Panda3D 1.6 game engine beginner's guide / David Brian Mathews.
Saved in:
: | |
---|---|
TeilnehmendeR: | |
Year of Publication: | 2011 |
Language: | English |
Online Access: | |
Physical Description: | vii, 336 p. :; ill. |
Notes: | Includes index. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
CryENGINE 3 game development : eginner's guide / / Sean Tracy, Paul Reindell.
by: Tracy, Sean.
Published: (2012.) -
XNA 4 3D game development by example : beginner's guide / / Kurt Jaegers.
by: Jaegers, Kurt.
Published: (2012.) -
Torque 3D game development cookbook : over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine / / David Wyand.
by: Wyand, David.
Published: (2013.) -
jMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language / / Ruth Kusterer.
by: Kusterer, Ruth.
Published: (2013.) -
3D game development with Microsoft Silverlight 3 : beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine / / Gaston C. Hillar.
by: Hillar, Gaston C.
Published: (2009.)