Gamer Trouble : : Feminist Confrontations in Digital Culture / / Amanda Phillips.
Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge o...
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Phillips, Amanda, author. aut http://id.loc.gov/vocabulary/relators/aut Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips. New York, NY : New York University Press, [2020] ©2020 1 online resource : 49 Halftones text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- List of Figures -- Introduction -- 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities -- 2. Making a Face: Quantizing Reality in Character Animation and Customization -- 3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta -- 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect -- Conclusion: Playing the Long Game -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Complicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023) Computers and women. Information technology Social aspects. Internet and women. Video games. SOCIAL SCIENCE / Media Studies. bisacsh affect. agency. agonism. anger. animation. avatar. coalition. colonization. competition. difference. diversity. feminism. film theory. games. gaming. gaze. gender. harassment. identity politics. imitation. killjoy. ludology. magic circle. male gaze. motion capture. narratology. physiognomy. political theory. queer. race. racial science. realism. sexuality. technology. triangulation. video games. visuality. Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2020 English 9783110704723 Title is part of eBook package: De Gruyter EBOOK PACKAGE Sociology, Education, Psychology 2020 9783110704549 ZDB-23-SEW Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2020 9783110722703 print 9781479870103 https://doi.org/10.18574/nyu/9781479870103.001.0001 https://www.degruyter.com/isbn/9781479806522 Cover https://www.degruyter.com/document/cover/isbn/9781479806522/original |
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English |
format |
eBook |
author |
Phillips, Amanda, Phillips, Amanda, |
spellingShingle |
Phillips, Amanda, Phillips, Amanda, Gamer Trouble : Feminist Confrontations in Digital Culture / Frontmatter -- Contents -- List of Figures -- Introduction -- 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities -- 2. Making a Face: Quantizing Reality in Character Animation and Customization -- 3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta -- 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect -- Conclusion: Playing the Long Game -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
author_facet |
Phillips, Amanda, Phillips, Amanda, |
author_variant |
a p ap a p ap |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Phillips, Amanda, |
title |
Gamer Trouble : Feminist Confrontations in Digital Culture / |
title_sub |
Feminist Confrontations in Digital Culture / |
title_full |
Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips. |
title_fullStr |
Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips. |
title_full_unstemmed |
Gamer Trouble : Feminist Confrontations in Digital Culture / Amanda Phillips. |
title_auth |
Gamer Trouble : Feminist Confrontations in Digital Culture / |
title_alt |
Frontmatter -- Contents -- List of Figures -- Introduction -- 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities -- 2. Making a Face: Quantizing Reality in Character Animation and Customization -- 3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta -- 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect -- Conclusion: Playing the Long Game -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
title_new |
Gamer Trouble : |
title_sort |
gamer trouble : feminist confrontations in digital culture / |
publisher |
New York University Press, |
publishDate |
2020 |
physical |
1 online resource : 49 Halftones |
contents |
Frontmatter -- Contents -- List of Figures -- Introduction -- 1. Of Dickwolves and Killjoys: Feminism and Interpretative Violence in Gaming Communities -- 2. Making a Face: Quantizing Reality in Character Animation and Customization -- 3. Gender, Power, and the Gamic Gaze: Re- viewing Portal and Bayonetta -- 4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect -- Conclusion: Playing the Long Game -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author |
isbn |
9781479806522 9783110704716 9783110704518 9783110704723 9783110704549 9783110722703 9781479870103 |
callnumber-first |
H - Social Science |
callnumber-subject |
HQ - Family, Marriage, Women |
callnumber-label |
HQ1178 |
callnumber-sort |
HQ 41178 P47 42020 |
url |
https://doi.org/10.18574/nyu/9781479870103.001.0001 https://www.degruyter.com/isbn/9781479806522 https://www.degruyter.com/document/cover/isbn/9781479806522/original |
illustrated |
Not Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
004 - Data processing & computer science |
dewey-full |
004.678082 |
dewey-sort |
14.678082 |
dewey-raw |
004.678082 |
dewey-search |
004.678082 |
doi_str_mv |
10.18574/nyu/9781479870103.001.0001 |
oclc_num |
1147272126 |
work_keys_str_mv |
AT phillipsamanda gamertroublefeministconfrontationsindigitalculture |
status_str |
n |
ids_txt_mv |
(DE-B1597)550649 (OCoLC)1147272126 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2020 English Title is part of eBook package: De Gruyter EBOOK PACKAGE Sociology, Education, Psychology 2020 Title is part of eBook package: De Gruyter New York University Press Complete eBook-Package 2020 |
is_hierarchy_title |
Gamer Trouble : Feminist Confrontations in Digital Culture / |
container_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English |
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