The Psychosocial Reality of Digital Travel : : Being in Virtual Places.
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Place / Publishing House: | Cham : : Springer International Publishing AG,, 2021. ©2022. |
Year of Publication: | 2021 |
Edition: | 1st ed. |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (160 pages) |
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Table of Contents:
- Intro
- Contents
- List of Figures
- List of Tables
- 1 Introduction
- Why Digital Travel?
- The Mind of the Digital Traveller
- A Roadmap for the Book
- References
- 2 Being Somewhere
- Introduction
- The Nature of Experiences, and of Experiences of Other Places
- The Philosophy of Perceptual Experience
- Four Philosophical Views on the Nature of Perceptual Experiences
- The Representational View
- Relationism
- Enactivism
- The Sense-data View
- Summary of the Four Theories
- Dual Process Theories and Intuitive Judgment
- The Spinozan Model of Rapid Acceptance Response
- Everyday Activities in the World: Transparency and Embodiment
- Heidegger and Modes of Engaging with the World
- Transparency
- Embodiment
- Presence and the Direct Perception Approach
- Summary and Conclusions
- References
- 3 Feeling Present in Virtual Environments
- Introduction
- Conceptualisations of Telepresence: Being Present at a Distance
- The Illusion of non-Mediation
- Pretending the Digital Is Physical
- Experiencing a Convincing Simulated Semblance (of Physical Reality)
- Telepresence and Perceptual Illusions
- Perception, Imagination and Attention
- Presence as the Feeling of Attending to a Surrounding External World
- Social Interaction and Affordances for Presence
- Interacting with Other People
- Activities in Place: The Role of Affordances
- Implications For Digital Travel
- References
- 4 Visiting Places
- Introduction
- Sense of Place
- Spaces and Places
- Human Geography and Edwards Relph's Place Theory
- Marketing and Hedonic Consumption
- Intention to Visit a Place and Word of Mouth
- Experiencing Sense of Place in a Virtual Environment
- Insights from Non-digital Travel and Tourism
- Conclusions
- References
- 5 The Reality of Digital Travel
- Introduction
- Digital Travel and Sense of Place.
- The Use of Video Games and Photo-Realism
- Creating a Sightseeing Experience in a Video Game
- A Virtual Visit to Los Angeles
- The Sightseers' Experience of Telepresence and Sense of Place
- Results-Virtual Sightseers Had the Feeling of Being There in the City
- Digital Travel Applications-A Survey on Behaviours and Attitudes
- Conclusions
- References
- 6 When the Virtual Becomes Real?
- Introduction
- Recent Innovations in Digital Travel
- Social Telepresence Robots and Drones
- Immersive VR Approaches and the Use of Holograms
- Rethinking Digital Travel
- Metaphors and the Blending of Physical-Digital Realities
- Reflecting on Our Journey so Far, and Our Plans
- References
- Index.