Gamer Theory / / McKenzie Wark.

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of...

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Superior document:Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada)
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Place / Publishing House:Cambridge, MA : : Harvard University Press, , [2009]
©2007
Year of Publication:2009
Language:English
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Physical Description:1 online resource (240 p.)
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id 9780674044838
ctrlnum (DE-B1597)457795
(OCoLC)979575481
collection bib_alma
record_format marc
spelling Wark, McKenzie , author. aut http://id.loc.gov/vocabulary/relators/aut
Gamer Theory / McKenzie Wark.
Cambridge, MA : Harvard University Press, [2009]
©2007
1 online resource (240 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index)
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)
Computer games Social aspects.
SOCIAL SCIENCE / Popular Culture. bisacsh
Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada) 9783110756067
Title is part of eBook package: De Gruyter Harvard University Press eBook Package Backlist 2000-2013 9783110442205
print 9780674025196
https://doi.org/10.4159/9780674044838
https://www.degruyter.com/isbn/9780674044838
Cover https://www.degruyter.com/cover/covers/9780674044838.jpg
language English
format eBook
author Wark, McKenzie ,
Wark, McKenzie ,
spellingShingle Wark, McKenzie ,
Wark, McKenzie ,
Gamer Theory /
Frontmatter --
Acknowledgments --
CONTENTS --
Agony (on The Cave) --
Allegory (on The Sims) --
America (on Civilization III) --
Analog (on Katamari Damacy) --
Atopia (on Vice City) --
Battle (on Rez) --
Boredom (on State of Emergency) --
Complex (on Deus Ex) --
Conclusions (on Sim Earth) --
Cuts (Endnotes) --
Directory (Index)
author_facet Wark, McKenzie ,
Wark, McKenzie ,
author_variant m w mw
m w mw
author_role VerfasserIn
VerfasserIn
author_sort Wark, McKenzie ,
title Gamer Theory /
title_full Gamer Theory / McKenzie Wark.
title_fullStr Gamer Theory / McKenzie Wark.
title_full_unstemmed Gamer Theory / McKenzie Wark.
title_auth Gamer Theory /
title_alt Frontmatter --
Acknowledgments --
CONTENTS --
Agony (on The Cave) --
Allegory (on The Sims) --
America (on Civilization III) --
Analog (on Katamari Damacy) --
Atopia (on Vice City) --
Battle (on Rez) --
Boredom (on State of Emergency) --
Complex (on Deus Ex) --
Conclusions (on Sim Earth) --
Cuts (Endnotes) --
Directory (Index)
title_new Gamer Theory /
title_sort gamer theory /
publisher Harvard University Press,
publishDate 2009
physical 1 online resource (240 p.)
Issued also in print.
contents Frontmatter --
Acknowledgments --
CONTENTS --
Agony (on The Cave) --
Allegory (on The Sims) --
America (on Civilization III) --
Analog (on Katamari Damacy) --
Atopia (on Vice City) --
Battle (on Rez) --
Boredom (on State of Emergency) --
Complex (on Deus Ex) --
Conclusions (on Sim Earth) --
Cuts (Endnotes) --
Directory (Index)
isbn 9780674044838
9783110756067
9783110442205
9780674025196
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.17 S63 W37 42007EB
url https://doi.org/10.4159/9780674044838
https://www.degruyter.com/isbn/9780674044838
https://www.degruyter.com/cover/covers/9780674044838.jpg
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 306 - Culture & institutions
dewey-full 306.487
dewey-sort 3306.487
dewey-raw 306.487
dewey-search 306.487
doi_str_mv 10.4159/9780674044838
oclc_num 979575481
work_keys_str_mv AT warkmckenzie gamertheory
status_str n
ids_txt_mv (DE-B1597)457795
(OCoLC)979575481
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada)
Title is part of eBook package: De Gruyter Harvard University Press eBook Package Backlist 2000-2013
is_hierarchy_title Gamer Theory /
container_title Title is part of eBook package: De Gruyter HUP eBook-Package Backlist 2000-2013 (Canada)
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