Artificial Intelligence Basics : : A Self-Teaching Introduction / / N. Gupta, R. Mangla.
Designed as a self-teaching introduction to the fundamental concepts of artificial intelligence, the book begins with its history, the Turing test, and early applications. Later chapters cover the basics of searching, game playing, and knowledge representation. Expert systems and machine learning ar...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (203 p.) |
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100 | 1 | |a Gupta, N., |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Artificial Intelligence Basics : |b A Self-Teaching Introduction / |c N. Gupta, R. Mangla. |
264 | 1 | |a Dulles, VA : |b Mercury Learning and Information, |c [2020] | |
264 | 4 | |c ©2020 | |
300 | |a 1 online resource (203 p.) | ||
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505 | 0 | 0 | |t Frontmatter -- |t CONTENTS -- |t Acknowledgments -- |t 1 ARTIFICIAL INTELLIGENCE (AI) -- |t 2 PROBLEM REPRESENTATION -- |t 3 THE SEARCH PROCESS -- |t 4 GAME PLAYING -- |t 5 KNOWLEDGE REPRESENTATION -- |t 6 EXPERT SYSTEMS -- |t 7 LEARNING -- |t 8 PROLOG -- |t 9 PYTHON -- |t 10 ARTIFICIAL INTELLIGENCE MACHINES AND ROBOTICS -- |t REVIEW QUESTIONS -- |t INDEX |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a Designed as a self-teaching introduction to the fundamental concepts of artificial intelligence, the book begins with its history, the Turing test, and early applications. Later chapters cover the basics of searching, game playing, and knowledge representation. Expert systems and machine learning are covered in detail, followed by separate programming chapters on Prolog and Python. The concluding chapter on artificial intelligence machines and robotics is comprehensive with numerous modern applications. Features: Covers an introduction to concepts related to AI, including searching processes, knowledge representation, machine learning, expert systems, programming, and roboticsIncludes separate chapters on Prolog and Python to introduce basic programming techniques in AI | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 08. Aug 2023) | |
650 | 0 | |a Artificial intelligence. | |
650 | 4 | |a Artificial Intelligence. | |
650 | 4 | |a Programming. | |
650 | 7 | |a COMPUTERS / Intelligence (AI) & Semantics. |2 bisacsh | |
653 | |a Prolog, Python, search, game, machine, robotics. | ||
700 | 1 | |a Mangla, R., |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
776 | 0 | |c EPUB |z 9781683925156 | |
776 | 0 | |c print |z 9781683925163 | |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9781683925149 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9781683925149/original |
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