The State of Play : : Law, Games, and Virtual Worlds / / ed. by Beth Simone Noveck, Jack M. Balkin.

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind o...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter New York University Press Backlist eBook-Package 2000-2013
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:New York, NY : : New York University Press, , [2006]
©2006
Year of Publication:2006
Language:English
Series:Ex Machina: Law, Technology, and Society ; 2
Online Access:
Physical Description:1 online resource
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Table of Contents:
  • Frontmatter
  • Contents
  • PART I: Introduction
  • 1. Introduction
  • 2. Virtual Worlds
  • PART II: Game Gods and Game Players
  • 3. Virtual Worldliness
  • 4. Declaring the Rights of Players
  • 5. The Right to Play
  • 6. Law and Liberty in Virtual Worlds
  • PART III: Property and Creativity in Virtual Worlds
  • 7. Virtual Crime
  • 8. Owned!
  • 9. Virtual Power Politics
  • 10. Escaping the Gilded Cage
  • 11. There Is No Spoon
  • PART IV: Privacy and Identity in Virtual Worlds
  • 12. Who Killed Miss Norway?
  • 13. Who’s In Charge of Who I Am?
  • 14. Privacy and Data Collection in Virtual Worlds
  • PART V: Virtual Worlds and Real-World Power
  • 15. Virtual Worlds, Real Rules
  • 16. The New Visual Literacy
  • 17. Democracy—The Video Game
  • About the Contributors
  • Acknowledgments
  • Case List
  • Index