Open World Empire : : Race, Erotics, and the Global Rise of Video Games / / Christopher B. Patterson.

Finalist, 2021 John Hope Franklin Prize, given by the American Studies AssociationSeeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of playVideo games vastly outpace all other mediums of entertainment...

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Place / Publishing House:New York, NY : : New York University Press, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Postmillennial Pop ; 26
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id 9781479886364
lccn 2019030785
ctrlnum (DE-B1597)680939
collection bib_alma
record_format marc
spelling Patterson, Christopher B., author. aut http://id.loc.gov/vocabulary/relators/aut
Open World Empire : Race, Erotics, and the Global Rise of Video Games / Christopher B. Patterson.
New York, NY : New York University Press, [2020]
©2020
1 online resource : 27 Halftones
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Postmillennial Pop ; 26
Frontmatter -- Contents -- List of Figures -- Introduction: Touching Empire, Playing Theory -- Part I Asiatic -- 1 Global Game: Race Play / Intimacy -- 2 Ludophile: Author Auteur / Asian -- 3 Ars Erotica: Utopia Aphrodisia / Role Play -- [Pause] -- Part II Erotics -- 4 Posture: Plunge Dread / Vulnerability -- 5 Loop: Violence Pleasure / Far Cry -- 6 E- motion: Transpacific Virtual / Blur -- Coda -- Acknowledgments -- Notes -- References -- Index -- About the Author
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Finalist, 2021 John Hope Franklin Prize, given by the American Studies AssociationSeeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of playVideo games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Mrz 2024)
Video games Political aspects.
Video games Social aspects.
SOCIAL SCIENCE / Media Studies. bisacsh
Alien.
Asia.
Asian American.
Asiatic.
Auteur.
Black mirror.
Critical theory.
Digital.
Eve Sedgwick.
Far Cry.
Foucault.
Japan.
Michel Foucault.
Michele Foucault.
Play.
Queer.
Roland Barthes.
Roleplay.
Techno-paranoia.
Technology.
Video games.
Violence.
Wendy Chun.
affect.
camp.
transpacific.
https://doi.org/10.18574/nyu/9781479886364.001.0001
https://www.degruyter.com/isbn/9781479886364
Cover https://www.degruyter.com/document/cover/isbn/9781479886364/original
language English
format eBook
author Patterson, Christopher B.,
Patterson, Christopher B.,
spellingShingle Patterson, Christopher B.,
Patterson, Christopher B.,
Open World Empire : Race, Erotics, and the Global Rise of Video Games /
Postmillennial Pop ;
Frontmatter --
Contents --
List of Figures --
Introduction: Touching Empire, Playing Theory --
Part I Asiatic --
1 Global Game: Race Play / Intimacy --
2 Ludophile: Author Auteur / Asian --
3 Ars Erotica: Utopia Aphrodisia / Role Play --
[Pause] --
Part II Erotics --
4 Posture: Plunge Dread / Vulnerability --
5 Loop: Violence Pleasure / Far Cry --
6 E- motion: Transpacific Virtual / Blur --
Coda --
Acknowledgments --
Notes --
References --
Index --
About the Author
author_facet Patterson, Christopher B.,
Patterson, Christopher B.,
author_variant c b p cb cbp
c b p cb cbp
author_role VerfasserIn
VerfasserIn
author_sort Patterson, Christopher B.,
title Open World Empire : Race, Erotics, and the Global Rise of Video Games /
title_sub Race, Erotics, and the Global Rise of Video Games /
title_full Open World Empire : Race, Erotics, and the Global Rise of Video Games / Christopher B. Patterson.
title_fullStr Open World Empire : Race, Erotics, and the Global Rise of Video Games / Christopher B. Patterson.
title_full_unstemmed Open World Empire : Race, Erotics, and the Global Rise of Video Games / Christopher B. Patterson.
title_auth Open World Empire : Race, Erotics, and the Global Rise of Video Games /
title_alt Frontmatter --
Contents --
List of Figures --
Introduction: Touching Empire, Playing Theory --
Part I Asiatic --
1 Global Game: Race Play / Intimacy --
2 Ludophile: Author Auteur / Asian --
3 Ars Erotica: Utopia Aphrodisia / Role Play --
[Pause] --
Part II Erotics --
4 Posture: Plunge Dread / Vulnerability --
5 Loop: Violence Pleasure / Far Cry --
6 E- motion: Transpacific Virtual / Blur --
Coda --
Acknowledgments --
Notes --
References --
Index --
About the Author
title_new Open World Empire :
title_sort open world empire : race, erotics, and the global rise of video games /
series Postmillennial Pop ;
series2 Postmillennial Pop ;
publisher New York University Press,
publishDate 2020
physical 1 online resource : 27 Halftones
contents Frontmatter --
Contents --
List of Figures --
Introduction: Touching Empire, Playing Theory --
Part I Asiatic --
1 Global Game: Race Play / Intimacy --
2 Ludophile: Author Auteur / Asian --
3 Ars Erotica: Utopia Aphrodisia / Role Play --
[Pause] --
Part II Erotics --
4 Posture: Plunge Dread / Vulnerability --
5 Loop: Violence Pleasure / Far Cry --
6 E- motion: Transpacific Virtual / Blur --
Coda --
Acknowledgments --
Notes --
References --
Index --
About the Author
isbn 9781479886364
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 S52 P375 42020
url https://doi.org/10.18574/nyu/9781479886364.001.0001
https://www.degruyter.com/isbn/9781479886364
https://www.degruyter.com/document/cover/isbn/9781479886364/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.18574/nyu/9781479886364.001.0001
work_keys_str_mv AT pattersonchristopherb openworldempireraceeroticsandtheglobalriseofvideogames
status_str n
ids_txt_mv (DE-B1597)680939
carrierType_str_mv cr
is_hierarchy_title Open World Empire : Race, Erotics, and the Global Rise of Video Games /
_version_ 1795090205543235584
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