For the Win, Revised and Updated Edition : : The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact / / Dan Hunter, Kevin Werbach.

"A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, DriveWhy can't life—and business—be fun?For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For t...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter University of Pennsylvania Complete eBook-Package 2021
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Place / Publishing House:Philadelphia : : University of Pennsylvania Press, , [2020]
©2020
Year of Publication:2020
Language:English
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Physical Description:1 online resource (152 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Introduction: Why Can’t Life Be Fun?
  • Level 1 Getting into the Game: An Introduction to Gamification
  • Level 2 Game Thinking: Learning to Think Like a Game Designer
  • Level 3 Why Games Work: The Rules of Motivation
  • Level 4 The Gamification Toolkit: Game Elements
  • Level 5 Game Changer: Six Steps to Gamification
  • Level 6 Epic Fails: And How to Avoid Them
  • Endgame: In Conclusion
  • Acknowledgments
  • Glossary
  • Additional Resources
  • Index
  • About the Authors
  • About Wharton School Press
  • About the Wharton School