Gamer Theory / / McKenzie Wark.
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of...
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Superior document: | Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada) |
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Place / Publishing House: | Cambridge, MA : : Harvard University Press, , [2009] ©2007 |
Year of Publication: | 2009 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (240 p.) |
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(DE-B1597)457795 (OCoLC)979575481 |
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Wark, McKenzie , author. aut http://id.loc.gov/vocabulary/relators/aut Gamer Theory / McKenzie Wark. Cambridge, MA : Harvard University Press, [2009] ©2007 1 online resource (240 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index) restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021) Computer games Social aspects. SOCIAL SCIENCE / Popular Culture. bisacsh Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada) 9783110756067 Title is part of eBook package: De Gruyter Harvard University Press eBook Package Backlist 2000-2013 9783110442205 print 9780674025196 https://doi.org/10.4159/9780674044838 https://www.degruyter.com/isbn/9780674044838 Cover https://www.degruyter.com/cover/covers/9780674044838.jpg |
language |
English |
format |
eBook |
author |
Wark, McKenzie , Wark, McKenzie , |
spellingShingle |
Wark, McKenzie , Wark, McKenzie , Gamer Theory / Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index) |
author_facet |
Wark, McKenzie , Wark, McKenzie , |
author_variant |
m w mw m w mw |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Wark, McKenzie , |
title |
Gamer Theory / |
title_full |
Gamer Theory / McKenzie Wark. |
title_fullStr |
Gamer Theory / McKenzie Wark. |
title_full_unstemmed |
Gamer Theory / McKenzie Wark. |
title_auth |
Gamer Theory / |
title_alt |
Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index) |
title_new |
Gamer Theory / |
title_sort |
gamer theory / |
publisher |
Harvard University Press, |
publishDate |
2009 |
physical |
1 online resource (240 p.) Issued also in print. |
contents |
Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index) |
isbn |
9780674044838 9783110756067 9783110442205 9780674025196 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.17 S63 W37 42007EB |
url |
https://doi.org/10.4159/9780674044838 https://www.degruyter.com/isbn/9780674044838 https://www.degruyter.com/cover/covers/9780674044838.jpg |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
300 - Social sciences, sociology & anthropology |
dewey-ones |
306 - Culture & institutions |
dewey-full |
306.487 |
dewey-sort |
3306.487 |
dewey-raw |
306.487 |
dewey-search |
306.487 |
doi_str_mv |
10.4159/9780674044838 |
oclc_num |
979575481 |
work_keys_str_mv |
AT warkmckenzie gamertheory |
status_str |
n |
ids_txt_mv |
(DE-B1597)457795 (OCoLC)979575481 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada) Title is part of eBook package: De Gruyter Harvard University Press eBook Package Backlist 2000-2013 |
is_hierarchy_title |
Gamer Theory / |
container_title |
Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada) |
_version_ |
1806143176763768832 |
fullrecord |
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