The Military-Entertainment Complex / / Tim Lenoir.
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing n...
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Place / Publishing House: | Cambridge, MA : : Harvard University Press, , [2022] ©2018 |
Year of Publication: | 2022 |
Language: | English |
Series: | MetaLABprojects
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Physical Description: | 1 online resource (272 p.) |
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Lenoir, Tim, author. aut http://id.loc.gov/vocabulary/relators/aut The Military-Entertainment Complex / Tim Lenoir. Cambridge, MA : Harvard University Press, [2022] ©2018 1 online resource (272 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda MetaLABprojects restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 24. Mai 2022) Computer war games Social aspects United States. Computer war games. Military art and science Computer simulation. Video games industry. War in mass media. War on Terrorism, 2001-2009, in mass media. War Computer simulation Social aspects United States. SOCIAL SCIENCE / Media Studies. bisacsh Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018 9783110606621 https://doi.org/10.4159/9780674274730?locatt=mode:legacy https://www.degruyter.com/isbn/9780674274730 Cover https://www.degruyter.com/document/cover/isbn/9780674274730/original |
language |
English |
format |
eBook |
author |
Lenoir, Tim, Lenoir, Tim, |
spellingShingle |
Lenoir, Tim, Lenoir, Tim, The Military-Entertainment Complex / MetaLABprojects |
author_facet |
Lenoir, Tim, Lenoir, Tim, |
author_variant |
t l tl t l tl |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Lenoir, Tim, |
title |
The Military-Entertainment Complex / |
title_full |
The Military-Entertainment Complex / Tim Lenoir. |
title_fullStr |
The Military-Entertainment Complex / Tim Lenoir. |
title_full_unstemmed |
The Military-Entertainment Complex / Tim Lenoir. |
title_auth |
The Military-Entertainment Complex / |
title_new |
The Military-Entertainment Complex / |
title_sort |
the military-entertainment complex / |
series |
MetaLABprojects |
series2 |
MetaLABprojects |
publisher |
Harvard University Press, |
publishDate |
2022 |
physical |
1 online resource (272 p.) |
isbn |
9780674274730 9783110606621 |
callnumber-first |
U - Military Science |
callnumber-subject |
U - General Military Science |
callnumber-label |
U310 |
callnumber-sort |
U 3310.2 |
geographic_facet |
United States. |
url |
https://doi.org/10.4159/9780674274730?locatt=mode:legacy https://www.degruyter.com/isbn/9780674274730 https://www.degruyter.com/document/cover/isbn/9780674274730/original |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
330 - Economics |
dewey-ones |
338 - Production |
dewey-full |
338.4/779392 |
dewey-sort |
3338.4 6779392 |
dewey-raw |
338.4/779392 |
dewey-search |
338.4/779392 |
doi_str_mv |
10.4159/9780674274730?locatt=mode:legacy |
oclc_num |
1294426221 |
work_keys_str_mv |
AT lenoirtim themilitaryentertainmentcomplex AT lenoirtim militaryentertainmentcomplex |
status_str |
n |
ids_txt_mv |
(DE-B1597)614006 (OCoLC)1294426221 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018 |
is_hierarchy_title |
The Military-Entertainment Complex / |
container_title |
Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018 |
_version_ |
1770176231449296896 |
fullrecord |
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