Dragon Machine Language for the Absolute Beginner.

First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the s...

Full description

Saved in:
Bibliographic Details
Superior document:Retro Reproductions Series ; v.19
:
Place / Publishing House:Luton, Bedfordshire : : Andrews UK Ltd.,, 2022.
Ã2022.
Year of Publication:2022
Edition:1st ed.
Language:English
Series:Retro Reproductions Series
Online Access:
Physical Description:1 online resource (262 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 5006957059
ctrlnum (MiAaPQ)5006957059
(Au-PeEL)EBL6957059
(OCoLC)1314615988
collection bib_alma
record_format marc
spelling Reyden, John.
Dragon Machine Language for the Absolute Beginner.
1st ed.
Luton, Bedfordshire : Andrews UK Ltd., 2022.
Ã2022.
1 online resource (262 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Retro Reproductions Series ; v.19
Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available.
First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.* * *As the original publisher Melbourne House wrote:Write faster, more powerful space saving programs for your Dragon.Written exclusively for Dragon users, Dragon Machine Language for the Absolute Beginner offers a complete instruction course in 6809 Machine Language, with particular reference to the Dragon 32.Even with no previous experien.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Assembly languages (Electronic computers).
Dragon 32 (Computer).
Electronic books.
Print version: Reyden, John Dragon Machine Language for the Absolute Beginner Luton, Bedfordshire : Andrews UK Ltd.,c2022 9781789829396
ProQuest (Firm)
Retro Reproductions Series
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6957059 Click to View
language English
format eBook
author Reyden, John.
spellingShingle Reyden, John.
Dragon Machine Language for the Absolute Beginner.
Retro Reproductions Series ;
Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available.
author_facet Reyden, John.
author_variant j r jr
author_sort Reyden, John.
title Dragon Machine Language for the Absolute Beginner.
title_full Dragon Machine Language for the Absolute Beginner.
title_fullStr Dragon Machine Language for the Absolute Beginner.
title_full_unstemmed Dragon Machine Language for the Absolute Beginner.
title_auth Dragon Machine Language for the Absolute Beginner.
title_new Dragon Machine Language for the Absolute Beginner.
title_sort dragon machine language for the absolute beginner.
series Retro Reproductions Series ;
series2 Retro Reproductions Series ;
publisher Andrews UK Ltd.,
publishDate 2022
physical 1 online resource (262 pages)
edition 1st ed.
contents Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available.
isbn 9781789828023
9781789829396
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.8 D7
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6957059
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 001 - Knowledge
dewey-full 001.6424
dewey-sort 11.6424
dewey-raw 001.6424
dewey-search 001.6424
oclc_num 1314615988
work_keys_str_mv AT reydenjohn dragonmachinelanguagefortheabsolutebeginner
status_str n
ids_txt_mv (MiAaPQ)5006957059
(Au-PeEL)EBL6957059
(OCoLC)1314615988
carrierType_str_mv cr
hierarchy_parent_title Retro Reproductions Series ; v.19
is_hierarchy_title Dragon Machine Language for the Absolute Beginner.
container_title Retro Reproductions Series ; v.19
marc_error Info : Unimarc and ISO-8859-1 translations identical, choosing ISO-8859-1. --- [ 856 : z ]
_version_ 1792331062491217920
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04557nam a22004453i 4500</leader><controlfield tag="001">5006957059</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20240229073846.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">240229s2022 xx o ||||0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781789828023</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781789829396</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5006957059</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL6957059</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1314615988</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.8.D7</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">001.6424</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Reyden, John.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Dragon Machine Language for the Absolute Beginner.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Luton, Bedfordshire :</subfield><subfield code="b">Andrews UK Ltd.,</subfield><subfield code="c">2022.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">Ã2022.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (262 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Retro Reproductions Series ;</subfield><subfield code="v">v.19</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.* * *As the original publisher Melbourne House wrote:Write faster, more powerful space saving programs for your Dragon.Written exclusively for Dragon users, Dragon Machine Language for the Absolute Beginner offers a complete instruction course in 6809 Machine Language, with particular reference to the Dragon 32.Even with no previous experien.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. </subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Assembly languages (Electronic computers).</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Dragon 32 (Computer).</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Reyden, John</subfield><subfield code="t">Dragon Machine Language for the Absolute Beginner</subfield><subfield code="d">Luton, Bedfordshire : Andrews UK Ltd.,c2022</subfield><subfield code="z">9781789829396</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Retro Reproductions Series</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6957059</subfield><subfield code="z">Click to View</subfield></datafield></record></collection>