Agile Processes in Software Engineering and Extreme Programming - Workshops : : XP 2021 Workshops, Virtual Event, June 14-18, 2021, Revised Selected Papers.
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Superior document: | Lecture Notes in Business Information Processing Series ; v.426 |
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Place / Publishing House: | Cham : : Springer International Publishing AG,, 2021. ©2021. |
Year of Publication: | 2021 |
Edition: | 1st ed. |
Language: | English |
Series: | Lecture Notes in Business Information Processing Series
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Online Access: | |
Physical Description: | 1 online resource (234 pages) |
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245 | 1 | 0 | |a Agile Processes in Software Engineering and Extreme Programming - Workshops : |b XP 2021 Workshops, Virtual Event, June 14-18, 2021, Revised Selected Papers. |
250 | |a 1st ed. | ||
264 | 1 | |a Cham : |b Springer International Publishing AG, |c 2021. | |
264 | 4 | |c ©2021. | |
300 | |a 1 online resource (234 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
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490 | 1 | |a Lecture Notes in Business Information Processing Series ; |v v.426 | |
505 | 0 | |a Intro -- Preface -- Organization -- Contents -- 3rd International Workshop on Agile Transformation -- Agile Transformation at Scale: A Tertiary Study -- 1 Introduction -- 2 Research Methodology -- 2.1 Search Process -- 2.2 Summary of Included Studies -- 2.3 Data Extraction -- 2.4 Limitations -- 3 Analysis and Discussion -- References -- Institutional Logics in Large-Scale Agile Software Development Transformations -- 1 Introduction -- 2 New Institutional Theory -- 3 Research Method -- 4 Findings -- 4.1 Case A -- 4.2 Case B -- 5 Discussion and Conclusion -- References -- 9th International Workshop on Large-Scale Agile Development -- Innovation in Large-Scale Agile - Benefits and Challenges of Hackathons When Hacking from Home -- 1 Introduction -- 2 Background -- 3 Research Methodology and Approach -- 4 Results -- 4.1 Hackathon Characteristics -- 4.2 Benefits of Hackathons in Large-Scale Agile -- 4.3 Challenges of Hackathons in Large-Scale Agile -- 4.4 Virtual Hackathons - What Are the Changes? -- 5 Discussion -- 5.1 Limitations -- 6 Conclusion and Future Work -- References -- Impacts of COVID-19 Pandemic for Software Development in Nordic Companies - Agility Helps to Respond -- 1 Introduction -- 2 Background -- 3 Research Design and Method -- 4 Results -- 4.1 How Companies' Overall Agility has Changed (Q0) -- 4.2 How Much and in What Way the Current Global Pandemic Impacts (Q1) -- 4.3 How the Current Situation of Global Pandemic has Impacted (Q2) -- 4.4 How Well Agility Helps to Respond to the Situation (Q3) -- 4.5 Further Insights -- 5 Discussion and Conclusions -- 5.1 Related Works -- 5.2 Recommendations -- 5.3 Limitations and Threats to Validity -- 5.4 Further Research -- References -- The EFIS Framework for Leveraging Agile Organizations Within Large Enterprises -- 1 Motivation, Context and Methodology. | |
505 | 8 | |a 2 Established Agile Frameworks and an Literature Overview -- 3 The Architecture and Characteristics of EFIS -- 4 Leveraging Compliance Governance with EFIS -- 5 Instantiation, Evaluation and Improvement -- 6 Discussion and Limitations -- 7 Conclusion and Outlook -- References -- Managing Dependencies in Large-Scale Agile -- 1 Introduction -- 1.1 A Framework for Coordination in Agile Teams -- 1.2 Objectives and Key Results -- 2 Research Method -- 3 Results -- 3.1 OKR Workshop -- 3.2 Ad Hoc Communication -- 3.3 Product Owner -- 4 Discussion -- 5 Conclusion and Future Work -- References -- Summary of First International Workshop on Agile Sustainability -- En -- 1 Introduction -- 2 Workshop Development -- 3 Workshop Conclusions and Next Steps -- References -- How Collective Intelligence Can Gear Agility with Sustainability -- 1 Introduction -- 2 Collective Intelligence, Agility, and Sustainability -- 3 Collective Intelligence and Team Learning -- 4 How Collective Intelligence Could Be Used to Gear Agile and Sustainability -- 5 Measuring Collective Intelligence -- 6 Conclusions and Future Work -- References -- Summary of 4th International Workshop on Software-intensive Business -- Fueling a Software-driven Economy: The 4th International Workshop on Software-intensive Business -- 1 Introduction -- 2 The State of Software-intensive Business Research -- 3 Future Challenges for Software-intensive Business Research -- References -- SaaS Pricing Practices Typology: A Case Study -- 1 Introduction -- 2 Background -- 2.1 Related Studies -- 2.2 SaaS Pricing -- 3 Research Method -- 4 A Typology of SaaS Pricing Practices -- 5 Discussion and Practical Implications -- References -- Is Your Software Ecosystem in Danger? Preventing Ecosystem Death Through Lessons in Ecosystem Health -- 1 Introduction -- 2 Four Case Studies of Demised Software Ecosystems -- 2.1 Blackberry. | |
505 | 8 | |a 2.2 Windows Phone -- 2.3 Symbian -- 2.4 Palm OS -- 3 Interpretation: Demise Principles and Countermeasures -- 4 Conclusion and Future Work -- References -- Genesis of a Wood Harvesting B2B Software Platform -- 1 Introduction -- 2 Research Design -- 3 Platform Description -- 3.1 Participants -- 3.2 Components of the Ecosystem -- 4 First Insights -- 4.1 Platform Genesis -- 4.2 Current Aspects to Governance -- 4.3 Looking Ahead: Role of Complementors -- 5 Conclusions -- References -- Towards a Taxonomy of Impact Factors for Digital Platform Pricing -- 1 Introduction -- 2 Theoretical Background -- 3 Research Methodology -- 4 Taxonomy -- 5 Discussion and Conclusion -- References -- Assessing the Health of the Dark Web: -- 1 Introduction -- 1.1 Related Work -- 1.2 Research Method -- 2 Applying the OSEHO Framework -- 3 Discussion -- 3.1 Conclusion and Future Work -- References -- Using Guilds to Foster Internal Startups in Large Organizations: A Case Study -- 1 Introduction -- 2 Related Work -- 3 Case Description and Research Approach -- 4 Results -- 4.1 Acquiring Common Practices to Approach Customers -- 4.2 Building Competence in Pricing Digital Products -- 4.3 Finding Ways to Collaborate with Software Developers -- 5 Discussion and Conclusions -- References -- Employee-Driven Innovation to Fuel Internal Software Startups: Preliminary Findings -- 1 Introduction -- 2 Related work -- 3 Methods -- 4 Results -- 5 Discussion and Practical Implications -- 6 Conclusions, Limitations, and Future Work -- References -- Towards a Framework to Guide the Creation of Development Practices for Software Startups -- 1 Introduction -- 2 Success of Software Projects -- 3 Success of Startups -- 4 Conceptual Framework -- 5 Some Examples of the Framework Use -- 6 Conclusions -- References -- 2nd Workshop on Agility with Micro Service Programming. | |
505 | 8 | |a Towards Integrating Blockchains with Microservice Architecture Using Model-Driven Engineering -- 1 Introduction -- 2 Background -- 3 A Model-Based Approach to Integrate Blockchain with Microservice Architecture -- 4 Validation -- 5 Related Work -- 6 Conclusion and Future Work -- References -- A Service Mesh for Collaboration Between Geo-Distributed Services: The Replication Case -- 1 Introduction -- 2 Scope-Lang, A Language to Reify the Geo-Distribution of Requests -- 2.1 General Model -- 2.2 Scope-Lang -- 3 Replication in Cheops -- 3.1 Replication Model -- 3.2 Architecture Overview -- 3.3 CRUD Execution Workflow -- 3.4 Dealing with Faults -- 4 Discussion -- 4.1 Proof of Concept -- 4.2 Limitations -- 5 Conclusion -- References -- Implementation of a Microservice-Based Certification Platform -- 1 Motivation -- 2 Agile Certification -- 3 Certification Platform -- 4 Evaluation -- 5 Future Work -- 6 Acknowledgement and Disclaimer -- References -- Poster Presentations -- Multiple Roles of Middle Managers in Agile Project Governance: An Activity Theory Perspective -- 1 Purpose -- 2 Research Design -- 3 Findings -- 4 Research and Practice Implications -- 5 Contributions -- References -- Cherry Picking - Agile Software Development Teams Applying Design Thinking Tools -- 1 Purpose -- 2 Research Method -- 3 Findings -- 4 Research and Practice Implications -- 5 Contributions -- References -- From Project to Product -- 1 History and Background -- 2 Defining "Product" -- 3 Principles for Moving Toward Product-Orientation -- 3.1 Outcomes over Outputs -- 3.2 Solving Problems over Building Solutions -- 3.3 Options over Requirements (and Optionality over Linearity) -- 3.4 Experiments over Backlogs (and Hypotheses over Features) -- 3.5 Customer-Validated Learning over PO Assumptions -- 3.6 Measuring Value over Measuring Cost -- 3.7 Flow over Utilization. | |
505 | 8 | |a 3.8 Product Vision, Strategy, Personas and Principles over Product Roadmaps -- 3.9 Small-Batch Delivery over Big-Batch Delivery -- 3.10 Optimizing for Assumptions Being Wrong over Optimizing for Assumptions Being Right -- 3.11 Teams of Missionaries over Teams of Mercenaries -- 3.12 Business-Driven over IT- or PMO-Driven -- References -- Panels -- The Stories We Tell: Experience, Research, or Patterns? -- 1 Stories Relating Research and Practitioner Experience -- 2 Research Papers: Validating Research -- 3 Experience Reports: Personal Stories -- 4 Patterns: Distilling Many Stories -- 5 Pattern Evolution -- 6 The Stories We Tell: The Agile Manifesto -- 7 The Future of Storytelling -- 8 Other Insights from the Panel -- 9 Summary -- References -- The Future of Software Engineering: Where Will Machine Learning, Agile, and Virtualization Take Us Next? -- 1 Introduction: The Panelists Share Their Views of the Future -- 1.1 AI and Machine Learning -- 1.2 Conventional Technology with Better Failure Analysis -- 1.3 Need to Address Software Failures -- 1.4 Less Outsourcing in Data-Driven Industries -- 2 Democratization of the Software Industry? -- 3 Can AI and Machine Learning Help? -- 4 Companies May Need to Do More In-Sourcing -- 5 Do We Need to Reform the Software Industry? -- 5.1 The Software Industry and Commercial Incentives -- 5.2 The Future of Open Software -- 5.3 The Future of Software Engineering Technology and Education -- 6 Summary: Goals for the Future -- References -- Author Index. | |
588 | |a Description based on publisher supplied metadata and other sources. | ||
590 | |a Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. | ||
655 | 4 | |a Electronic books. | |
700 | 1 | |a Kruchten, Philippe. | |
776 | 0 | 8 | |i Print version: |a Gregory, Peggy |t Agile Processes in Software Engineering and Extreme Programming - Workshops |d Cham : Springer International Publishing AG,c2021 |z 9783030885823 |
797 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Lecture Notes in Business Information Processing Series | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6789528 |z Click to View |