Modes of Esports Engagement in Overwatch.
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Place / Publishing House: | Cham : : Springer International Publishing AG,, 2022. ©2022. |
Year of Publication: | 2022 |
Edition: | 1st ed. |
Language: | English |
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Physical Description: | 1 online resource (234 pages) |
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Ruotsalainen, Maria. Modes of Esports Engagement in Overwatch. 1st ed. Cham : Springer International Publishing AG, 2022. ©2022. 1 online resource (234 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings. Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1. Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index. Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Törhönen, Maria. Karhulahti, Veli-Matti. Print version: Ruotsalainen, Maria Modes of Esports Engagement in Overwatch Cham : Springer International Publishing AG,c2022 9783030827663 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6916340 Click to View |
language |
English |
format |
eBook |
author |
Ruotsalainen, Maria. |
spellingShingle |
Ruotsalainen, Maria. Modes of Esports Engagement in Overwatch. Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings. Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1. Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index. |
author_facet |
Ruotsalainen, Maria. Törhönen, Maria. Karhulahti, Veli-Matti. |
author_variant |
m r mr |
author2 |
Törhönen, Maria. Karhulahti, Veli-Matti. |
author2_variant |
m t mt v m k vmk |
author2_role |
TeilnehmendeR TeilnehmendeR |
author_sort |
Ruotsalainen, Maria. |
title |
Modes of Esports Engagement in Overwatch. |
title_full |
Modes of Esports Engagement in Overwatch. |
title_fullStr |
Modes of Esports Engagement in Overwatch. |
title_full_unstemmed |
Modes of Esports Engagement in Overwatch. |
title_auth |
Modes of Esports Engagement in Overwatch. |
title_new |
Modes of Esports Engagement in Overwatch. |
title_sort |
modes of esports engagement in overwatch. |
publisher |
Springer International Publishing AG, |
publishDate |
2022 |
physical |
1 online resource (234 pages) |
edition |
1st ed. |
contents |
Modes of Esports Engagement in Overwatch -- Preface -- Acknowledgment -- Contents -- List of Images -- List of Tables -- Notes on Contributors -- Chapter 1: Introduction -- Modes of Engagement -- Something for Everyone -- Ten Chapters -- References -- Part I: Playing Overwatch -- Chapter 2: Two Overwatch Player Profiles -- Introduction -- Esport Players and Overwatch -- Data and Method -- Measures -- Esports and Correlations -- Cluster Analysis -- Data Analysis -- Beyond Esports Genres -- Preferences and Motives -- Discussion -- References -- Chapter 3: One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums -- Introduction -- Earlier Research -- Data and Methods -- Moderation/Report System -- March 17, 2017, "Moderation of in Game Voice Comms" -- Avoid as Teammate -- March 25, 2018, "Avoid as Teammate Griefing Unpopular Heroes" -- Endorsements (Released June 2018) -- July 1, 2018, "Flaws in the Endorsement System" -- Conclusion -- References -- Chapter 4: The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch -- Introduction -- The Player's Interpretative Agency Over a Game -- Puzzling Characters Together -- The Return of Authorial Intention -- Conclusions -- References -- Chapter 5: Player Reception of Change and Stability in Character Mechanics -- Theory -- Materials and Methods -- Reinhardt: Steadfast Warrior -- Brigitte: Introducing a New Playable Character -- Discussion -- References -- Part II: Competing in Overwatch -- Chapter 6: "KKona where's your sense of patriotism?": Positioning Nationality in the Spectatorship of Competitive Overwatch Play -- Nationalism and Esports -- Positioning Theory -- Twitch as a Platform -- Overwatch World Cup 2019 as a Setting -- Data and Analysis -- Findings. Visual and Symbolic Positioning of Nationality -- The Ambivalence of Ethnically Loaded Memes -- Positioning the Other -- In-Group Positioning by Using National Languages in an International Chat -- Conclusions -- References -- Chapter 7: A Region of Contenders: Overwatch in Brazil -- Introduction and Background -- Methodology -- Overwatch Categorization Overview -- Sentiment Coding -- Results -- The "Path to Pro" in an "Emerging Region" -- The Brazilian Overwatch Community Around the Competitive Scene -- Conclusions -- References -- Chapter 8: Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie" -- Introduction -- Case "Ellie" -- Gender and Toxic Meritocracy in Overwatch and Competitive Gaming -- Reading Case "Ellie" -- Data and Method -- Gender, Performance, and Suspiciousness: (de)Constructing "Ellie" as a (Fake) Woman Gamer -- Gendered Agency, Blame, and Consequences: Discussing the "Experiment" -- Being a Woman in Competitive Overwatch: Significant, Challenging, and Irrelevant -- Why You Cannot Trust the Leaderboard: Conclusions and Discussion -- References -- Part III: Playing with Overwatch -- Chapter 9: Overwatch Fandom and the Range of Corporate Responses -- Introduction -- Modding on Overwatch Workshop -- Official Cosplay Battles -- Character Fanon -- Political Activism -- Overwatch Pornography -- Discussion -- References -- Chapter 10: Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports -- Overwatch, Esports, and Popular Misogyny -- Esports Public Persona -- Esports Players in Pornography -- Overwatch Parody Porn -- Overwatch Cosplay -- Conclusion -- References -- Media -- Chapter 11: The Talk of the Town: Community Perspectives on Loot Boxes -- Introduction -- Method -- Data Collection -- Data Analysis -- Results and Discussion -- Monetization of Loot Boxes: T1. Contents of Loot Boxes: T2 -- The Effects of Loot Boxes on Games in General: T3 -- The Implementation of Loot Boxes in Overwatch: T4 -- Loot Boxes and Gambling: T5 -- Loot Boxes and Regulation: T6 -- Alternatives to Loot Boxes: T7 -- Meta-perspectives -- Limitations and Future Work -- Conclusion -- References -- Index. |
isbn |
9783030827670 9783030827663 |
callnumber-first |
P - Language and Literature |
callnumber-subject |
P - Philology and Linguistics |
callnumber-label |
P94 |
callnumber-sort |
P 294.6 265 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6916340 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
1306056824 |
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