The Psychosocial Reality of Digital Travel : : Being in Virtual Places.

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Bibliographic Details
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2021.
©2022.
Year of Publication:2021
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (160 pages)
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Table of Contents:
  • Intro
  • Contents
  • List of Figures
  • List of Tables
  • 1 Introduction
  • Why Digital Travel?
  • The Mind of the Digital Traveller
  • A Roadmap for the Book
  • References
  • 2 Being Somewhere
  • Introduction
  • The Nature of Experiences, and of Experiences of Other Places
  • The Philosophy of Perceptual Experience
  • Four Philosophical Views on the Nature of Perceptual Experiences
  • The Representational View
  • Relationism
  • Enactivism
  • The Sense-data View
  • Summary of the Four Theories
  • Dual Process Theories and Intuitive Judgment
  • The Spinozan Model of Rapid Acceptance Response
  • Everyday Activities in the World: Transparency and Embodiment
  • Heidegger and Modes of Engaging with the World
  • Transparency
  • Embodiment
  • Presence and the Direct Perception Approach
  • Summary and Conclusions
  • References
  • 3 Feeling Present in Virtual Environments
  • Introduction
  • Conceptualisations of Telepresence: Being Present at a Distance
  • The Illusion of non-Mediation
  • Pretending the Digital Is Physical
  • Experiencing a Convincing Simulated Semblance (of Physical Reality)
  • Telepresence and Perceptual Illusions
  • Perception, Imagination and Attention
  • Presence as the Feeling of Attending to a Surrounding External World
  • Social Interaction and Affordances for Presence
  • Interacting with Other People
  • Activities in Place: The Role of Affordances
  • Implications For Digital Travel
  • References
  • 4 Visiting Places
  • Introduction
  • Sense of Place
  • Spaces and Places
  • Human Geography and Edwards Relph's Place Theory
  • Marketing and Hedonic Consumption
  • Intention to Visit a Place and Word of Mouth
  • Experiencing Sense of Place in a Virtual Environment
  • Insights from Non-digital Travel and Tourism
  • Conclusions
  • References
  • 5 The Reality of Digital Travel
  • Introduction
  • Digital Travel and Sense of Place.
  • The Use of Video Games and Photo-Realism
  • Creating a Sightseeing Experience in a Video Game
  • A Virtual Visit to Los Angeles
  • The Sightseers' Experience of Telepresence and Sense of Place
  • Results-Virtual Sightseers Had the Feeling of Being There in the City
  • Digital Travel Applications-A Survey on Behaviours and Attitudes
  • Conclusions
  • References
  • 6 When the Virtual Becomes Real?
  • Introduction
  • Recent Innovations in Digital Travel
  • Social Telepresence Robots and Drones
  • Immersive VR Approaches and the Use of Holograms
  • Rethinking Digital Travel
  • Metaphors and the Blending of Physical-Digital Realities
  • Reflecting on Our Journey so Far, and Our Plans
  • References
  • Index.