Modes of Esports Engagement in Overwatch.

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Place / Publishing House:Cham : : Springer International Publishing AG,, 2022.
©2022.
Year of Publication:2022
Edition:1st ed.
Language:English
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id 5006916340
ctrlnum (MiAaPQ)5006916340
(Au-PeEL)EBL6916340
(OCoLC)1306056824
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spelling Ruotsalainen, Maria.
Modes of Esports Engagement in Overwatch.
1st ed.
Cham : Springer International Publishing AG, 2022.
©2022.
1 online resource (234 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings.
Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1.
Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Törhönen, Maria.
Karhulahti, Veli-Matti.
Print version: Ruotsalainen, Maria Modes of Esports Engagement in Overwatch Cham : Springer International Publishing AG,c2022 9783030827663
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6916340 Click to View
language English
format eBook
author Ruotsalainen, Maria.
spellingShingle Ruotsalainen, Maria.
Modes of Esports Engagement in Overwatch.
Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings.
Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1.
Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index.
author_facet Ruotsalainen, Maria.
Törhönen, Maria.
Karhulahti, Veli-Matti.
author_variant m r mr
author2 Törhönen, Maria.
Karhulahti, Veli-Matti.
author2_variant m t mt
v m k vmk
author2_role TeilnehmendeR
TeilnehmendeR
author_sort Ruotsalainen, Maria.
title Modes of Esports Engagement in Overwatch.
title_full Modes of Esports Engagement in Overwatch.
title_fullStr Modes of Esports Engagement in Overwatch.
title_full_unstemmed Modes of Esports Engagement in Overwatch.
title_auth Modes of Esports Engagement in Overwatch.
title_new Modes of Esports Engagement in Overwatch.
title_sort modes of esports engagement in overwatch.
publisher Springer International Publishing AG,
publishDate 2022
physical 1 online resource (234 pages)
edition 1st ed.
contents Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings.
Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1.
Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index.
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genre Electronic books.
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illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
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dewey-ones 794 - Indoor games of skill
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