License to Play : : The Ludic in Japanese Culture / / Michal Daliot-Bul.
Play is one of the most powerful cultural forces in contemporary Japan and in other late modern societies. In this notable contribution to our understanding of play, Michal Daliot-Bul explores the intricate and dynamic transformations of culture and play (asobi) in Japan. Along the way, she takes re...
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Superior document: | Title is part of eBook package: De Gruyter UHP eBook Package 2014-2016 |
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Place / Publishing House: | Honolulu : : University of Hawaii Press, , [2014] ©2014 |
Year of Publication: | 2014 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (224 p.) :; 12 b&w images |
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LEADER | 05144nam a22007455i 4500 | ||
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001 | 9780824847883 | ||
003 | DE-B1597 | ||
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008 | 220302t20142014hiu fo d z eng d | ||
019 | |a (OCoLC)1013979769 | ||
020 | |a 9780824847883 | ||
024 | 7 | |a 10.1515/9780824847883 |2 doi | |
035 | |a (DE-B1597)483954 | ||
035 | |a (OCoLC)1013962510 | ||
040 | |a DE-B1597 |b eng |c DE-B1597 |e rda | ||
041 | 0 | |a eng | |
044 | |a hiu |c US-HI | ||
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072 | 7 | |a SOC002010 |2 bisacsh | |
082 | 0 | 4 | |a 306.4810952 |2 23 |
100 | 1 | |a Daliot-Bul, Michal, |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a License to Play : |b The Ludic in Japanese Culture / |c Michal Daliot-Bul. |
264 | 1 | |a Honolulu : |b University of Hawaii Press, |c [2014] | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (224 p.) : |b 12 b&w images | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
505 | 0 | 0 | |t Frontmatter -- |t Contents -- |t Acknowledgments -- |t Note on Japanese Names and Terms -- |t Introduction: License to Play -- |t 1. The Linguistic Concept of "Play" in Japanese -- |t 2. Play as a Formative Element of Culture -- |t 3. The Otherness of Play -- |t 4. The Rules of the Game, or, How to Become the Best Player -- |t 5. Creativity in Play -- |t 6. Contested Meanings of Play -- |t Epilogue: The Greatest Paradox of All -- |t Notes -- |t References -- |t Index -- |t About the Autor |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a Play is one of the most powerful cultural forces in contemporary Japan and in other late modern societies. In this notable contribution to our understanding of play, Michal Daliot-Bul explores the intricate and dynamic transformations of culture and play (asobi) in Japan. Along the way, she takes readers on a theoretically informed journey to better comprehend what makes play a significant cultural function, asking such questions as "How can we explain the dialectics between play as a biological instinct and play as a culturally specific activity? What defines the best player? How is creativity related to play? What is the difference between play and playfulness? Are some cultures more play-oriented than others, and if so, why?" Daliot-Bul argues that the cultural meaning of play and its influence on sociocultural life are not inherent properties of a fixed, universal behavior called play but rather are conditioned by changing cultural contexts and competing social ideologies.Spanning Japan's premodern period to the twenty-first century, the extent and expressions of play described in this book become thought-provoking lenses through which to view Japanese social dynamics and cultural complexities. As she approaches the post-industrialized 1970s in Japan, Daliot-Bul's narrative also explores urban consumer culture as a system for organizing daily life, the tension between institutional and contemporary popular cultures, the production of new gender identities, and the cultural construction of urban space. License to Play is an insightful and engaging work that will appeal widely to scholars and students specializing in cultural studies, cultural anthropology, and Japanese studies. Given the global fascination with Japanese popular culture and with play-like pleasures in late consumer cultures, the book will also find a readership among those interested in Japan in general and the universal phenomenon of play. | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022) | |
650 | 0 | |a Leisure |z Japan |x History. | |
650 | 0 | |a Play |z Japan |x History. | |
650 | 7 | |a SOCIAL SCIENCE / Anthropology / Cultural & Social. |2 bisacsh | |
773 | 0 | 8 | |i Title is part of eBook package: |d De Gruyter |t UHP eBook Package 2014-2016 |z 9783110564136 |
773 | 0 | 8 | |i Title is part of eBook package: |d De Gruyter |t University of Hawaii Press Complete eBook-Package 2014-2015 |z 9783110752366 |
776 | 0 | |c print |z 9780824839406 | |
856 | 4 | 0 | |u https://doi.org/10.1515/9780824847883 |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9780824847883 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9780824847883/original |
912 | |a 978-3-11-056413-6 UHP eBook Package 2014-2016 |c 2014 |d 2016 | ||
912 | |a 978-3-11-075236-6 University of Hawaii Press Complete eBook-Package 2014-2015 |b 2014 | ||
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