The Military-Entertainment Complex / / Tim Lenoir.

With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing n...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018
VerfasserIn:
Place / Publishing House:Cambridge, MA : : Harvard University Press, , [2022]
©2018
Year of Publication:2022
Language:English
Series:MetaLABprojects
Online Access:
Physical Description:1 online resource (272 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9780674274730
ctrlnum (DE-B1597)614006
(OCoLC)1294426221
collection bib_alma
record_format marc
spelling Lenoir, Tim, author. aut http://id.loc.gov/vocabulary/relators/aut
The Military-Entertainment Complex / Tim Lenoir.
Cambridge, MA : Harvard University Press, [2022]
©2018
1 online resource (272 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
MetaLABprojects
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 24. Mai 2022)
Computer war games Social aspects United States.
Computer war games.
Military art and science Computer simulation.
Video games industry.
War in mass media.
War on Terrorism, 2001-2009, in mass media.
War Computer simulation Social aspects United States.
SOCIAL SCIENCE / Media Studies. bisacsh
Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018 9783110606621
https://doi.org/10.4159/9780674274730?locatt=mode:legacy
https://www.degruyter.com/isbn/9780674274730
Cover https://www.degruyter.com/document/cover/isbn/9780674274730/original
language English
format eBook
author Lenoir, Tim,
Lenoir, Tim,
spellingShingle Lenoir, Tim,
Lenoir, Tim,
The Military-Entertainment Complex /
MetaLABprojects
author_facet Lenoir, Tim,
Lenoir, Tim,
author_variant t l tl
t l tl
author_role VerfasserIn
VerfasserIn
author_sort Lenoir, Tim,
title The Military-Entertainment Complex /
title_full The Military-Entertainment Complex / Tim Lenoir.
title_fullStr The Military-Entertainment Complex / Tim Lenoir.
title_full_unstemmed The Military-Entertainment Complex / Tim Lenoir.
title_auth The Military-Entertainment Complex /
title_new The Military-Entertainment Complex /
title_sort the military-entertainment complex /
series MetaLABprojects
series2 MetaLABprojects
publisher Harvard University Press,
publishDate 2022
physical 1 online resource (272 p.)
isbn 9780674274730
9783110606621
callnumber-first U - Military Science
callnumber-subject U - General Military Science
callnumber-label U310
callnumber-sort U 3310.2
geographic_facet United States.
url https://doi.org/10.4159/9780674274730?locatt=mode:legacy
https://www.degruyter.com/isbn/9780674274730
https://www.degruyter.com/document/cover/isbn/9780674274730/original
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 330 - Economics
dewey-ones 338 - Production
dewey-full 338.4/779392
dewey-sort 3338.4 6779392
dewey-raw 338.4/779392
dewey-search 338.4/779392
doi_str_mv 10.4159/9780674274730?locatt=mode:legacy
oclc_num 1294426221
work_keys_str_mv AT lenoirtim themilitaryentertainmentcomplex
AT lenoirtim militaryentertainmentcomplex
status_str n
ids_txt_mv (DE-B1597)614006
(OCoLC)1294426221
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018
is_hierarchy_title The Military-Entertainment Complex /
container_title Title is part of eBook package: De Gruyter Harvard University Press Complete eBook-Package 2018
_version_ 1770176231449296896
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04187nam a22007215i 4500</leader><controlfield tag="001">9780674274730</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20220524034747.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">220524t20222018mau fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780674274730</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.4159/9780674274730</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)614006</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1294426221</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">mau</subfield><subfield code="c">US-MA</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">U310.2</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">338.4/779392</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Lenoir, Tim, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The Military-Entertainment Complex /</subfield><subfield code="c">Tim Lenoir.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, MA : </subfield><subfield code="b">Harvard University Press, </subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2018</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (272 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">MetaLABprojects</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like America's Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public's imagination of war in the post-9/11 era and naturalized the U.S. Pentagon's vision of a new way of war.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 24. Mai 2022)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer war games</subfield><subfield code="x">Social aspects</subfield><subfield code="z">United States.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer war games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Military art and science</subfield><subfield code="x">Computer simulation.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games industry.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">War in mass media.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">War on Terrorism, 2001-2009, in mass media.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">War</subfield><subfield code="x">Computer simulation</subfield><subfield code="x">Social aspects</subfield><subfield code="z">United States.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">Harvard University Press Complete eBook-Package 2018</subfield><subfield code="z">9783110606621</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.4159/9780674274730?locatt=mode:legacy</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9780674274730</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9780674274730/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-060662-1 Harvard University Press Complete eBook-Package 2018</subfield><subfield code="b">2018</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_SN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_SN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield></record></collection>