Game and graphics programming for iOS and Android with OpenGL ES 2.0 / Romain Marucchi-Foino.
Saved in:
Superior document: | Wrox programmer to programmer |
---|---|
: | |
TeilnehmendeR: | |
Year of Publication: | 2012 |
Language: | English |
Series: | Programmer to programmer.
|
Online Access: | |
Physical Description: | xxii, 286 p. :; ill. |
Notes: | Includes index. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
500838187 |
---|---|
ctrlnum |
(MiAaPQ)500838187 (Au-PeEL)EBL838187 (CaPaEBR)ebr10630501 (CaONFJC)MIL343253 (OCoLC)773565365 |
collection |
bib_alma |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01597nam a2200433 a 4500</leader><controlfield tag="001">500838187</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cn|||||||||</controlfield><controlfield tag="008">111215s2012 inua s 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2011945554</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781119975915 (pbk : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1119975913 (pbk : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781119976264 (electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)500838187</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL838187</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10630501</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaONFJC)MIL343253</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)773565365</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76.D47</subfield><subfield code="b">M38 2012</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Marucchi-Foino, Romain.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game and graphics programming for iOS and Android with OpenGL ES 2.0</subfield><subfield code="h">[electronic resource] /</subfield><subfield code="c">Romain Marucchi-Foino.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Chichester, U.K. :</subfield><subfield code="b">J. Wiley & Sons., Inc.,</subfield><subfield code="c">2012.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxii, 286 p. :</subfield><subfield code="b">ill.</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Wrox programmer to programmer</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">iOS (Electronic resource)</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">Android (Electronic resource)</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">OpenGL.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Application software</subfield><subfield code="x">Development.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Mobile computing.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games</subfield><subfield code="x">Programming.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Programmer to programmer.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=838187</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |
record_format |
marc |
spelling |
Marucchi-Foino, Romain. Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. Chichester, U.K. : J. Wiley & Sons., Inc., 2012. xxii, 286 p. : ill. Wrox programmer to programmer Includes index. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. iOS (Electronic resource) Android (Electronic resource) OpenGL. Application software Development. Mobile computing. Computer games Programming. Electronic books. ProQuest (Firm) Programmer to programmer. https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=838187 Click to View |
language |
English |
format |
Electronic eBook |
author |
Marucchi-Foino, Romain. |
spellingShingle |
Marucchi-Foino, Romain. Game and graphics programming for iOS and Android with OpenGL ES 2.0 Wrox programmer to programmer |
author_facet |
Marucchi-Foino, Romain. ProQuest (Firm) ProQuest (Firm) |
author_variant |
r m f rmf |
author2 |
ProQuest (Firm) |
author2_role |
TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Marucchi-Foino, Romain. |
title |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 |
title_full |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. |
title_fullStr |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. |
title_full_unstemmed |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino. |
title_auth |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 |
title_new |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 |
title_sort |
game and graphics programming for ios and android with opengl es 2.0 |
series |
Wrox programmer to programmer |
series2 |
Wrox programmer to programmer |
publisher |
J. Wiley & Sons., Inc., |
publishDate |
2012 |
physical |
xxii, 286 p. : ill. |
isbn |
9781119976264 (electronic bk.) |
callnumber-first |
Q - Science |
callnumber-subject |
QA - Mathematics |
callnumber-label |
QA76 |
callnumber-sort |
QA 276.76 D47 M38 42012 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=838187 |
illustrated |
Illustrated |
oclc_num |
773565365 |
work_keys_str_mv |
AT marucchifoinoromain gameandgraphicsprogrammingforiosandandroidwithopengles20 AT proquestfirm gameandgraphicsprogrammingforiosandandroidwithopengles20 |
status_str |
n |
ids_txt_mv |
(MiAaPQ)500838187 (Au-PeEL)EBL838187 (CaPaEBR)ebr10630501 (CaONFJC)MIL343253 (OCoLC)773565365 |
hierarchy_parent_title |
Wrox programmer to programmer |
is_hierarchy_title |
Game and graphics programming for iOS and Android with OpenGL ES 2.0 |
container_title |
Wrox programmer to programmer |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1792330724930486272 |