Programming Essentials Using Java : : A Game Application Approach / / William McAllister, S. Jane Fritz.

This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditi...

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Bibliographic Details
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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2017]
©2017
Year of Publication:2017
Language:English
Online Access:
Physical Description:1 online resource (540 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Acknowledgments
  • Credits
  • Chapter 1 Introduction
  • Chapter 2 Variables, Input/Output, and Calculations
  • Chapter 3 Methods, Classes, and Objects: A First Look
  • Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
  • Chapter 5 Repeating Statements: Loops
  • Chapter 6 Arrays
  • Chapter 7 Methods, Classes, and Objects: A Second Look
  • Chapter 8 Inheritance
  • Chapter 9 Recursion
  • Chapter 10 The API Collections Framework
  • Appendix A Description of the Game Environment
  • Appendix B Using the Game Environment Package
  • Appendix C ASCII Table
  • Appendix D Java Keywords
  • Appendix E Java Operators and Their Relative Precedence
  • Appendix F Glossary of Programming Terms
  • Appendix G Using the Online API Documentation
  • Appendix H College Board AP Computer Science Topic Correlation
  • Appendix I ACM/IEEE Topics and Minimal Instruction Time Guidelines
  • Appendix J Solutions to Selected Odd Numbered Knowledge Exercises
  • Index