Minds on Fire : : How Role-Immersion Games Transform College / / Mark C. Carnes.
Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong...
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Place / Publishing House: | Cambridge, MA : : Harvard University Press, , [2014] ©2014 |
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Carnes, Mark C., author. aut http://id.loc.gov/vocabulary/relators/aut Minds on Fire : How Role-Immersion Games Transform College / Mark C. Carnes. Cambridge, MA : Harvard University Press, [2014] ©2014 1 online resource (300 p.) : 1 line illustration, 2 tables text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- CONTENTS -- Debate at Dawn -- CHAPTER 1. “All Classes Are Sorta Boring” -- CHAPTER 2. Subversive Play: The Bane of Higher Education -- CHAPTER 3. Creating an Academic Subversive Play World -- CHAPTER 4. Critical Thinking and Our Selves -- CHAPTER 5. Overcoming the Silence of the Students -- CHAPTER 6. Learning by Failing -- CHAPTER 7. Building Community and Global Citizenship -- CHAPTER 8. Inculcating Morality and Empathy (!) -- CHAPTER 9. Teaching Leadership through Teamwork -- CHAPTER 10. Teaching the Past by Getting It Wrong? -- CHAPTER 11. The Strange World outside the Box -- Socrates at Sunset -- APPENDIX List of Reacting Games -- NOTES -- ACKNOWLEDGMENTS -- INDEX restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022) Education, Higher Effect of technological innovations on. Education, Higher Social aspects. Fantasy games Social aspects. Role playing Social aspects. EDUCATION / Higher. bisacsh Title is part of eBook package: De Gruyter EBOOK PACKAGE Complete Package 2014 9783110369526 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2014 9783110370225 ZDB-23-DEG Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2014-2015 9783110665901 https://doi.org/10.4159/harvard.9780674735606 https://www.degruyter.com/isbn/9780674735606 Cover https://www.degruyter.com/document/cover/isbn/9780674735606/original |
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English |
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eBook |
author |
Carnes, Mark C., Carnes, Mark C., |
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Carnes, Mark C., Carnes, Mark C., Minds on Fire : How Role-Immersion Games Transform College / Frontmatter -- CONTENTS -- Debate at Dawn -- CHAPTER 1. “All Classes Are Sorta Boring” -- CHAPTER 2. Subversive Play: The Bane of Higher Education -- CHAPTER 3. Creating an Academic Subversive Play World -- CHAPTER 4. Critical Thinking and Our Selves -- CHAPTER 5. Overcoming the Silence of the Students -- CHAPTER 6. Learning by Failing -- CHAPTER 7. Building Community and Global Citizenship -- CHAPTER 8. Inculcating Morality and Empathy (!) -- CHAPTER 9. Teaching Leadership through Teamwork -- CHAPTER 10. Teaching the Past by Getting It Wrong? -- CHAPTER 11. The Strange World outside the Box -- Socrates at Sunset -- APPENDIX List of Reacting Games -- NOTES -- ACKNOWLEDGMENTS -- INDEX |
author_facet |
Carnes, Mark C., Carnes, Mark C., |
author_variant |
m c c mc mcc m c c mc mcc |
author_role |
VerfasserIn VerfasserIn |
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Carnes, Mark C., |
title |
Minds on Fire : How Role-Immersion Games Transform College / |
title_sub |
How Role-Immersion Games Transform College / |
title_full |
Minds on Fire : How Role-Immersion Games Transform College / Mark C. Carnes. |
title_fullStr |
Minds on Fire : How Role-Immersion Games Transform College / Mark C. Carnes. |
title_full_unstemmed |
Minds on Fire : How Role-Immersion Games Transform College / Mark C. Carnes. |
title_auth |
Minds on Fire : How Role-Immersion Games Transform College / |
title_alt |
Frontmatter -- CONTENTS -- Debate at Dawn -- CHAPTER 1. “All Classes Are Sorta Boring” -- CHAPTER 2. Subversive Play: The Bane of Higher Education -- CHAPTER 3. Creating an Academic Subversive Play World -- CHAPTER 4. Critical Thinking and Our Selves -- CHAPTER 5. Overcoming the Silence of the Students -- CHAPTER 6. Learning by Failing -- CHAPTER 7. Building Community and Global Citizenship -- CHAPTER 8. Inculcating Morality and Empathy (!) -- CHAPTER 9. Teaching Leadership through Teamwork -- CHAPTER 10. Teaching the Past by Getting It Wrong? -- CHAPTER 11. The Strange World outside the Box -- Socrates at Sunset -- APPENDIX List of Reacting Games -- NOTES -- ACKNOWLEDGMENTS -- INDEX |
title_new |
Minds on Fire : |
title_sort |
minds on fire : how role-immersion games transform college / |
publisher |
Harvard University Press, |
publishDate |
2014 |
physical |
1 online resource (300 p.) : 1 line illustration, 2 tables |
contents |
Frontmatter -- CONTENTS -- Debate at Dawn -- CHAPTER 1. “All Classes Are Sorta Boring” -- CHAPTER 2. Subversive Play: The Bane of Higher Education -- CHAPTER 3. Creating an Academic Subversive Play World -- CHAPTER 4. Critical Thinking and Our Selves -- CHAPTER 5. Overcoming the Silence of the Students -- CHAPTER 6. Learning by Failing -- CHAPTER 7. Building Community and Global Citizenship -- CHAPTER 8. Inculcating Morality and Empathy (!) -- CHAPTER 9. Teaching Leadership through Teamwork -- CHAPTER 10. Teaching the Past by Getting It Wrong? -- CHAPTER 11. The Strange World outside the Box -- Socrates at Sunset -- APPENDIX List of Reacting Games -- NOTES -- ACKNOWLEDGMENTS -- INDEX |
isbn |
9780674735606 9783110369526 9783110370225 9783110665901 |
callnumber-first |
L - Education |
callnumber-subject |
LB - Theory and Practice of Education |
callnumber-label |
LB2395 |
callnumber-sort |
LB 42395.7 _B C38 42014EB |
url |
https://doi.org/10.4159/harvard.9780674735606 https://www.degruyter.com/isbn/9780674735606 https://www.degruyter.com/document/cover/isbn/9780674735606/original |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
370 - Education |
dewey-ones |
371 - Schools & their activities; special education |
dewey-full |
371.33/7 |
dewey-sort |
3371.33 17 |
dewey-raw |
371.33/7 |
dewey-search |
371.33/7 |
doi_str_mv |
10.4159/harvard.9780674735606 |
oclc_num |
891081436 |
work_keys_str_mv |
AT carnesmarkc mindsonfirehowroleimmersiongamestransformcollege |
status_str |
n |
ids_txt_mv |
(DE-B1597)427379 (OCoLC)891081436 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE Complete Package 2014 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2014 Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2014-2015 |
is_hierarchy_title |
Minds on Fire : How Role-Immersion Games Transform College / |
container_title |
Title is part of eBook package: De Gruyter EBOOK PACKAGE Complete Package 2014 |
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