The Computer-Animated Film : : Industry, Style and Genre / / Christopher Holliday.

Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of com...

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Superior document:Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2018
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Place / Publishing House:Edinburgh : : Edinburgh University Press, , [2022]
©2018
Year of Publication:2022
Language:English
Online Access:
Physical Description:1 online resource (272 p.) :; 20 B/W illustrations
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Other title:Frontmatter --
Contents --
List of Figures --
Acknowledgements --
Introduction --
1. Falling with Style? The Computer-Animated Film and Genre --
2. Towards a Journey Narrative Syntax --
3. Notes on a Luxo World --
4. Computer-Animated Films and Anthropomorphic Subjectivity --
5. Object Transformation and the Spectacle of Scrap --
6. Pixar, Performance and Puppets --
7. Monsters, Synch: A Taxonomy of the Star Voice --
8. From Wile E. to Wall-E: Computer-Animated Film Comedy --
9. DreamWorks Animation, Metalepsis and Diegetic Deconstruction --
10. The Mannerist Game --
Conclusion: Satisfying a Spirit of Adventure --
Bibliography --
Index
Summary:Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film’s unique production contexts.Key FeaturesProvides a wide-ranging focus on a multitude of animation studios, companies, facilities, divisions and subsidiaries in Hollywood and beyondSupported throughout by close textual analysis and clearly marked case studiesExpands the critical examination of computer-animated films by combining animation and film theory together with theories of animation practice, industry papers and original studio production memosCase StudiesShark Tale (2004)Hoodwinked! (2006)Flushed Away (2006)Over the Hedge (2006)The Good Dinosaur (2015)Frozen (2013)Zootopia (2016)Ratatouille (2007)Antz (1998)A Bug’s Life (1998)Wall-E (2008)Toy Story 3 (2010)Toy Story 2 (1999)Cars (2005) / Cars 2 (2011)Happy Feet (2006)Sausage Party (2016)Monsters, Inc. (2001)Rise of the Guardians (2012)Despicable Me 2 (2013) / Minions (2015)Surf’s Up (2007)Bolt (2008)
Format:Mode of access: Internet via World Wide Web.
ISBN:9781474427906
9783110780437
DOI:10.1515/9781474427906?locatt=mode:legacy
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Christopher Holliday.