Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light.

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Year of Publication:2011
Language:English
Series:Routledge advances in sociology ; 56
Online Access:
Physical Description:xvi, 298 p. :; ill.
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 01612nam a2200445Ia 4500
001 500957249
003 MiAaPQ
005 20200520144314.0
006 m o d |
007 cr cn|||||||||
008 101216s2011 enka sb 001 0 eng d
010 |z  2010050590 
020 |z 0415556198 
020 |z 9780203869598 
020 |z 9780415556194 
020 |z 0415556201 
020 |z 0415563682 
020 |z 9780415556200 
020 |z 9780415563680 
035 |a (MiAaPQ)500957249 
035 |a (Au-PeEL)EBL957249 
035 |a (CaPaEBR)ebr10610113 
035 |a (CaONFJC)MIL344206 
035 |a (OCoLC)798532896 
040 |a MiAaPQ  |c MiAaPQ  |d MiAaPQ 
050 4 |a GV1469.15  |b .O55 2011 
245 0 0 |a Online gaming in context  |h [electronic resource] :  |b the social and cultural significance of online games /  |c edited by Garry Crawford, Victoria K. Gosling and Ben Light. 
260 |a Abingdon, Oxon ;  |a New York :  |b Routledge,  |c 2011. 
300 |a xvi, 298 p. :  |b ill. 
440 0 |a Routledge advances in sociology ;  |v 56 
504 |a Includes bibliographical references and index. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Internet games  |x Social aspects. 
650 0 |a Electronic games  |x Social aspects. 
655 4 |a Electronic books. 
700 1 |a Crawford, Garry. 
700 1 |a Gosling, Victoria K. 
700 1 |a Light, Ben. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=957249  |z Click to View