Video Game Writing : : From Macro to Micro / / Maurice Suckling, Marek Walton.
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles; Part II asks and answers the key question: what does a games w...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
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Physical Description: | 1 online resource (394 p.) |
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Table of Contents:
- Frontmatter
- Dedication
- CONTENTS
- FOREWORD
- ACKNOWLEDGMENTS
- INTRODUCTION
- NOTE ON THE SECOND EDITION
- ABOUT THE AUTHORS
- Part I Games Writing in Context
- Chapter 1 A Brief History of Game Stories
- Part II What Do Games Writers Do? And How Do They Do It?
- Chapter 2 Decoding And Devising the Brief
- Chapter 3 NDAs & Contracts
- Chapter 4 Collaboration: Team Us
- Chapter 5 Narrative Design
- Chapter 6 Outlines & Treatments
- Chapter 7 Character Documents
- Chapter 8 Environmental Storytelling
- Chapter 9 Writing Scripts
- Chapter 10 Editing
- Chapter 11 Consultancy
- Chapter 12 Adaptations: Turning Other Things Into Games
- Chapter 13 Other Roles of the Games Writer
- PART III Beyond the Basics
- Chapter 14 Why Have Stories At All?
- Chapter 15 What is Plot and How does it Work?
- Chapter 16 Other Resources for Writers: More Than Movies
- Chapter 17 Marrying Design And Story: Driver 76 Case Study
- Chapter 18 Storyloading
- Chapter 19 Shifting Agency
- Chapter 20 Time Gates and Act Stimulants
- Chapter 21 Aristotle, Games Writing, and Games
- Chapter 22 Choice or Enlightenment?
- Chapter 23 The Future of Games Writing
- Part IV What’s It Like Being a Games Writer?
- Chapter 24 What’s It Like Being a Games Writer?
- Appendix A: Rating Systems
- Appendix B: Sample Non-Disclosure Agreement
- Appendix C: Sample Writing Services Contract
- Appendix D: Selected Exercise Solutions (Chapter 10)
- Index