Proceedings of the 2021 DigitalFUTURES : : The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021).

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Place / Publishing House:Singapore : : Springer Singapore Pte. Limited,, 2021.
©2022.
Year of Publication:2021
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (401 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Intro
  • Preface
  • Organization
  • Committees
  • Honorary Advisors
  • Organization Committees
  • Scientific Committees
  • Contents
  • Computation and Formation
  • Serlio and Artificial Intelligence: Problematizing the Image-to-Object Workflow
  • 1 Influence of the Disciplinary Treatise
  • 2 Analogical and Digital Flux
  • 3 Analog-to-Digital Information Processing
  • 4 Problematizing the Image-to-Object Workflow
  • 5 Operative Model: Portico
  • 5.1 Intelligence Beyond Serlio
  • References
  • A Generative Approach to Social Ecologies in Project [Symbios]City
  • 1 Introduction
  • 2 Topological Optimization as a Method of Parametric Semiology
  • 2.1 Background
  • 2.2 TO Software and Its Potential to Achieve Tower Semiology
  • 2.3 Benchmark Post Processing and Materialization
  • 3 Ground Design and Flood Simulation
  • 3.1 Flood Simulation
  • 3.2 Tower Arrangement
  • 3.3 Podium Design and Network Theory
  • 4 From Programmatic Distribution to Neighborhood Ecologies
  • 4.1 Typical Program Classification and Distribution
  • 4.2 Dynamic Programs and Micro-structures
  • 5 Façade Development and Sunlight Optimization
  • 6 Conclusion
  • References
  • Using CycleGAN to Achieve the Sketch Recognition Process of Sketch-Based Modeling
  • 1 Introduction
  • 2 Related Works
  • 3 Methodology
  • 3.1 Network Architecture
  • 3.2 Data Preparation
  • 3.3 Training Process
  • 4 Results
  • 4.1 Recognition of Sketch and Generation of Corresponding Building Image
  • 4.2 Sketch Reconstruction
  • 4.3 Building Images to Sketches
  • 5 Conclusion and Discussion
  • References
  • Exploration on Machine Learning Layout Generation of Chinese Private Garden in Southern Yangtze
  • 1 Introduction
  • 2 Background
  • 3 Research Method
  • 3.1 Network Architecture
  • 3.2 Dataset
  • 3.3 Processing and Labelling Based on Analysis
  • 4 Training and Analysis
  • 4.1 First Training.
  • 4.2 Second Training
  • 4.3 Third Training
  • 4.4 Result Analysis
  • 5 Discussion
  • References
  • Command2Vec: Feature Learning of 3D Modeling Behavior Sequence-A Case Study on "Spiral-stair"
  • 1 Introduction
  • 2 Related Work
  • 3 Methodologies
  • 3.1 Data Preparing
  • 3.2 Embedding
  • 3.3 Command2Vec
  • 3.4 Clustering
  • 4 Experiment
  • 5 Results
  • 5.1 Experiment Results
  • 5.2 Evaluation
  • 6 Conclusion and Discussion
  • References
  • Exploring in the Latent Space of Design: A Method of Plausible Building Facades Images Generation, Properties Control and Model Explanation Base on StyleGAN2
  • 1 Introduction
  • 2 Related Work
  • 2.1 Image Generation Research via GAN in Computer Science
  • 2.2 Plan Drawing Generation Research
  • 2.3 Building Facades and Other Perspective Architectural Images Generation Research
  • 3 Methodology
  • 3.1 Training Building Facades Generation Model by StyleGAN2
  • 3.2 Exploration and Explanation of Latent Space
  • 3.3 High-Level Prosperity Control
  • 3.4 Project Novel Image into Existing Model Instance
  • 4 Conclusion
  • References
  • Punch Card Patterns Designed with GAN
  • 1 Introduction
  • 2 Context
  • 2.1 Patterns in Knitting
  • 3 Computational Textile Design
  • 3.1 Precedent Examples of Computational Textile Design
  • 3.2 AI Designed Punch Cards
  • 3.3 Neural Style Punch Card Designs
  • 3.4 AdaIN Style Transfer Punch Card Designs
  • 3.5 StyleGAN2 Designed Punch Cards
  • 3.6 Physical Results
  • 3.7 Neural Style Transfer Knit
  • 3.8 AdaIN Style Transfer Knit
  • 3.9 StyleGAN2 Knit
  • 4 Conclusion
  • References
  • Bio-Tile: An Intelligent Hybrid-Infrastructure
  • 1 Introduction
  • 2 Design Methodology
  • 2.1 Inherent Code of Nature
  • 2.2 Rhizomatic Occupied Territory
  • 3 Material-System and the Increase of Biodiversity
  • 3.1 Ecological Interventions and Surface Manipulation
  • 3.2 Material Selection.
  • 4 Evolutionary Process of Making and Material Formation
  • 5 Broader Consequences
  • References
  • Bio-Design Intelligence
  • 1 Introduction
  • 2 Natural Intelligence
  • 2.1 BioHybrids
  • 3 Bio-Material Intelligence
  • 4 Conclusions
  • References
  • A Study of Bio-Computational Design in Terms of Enhancing Water Absorption by Method of Bionics Within the Architectural Fields
  • 1 Bio-Receptive and Bio-Colonization
  • 2 The Introduction of Transition Zone
  • 3 Water Delivery Path in Nature
  • 4 Computational Design Principle
  • 5 Bionics Within the Architectural Fields
  • 6 Fabrication Method
  • 6.1 Material Test
  • 6.2 Fabrication Test
  • 7 Conclusion
  • 8 References
  • Simulation, Prediction and Optimization
  • Environmental Data-Driven Performance-Based Topological Optimisation for Morphology Evolution of Artificial Taihu Stone
  • 1 Introduction
  • 2 Design Methodology
  • 2.1 Principle of Experiment
  • 2.2 Environment Parameters of Experiments
  • 2.3 Special Parameters Tested in the Experiments
  • 2.4 Self-criticism of the Experiment Methodology
  • 3 Quantitative Definition of Physical Characteristics of Artificial Taihu Stone with the Parametric Method
  • 3.1 Criteria of Traditional Aesthetics of Chinese Taihu Stone
  • 3.2 Parametric Definition of "Shou"
  • 3.3 Parametric Definition of "Lou"
  • 4 Screening and Evaluation of Artificial Taihu Stone Through Experiment
  • 4.1 The Degree of Complexity of the Spatial Topology
  • 4.2 The Degree of Connectivity Between the Holes
  • 5 The Value of Artificial Taihu Stone in Fields of Crafts and Porous Space
  • 5.1 Porosity Crafts
  • 5.2 Porosity Architecture
  • References
  • Custom-Fit and Lightweight Optimization Design of Exoskeletons Using Parametric Conformal Lattice
  • 1 Introduction
  • 2 Multi-dimensional Customized Design Method
  • 2.1 Design Domain and Modelling.
  • 2.2 Numerical Analysis Based on Topology Optimization
  • 2.3 Conformal Lattice Generative Design
  • 3 Conclusion
  • References
  • A POI-Based Machine Learning Method for Predicting Residents' Health Status
  • 1 Introduction
  • 1.1 Health Environment
  • 1.2 Problem Statement
  • 1.3 Objectives
  • 2 Methodology
  • 2.1 Data Source
  • 2.2 Data Analysis
  • 2.3 Principal Component Analysis (PCA)
  • 2.4 Machine Learning
  • 3 Results
  • 4 Discussion
  • 4.1 Prediction and Theory Testimony
  • 4.2 Challenges and Future Research
  • 5 Conclusion
  • References
  • Research on Epidemic Prevention and Management Measures in University Based on GIS and ABM - Taking South China University of Technology (Wushan Campus) as an Example
  • 1 Introduction
  • 2 Methodology
  • 2.1 Research Scope
  • 2.2 Research Data
  • 3 Result
  • 3.1 Analysis of General Elements
  • 3.2 Comparison of Management Measures
  • 3.3 Closed-Off Management
  • 3.4 Zoning Management
  • 3.5 Self Prevention
  • 4 Conclusion
  • Referencess
  • Environmentally Driven Aggregate Façade Systems
  • 1 Introduction
  • 1.1 Design Experiment: Timber Façade
  • 1.2 Design Experiment: Metal Façade
  • 2 Conclusion
  • 3 Future Research
  • References
  • Optimization of Daylight and Thermal Performance of Building Façade: A Case Study of Office Buildings in Nanjing
  • 1 Introduction
  • 2 Research Method
  • 2.1 Shape Generation
  • 2.2 Performance Simulation
  • 2.3 Data Analysis and Visualization
  • 3 Result Analysis
  • 4 Conclusion
  • References
  • Integration of Algorithm-Based Optimization into the Design Process of Industrial Buildings: A Case Study
  • 1 Introduction on Form Finding
  • 1.1 Form Finding in Industrial Architecture
  • 1.2 Architecture Optimized by Algorithms
  • 2 Methodology
  • 2.1 Overview of the Design Steps
  • 2.2 Volume Clustering Optimization
  • 3 Results
  • 4 Discussion and Future Development.
  • 5 Conclusion
  • References
  • From Separation to Incorporation - A Full-Circle Application of Computational Approaches to Performance-Based Architectural Design
  • 1 Introduction
  • 2 Method
  • 3 Case Study
  • 3.1 Building Massing Design
  • 3.2 Floor Plan Design
  • 3.3 Facade Design
  • 3.4 Final Design Work
  • 4 Discussion and Conclusion
  • References
  • Interaction and Perception
  • 4D Soft Material Systems
  • 1 The Dance of Agencies
  • 2 4D Rapid Liquid Printing
  • 3 Shape-Shifting Silicones
  • 3.1 Ethanol-Based Active Responsive Material System
  • 3.2 PVS-Based Passive Responsive Material System
  • 4 Discussion and Conclusions
  • References
  • Material Response: Technology, Material Systems and Responsive Design
  • 1 Introduction
  • 2 Forms of Communication: Verbal, Non-verbal, Sensorium
  • 3 Materials and Methods
  • 4 Responsive Technologies
  • 5 Conclusions
  • References
  • Diversifying Emotional Experience by Layered Interfaces in Affective Interactive Installations
  • 1 Background
  • 2 Proposal
  • 3 Reaction Mechanism
  • 4 Prototype
  • 4.1 Integrated Physical-Digital Setup
  • 4.2 The Design of Mechanical Flower
  • 4.3 The Process of Emotional Interaction
  • 5 Experiment and Results
  • 6 Conclusion and Discussion
  • References
  • Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor
  • 1 Introduction
  • 2 Biophilic Design Framework
  • 3 Materials and Methods
  • 3.1 Algorithmic Modeling of Biophilically-Driven Geometry
  • 3.2 Facial Micro-expressions Analysis
  • 3.3 EEG Biosensor and Customized Data Capture Tool
  • 4 Quantified Self Practice Results
  • 5 Conclusions
  • References
  • Subjectively Measured Streetscape Qualities for Shanghai with Large-Scale Application of Computer Vision and Machine Learning
  • 1 Introduction
  • 2 Literature Review.
  • 2.1 Objective and Subjective Measures.