Programming Essentials Using Java : : A Game Application Approach / / William McAllister, S. Jane Fritz.
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditi...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (540 p.) |
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Table of Contents:
- Frontmatter
- Contents
- Preface
- Acknowledgments
- Credits
- Chapter 1 Introduction
- Chapter 2 Variables, Input/Output, and Calculations
- Chapter 3 Methods, Classes, and Objects: A First Look
- Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
- Chapter 5 Repeating Statements: Loops
- Chapter 6 Arrays
- Chapter 7 Methods, Classes, and Objects: A Second Look
- Chapter 8 Inheritance
- Chapter 9 Recursion
- Chapter 10 The API Collections Framework
- Appendix A Description of the Game Environment
- Appendix B Using the Game Environment Package
- Appendix C ASCII Table
- Appendix D Java Keywords
- Appendix E Java Operators and Their Relative Precedence
- Appendix F Glossary of Programming Terms
- Appendix G Using the Online API Documentation
- Appendix H College Board AP Computer Science Topic Correlation
- Appendix I ACM/IEEE Topics and Minimal Instruction Time Guidelines
- Appendix J Solutions to Selected Odd Numbered Knowledge Exercises
- Index