Innovative Learning Environments in STEM Higher Education : : Opportunities, Challenges, and Looking Forward.

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Bibliographic Details
Superior document:SpringerBriefs in Statistics Series
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2021.
©2021.
Year of Publication:2021
Edition:1st ed.
Language:English
Series:SpringerBriefs in Statistics Series
Online Access:
Physical Description:1 online resource (148 pages)
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Table of Contents:
  • Intro
  • Foreword
  • Acknowledgments
  • Personalized and Adaptive Learning Chapter Contributors
  • Multimodal Learning Chapter Contributors
  • Cross Reality Chapter Contributors
  • Artificial Intelligence/Machine Learning Chapter Contributors
  • Workshop Attendees
  • Contents
  • Introduction
  • 1 X-FILEs Approach
  • 2 X-FILEs Workshop Activities
  • 3 ILEs Addressed by X-FILEs Project
  • 4 Education Technology Trends Identified Prior to the X-FILEs Project
  • 5 Conclusion
  • 5.1 Overall Impacts
  • 5.2 Limitations
  • 5.3 Future of X-FILEs
  • References
  • Personalized and Adaptive Learning
  • 1 Emerging Trends and Pedagogies
  • 1.1 Defining Personalized and Adaptive Learning
  • 1.2 Pedagogies of Adaptive Learning
  • 1.3 Emerging Technologies
  • 2 Use of Personalized and Adaptive Learning in 2026
  • 2.1 Content Presentation
  • 2.1.1 Opportunities
  • 2.1.2 Challenges
  • 2.1.3 Implementation Strategies
  • 2.1.4 Research Questions
  • 2.2 Interactions and Communications
  • 2.2.1 Opportunities
  • 2.2.2 Challenges
  • 2.2.3 Implementation Strategies
  • 2.2.4 Research Questions
  • 2.3 Learner Activities
  • 2.3.1 Opportunities
  • 2.3.2 Challenges
  • 2.3.3 Implementation Strategies
  • 2.3.4 Research Questions
  • 2.4 Assessment
  • 2.4.1 Opportunities
  • 2.4.2 Challenges
  • 2.4.3 Implementation Strategies
  • 2.4.4 Research Questions
  • 2.5 Co-curricular Activities
  • 2.5.1 Opportunities
  • 2.5.2 Challenges
  • 2.5.3 Implementation Strategies
  • 2.5.4 Research Questions
  • 3 Conclusions
  • References
  • Multimodal Learning
  • 1 Emerging Trends and Pedagogies
  • 1.1 Aspects of Teaching and Learning Covered in the MML Literature
  • 1.1.1 Content Presentation
  • 1.1.2 Interactions and Communications
  • 1.1.3 Learner Activities
  • 1.1.4 Assessment
  • 1.1.5 Co-curricular
  • 1.2 Research Questions Answered
  • 1.3 Future Research
  • 2 Use of Multimodal Learning in 2026.
  • 2.1 Content Presentation
  • 2.1.1 Opportunities
  • 2.1.2 Challenges
  • 2.1.3 Implementation Strategies
  • 2.1.4 Research Questions
  • 2.2 Interactions and Communications
  • 2.2.1 Opportunities
  • 2.2.2 Challenges
  • 2.2.3 Implementation Strategies
  • 2.2.4 Research Questions
  • 2.3 Learner Activities
  • 2.3.1 Opportunities
  • 2.3.2 Challenges
  • 2.3.3 Implementation Strategies
  • 2.3.4 Research Questions
  • 2.4 Assessment
  • 2.4.1 Opportunities
  • 2.4.2 Challenges
  • 2.4.3 Implementation Strategies
  • 2.4.4 Research Questions
  • 2.5 Co-curricular Activities
  • 2.5.1 Opportunities
  • 2.5.2 Challenges
  • 2.5.3 Implementation Strategies
  • 2.5.4 Research Questions
  • 3 Conclusion
  • References
  • Cross Reality (XR): Challenges and Opportunities Across the Spectrum
  • 1 Emerging Trends and Pedagogies
  • 1.1 Definitions
  • 1.2 Key Trends
  • 2 Use of XR in 2026
  • 2.1 Content Presentation
  • 2.1.1 Opportunities
  • 2.1.2 Challenges
  • 2.1.3 Implementation Strategies
  • 2.1.4 Research Questions
  • 2.2 Interactions and Communications
  • 2.2.1 Opportunities
  • 2.2.2 Challenges
  • 2.2.3 Implementation Strategies
  • 2.2.4 Research Questions
  • 2.3 Learner Activities with XR
  • 2.3.1 Opportunities
  • 2.3.2 Challenges
  • 2.3.3 Implementation Strategies
  • 2.3.4 Research Questions
  • 2.4 Assessment
  • 2.4.1 Opportunities
  • 2.4.2 Challenges
  • 2.4.3 Implementation Strategies
  • 2.4.4 Research Questions
  • 2.5 Co-curricular Activities
  • 2.5.1 Opportunities
  • 2.5.2 Challenges
  • 2.5.3 Implementation Strategies
  • 2.5.4 Research Questions
  • 3 Conclusions
  • References
  • Artificial Intelligence and Machine Learning: An Instructor's Exoskeleton in the Future of Education
  • 1 Emerging Trends and Pedagogies
  • 1.1 How Do Artificial Intelligence and Machine Learning Appear in Interactive Learning Experiences?
  • 2 Use of AI and ML in 2026
  • 2.1 Content Presentation.
  • 2.1.1 Opportunities
  • 2.1.2 Challenges
  • 2.1.3 Implementation Strategies
  • 2.1.4 Research Questions
  • 2.2 Interactions and Communications
  • 2.2.1 Opportunities
  • 2.2.2 Challenges
  • 2.2.3 Research Questions
  • 2.3 Learner Activities
  • 2.3.1 Opportunities
  • 2.3.2 Challenges
  • 2.3.3 Implementation Strategies
  • 2.3.4 Research Questions
  • 2.4 Assessment
  • 2.4.1 Opportunities
  • 2.4.2 Challenges
  • 2.4.3 Implementation Strategies
  • 2.4.4 Research Questions
  • 2.5 Co-curricular Activities
  • 2.5.1 Opportunities
  • 2.5.2 Challenges
  • 2.5.3 Implementation Strategies
  • 2.5.4 Research Questions
  • 3 Conclusions
  • References
  • Emergent Guiding Principles for STEM Education
  • 1 Motivation
  • 2 Recurring Themes
  • 2.1 Student Experience
  • 2.2 Learning Community
  • 2.3 Availability
  • 2.4 Learner Protection
  • 3 Conclusion
  • References
  • X-FILEs Jam: Ideation Process and Outcomes
  • 1 Motivations
  • 2 Goals
  • 3 Program Summary
  • 3.1 Technology and Teaching and Learning Framework
  • 3.2 Design
  • 3.3 Jam's Summary of Events
  • 4 Outcomes
  • 4.1 Trends Generated from the STEM Idea Harvest
  • 4.2 Amazing Idea-Solutions
  • 5 Recommendations
  • 6 Conclusion
  • References
  • Index.