HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin.

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Year of Publication:2012
Language:English
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Physical Description:1 v. (various pagings) :; ill.
Notes:Includes index.
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020 |z 9781119975083 
020 |a 9781119976325 (electronic bk.) 
035 |a (MiAaPQ)500698120 
035 |a (Au-PeEL)EBL698120 
035 |a (CaPaEBR)ebr10521334 
035 |a (CaONFJC)MIL340510 
035 |a (OCoLC)768731741 
040 |a MiAaPQ  |c MiAaPQ  |d MiAaPQ 
050 4 |a QA76.76.C672  |b S45 2012 
100 1 |a Seidelin, Jacob. 
245 1 0 |a HTML5 games  |h [electronic resource] :  |b creating fun with HTML5, CSS3, and WebGL /  |c Jacob Seidelin. 
260 |a Hoboken, N.J. :  |b Wiley,  |c 2012. 
300 |a 1 v. (various pagings) :  |b ill. 
500 |a Includes index. 
505 0 |a pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Computer games  |x Programming. 
650 0 |a HTML (Document markup language) 
655 4 |a Electronic books. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=698120  |z Click to View