapter 20 Fusion 2.5+ -- Chapter 21 Help and Resources -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-’em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES:Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming conceptsFeatures detailed information on downloading, installing, and using the free Fusion softwareCreate four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker gameCovers backing up your game, debugging, marketing, distribution, and moreIncludes companion files with 4-color figures, game demos, graphic libraries, and source code.The companion files are available online by emailing the publisher with proof of purchase at info@merclearning.com. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 07. Mrz 2024) Artificial intelligence. Computational intelligence. Multimedia systems. Game Design. COMPUTERS / Programming / Games. bisacsh Fusion. game design. game development. game resources. graphics. EPUB 9781683926986 print 9781683927006 https://doi.org/10.1515/9781683926993 https://www.degruyter.com/isbn/9781683926993 Cover https://www.degruyter.com/document/cover/isbn/9781683926993/original |
language |
English |
format |
eBook |
author |
Darby, Jason, Darby, Jason, |
spellingShingle |
Darby, Jason, Darby, Jason, Make Amazing Games : Using Fusion 2.5 / Frontmatter -- CONTENTS -- Preface -- Acknowledgments -- Chapter 1 Video Games -- Chapter 2 Basic Game Design Concepts -- Chapter 3 Basic Programming Concepts -- Chapter 4 Fusion Basics -- Chapter 5 Finding Your Way Around -- Chapter 6 Working With Objects -- Chapter 7 Configuring Properties -- Chapter 8 Fusion Coding Basics -- Chapter 9 Backing up Your Games -- Chapter 10 Movement -- Chapter 11 Graphics and Animation -- Chapter 12 Creating A Bat-and-Ball Game -- Chapter 13 Scrolling Game Concepts -- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- Chapter 15 Creating A Platform Game -- Chapter 16 Creating A Mouse Clicker Game -- Chapter 17 Bug Finding And Fixing -- Chapter 18 Additional Concepts -- Chapter 19 Distribution and Publishing -- Chapter 20 Fusion 2.5+ -- Chapter 21 Help and Resources -- Index |
author_facet |
Darby, Jason, Darby, Jason, |
author_variant |
j d jd j d jd |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Darby, Jason, |
title |
Make Amazing Games : Using Fusion 2.5 / |
title_sub |
Using Fusion 2.5 / |
title_full |
Make Amazing Games : Using Fusion 2.5 / Jason Darby. |
title_fullStr |
Make Amazing Games : Using Fusion 2.5 / Jason Darby. |
title_full_unstemmed |
Make Amazing Games : Using Fusion 2.5 / Jason Darby. |
title_auth |
Make Amazing Games : Using Fusion 2.5 / |
title_alt |
Frontmatter -- CONTENTS -- Preface -- Acknowledgments -- Chapter 1 Video Games -- Chapter 2 Basic Game Design Concepts -- Chapter 3 Basic Programming Concepts -- Chapter 4 Fusion Basics -- Chapter 5 Finding Your Way Around -- Chapter 6 Working With Objects -- Chapter 7 Configuring Properties -- Chapter 8 Fusion Coding Basics -- Chapter 9 Backing up Your Games -- Chapter 10 Movement -- Chapter 11 Graphics and Animation -- Chapter 12 Creating A Bat-and-Ball Game -- Chapter 13 Scrolling Game Concepts -- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- Chapter 15 Creating A Platform Game -- Chapter 16 Creating A Mouse Clicker Game -- Chapter 17 Bug Finding And Fixing -- Chapter 18 Additional Concepts -- Chapter 19 Distribution and Publishing -- Chapter 20 Fusion 2.5+ -- Chapter 21 Help and Resources -- Index |
title_new |
Make Amazing Games : |
title_sort |
make amazing games : using fusion 2.5 / |
publisher |
Mercury Learning and Information, |
publishDate |
2021 |
physical |
1 online resource (398 p.) Issued also in print. |
contents |
Frontmatter -- CONTENTS -- Preface -- Acknowledgments -- Chapter 1 Video Games -- Chapter 2 Basic Game Design Concepts -- Chapter 3 Basic Programming Concepts -- Chapter 4 Fusion Basics -- Chapter 5 Finding Your Way Around -- Chapter 6 Working With Objects -- Chapter 7 Configuring Properties -- Chapter 8 Fusion Coding Basics -- Chapter 9 Backing up Your Games -- Chapter 10 Movement -- Chapter 11 Graphics and Animation -- Chapter 12 Creating A Bat-and-Ball Game -- Chapter 13 Scrolling Game Concepts -- Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game -- Chapter 15 Creating A Platform Game -- Chapter 16 Creating A Mouse Clicker Game -- Chapter 17 Bug Finding And Fixing -- Chapter 18 Additional Concepts -- Chapter 19 Distribution and Publishing -- Chapter 20 Fusion 2.5+ -- Chapter 21 Help and Resources -- Index |
isbn |
9781683926993 9781683926986 9781683927006 |
url |
https://doi.org/10.1515/9781683926993 https://www.degruyter.com/isbn/9781683926993 https://www.degruyter.com/document/cover/isbn/9781683926993/original |
illustrated |
Not Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
006 - Special computer methods |
dewey-full |
006.3 |
dewey-sort |
16.3 |
dewey-raw |
006.3 |
dewey-search |
006.3 |
doi_str_mv |
10.1515/9781683926993 |
oclc_num |
1370244076 |
work_keys_str_mv |
AT darbyjason makeamazinggamesusingfusion25 |
status_str |
n |
ids_txt_mv |
(DE-B1597)653796 (OCoLC)1370244076 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Make Amazing Games : Using Fusion 2.5 / |
_version_ |
1806144019286196224 |
fullrecord |
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