Advances in Game Theory. (AM-52), Volume 52 / / ed. by Melvin Dresher, Albert William Tucker, Lloyd S. Shapley.
The description for this book, Advances in Game Theory. (AM-52), Volume 52, will be forthcoming.
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Superior document: | Title is part of eBook package: De Gruyter Princeton Annals of Mathematics eBook-Package 1940-2020 |
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MitwirkendeR: | |
HerausgeberIn: | |
Place / Publishing House: | Princeton, NJ : : Princeton University Press, , [2016] ©1964 |
Year of Publication: | 2016 |
Language: | English |
Series: | Annals of Mathematics Studies ;
52 |
Online Access: | |
Physical Description: | 1 online resource (691 p.) |
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Table of Contents:
- Frontmatter
- Preface
- Contents
- 1. Some Topics in Two-Person Games
- 2. Games With a Random Move
- 3. A Search Game
- 4. The Rendezvous Value of a Metric Space
- 5. Generalized Gross Substitutability and Extremization
- 6. Adaptive Competitive Decision
- 7. Infinite Games of Perfect Information
- 8. Continuous Games of Perfect Information
- 9. A Theory of Pursuit and Evasion
- 10. A Variational Approach to Differential Games
- 11. A Differential Game Without Pure Strategy Solutions on an Open Set
- 12. The Convergence Problem for Differential Games, II
- 13. Markov Games
- 14. Homogeneous Games, III
- 15. Solutions of Compound Simple Games
- 16. The Tensor Composition of Nonnegative Games
- 17. On the Cardinality of Solutions of Four-Person Constant- Sum Games
- 18. The Doubly Discriminatory Solutions of the Four-Person Constant-Sum Game
- 19. Three-Person Cooperative Games Without Side Payments
- 20. Some Thoughts on the Theory of Cooperative Games
- 21. The Bargaining Set for Cooperative Games
- 22. Stable Payoff Configurations for Quota Games
- 23. On the Bargaining Set M0 of m-Quota Games
- 24. A Property of Stability Possessed by Certain Imputations
- 25. Coalition Bargaining in n-Person Games
- 26. The n-Person Bargaining Game
- 27. Valuation of n-Person Games
- 28. Mixed and Behavior Strategies in Infinite Extensive Games
- 29. A General Solution for Finite Noncooperative Games Based on Risk-Dominance