Building Better Interfaces for Remote Autonomous Systems : : An Introduction for Systems Engineers.

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Superior document:Human-Computer Interaction Series
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2021.
©2021.
Year of Publication:2021
Edition:1st ed.
Language:English
Series:Human-Computer Interaction Series
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Physical Description:1 online resource (134 pages)
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id 5006458965
ctrlnum (MiAaPQ)5006458965
(Au-PeEL)EBL6458965
(OCoLC)1232278163
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spelling Oury, Jacob D.
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
1st ed.
Cham : Springer International Publishing AG, 2021.
©2021.
1 online resource (134 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Human-Computer Interaction Series
Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More.
4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons.
Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Ritter, Frank E.
Print version: Oury, Jacob D. Building Better Interfaces for Remote Autonomous Systems Cham : Springer International Publishing AG,c2021 9783030477745
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6458965 Click to View
language English
format eBook
author Oury, Jacob D.
spellingShingle Oury, Jacob D.
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
Human-Computer Interaction Series
Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More.
4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons.
Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index.
author_facet Oury, Jacob D.
Ritter, Frank E.
author_variant j d o jd jdo
author2 Ritter, Frank E.
author2_variant f e r fe fer
author2_role TeilnehmendeR
author_sort Oury, Jacob D.
title Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
title_sub An Introduction for Systems Engineers.
title_full Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
title_fullStr Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
title_full_unstemmed Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
title_auth Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers.
title_new Building Better Interfaces for Remote Autonomous Systems :
title_sort building better interfaces for remote autonomous systems : an introduction for systems engineers.
series Human-Computer Interaction Series
series2 Human-Computer Interaction Series
publisher Springer International Publishing AG,
publishDate 2021
physical 1 online resource (134 pages)
edition 1st ed.
contents Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More.
4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons.
Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index.
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