Building Better Interfaces for Remote Autonomous Systems : : An Introduction for Systems Engineers.
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Superior document: | Human-Computer Interaction Series |
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Place / Publishing House: | Cham : : Springer International Publishing AG,, 2021. ©2021. |
Year of Publication: | 2021 |
Edition: | 1st ed. |
Language: | English |
Series: | Human-Computer Interaction Series
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Physical Description: | 1 online resource (134 pages) |
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Oury, Jacob D. Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. 1st ed. Cham : Springer International Publishing AG, 2021. ©2021. 1 online resource (134 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Human-Computer Interaction Series Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More. 4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons. Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index. Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Ritter, Frank E. Print version: Oury, Jacob D. Building Better Interfaces for Remote Autonomous Systems Cham : Springer International Publishing AG,c2021 9783030477745 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6458965 Click to View |
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English |
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Oury, Jacob D. |
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Oury, Jacob D. Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. Human-Computer Interaction Series Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More. 4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons. Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index. |
author_facet |
Oury, Jacob D. Ritter, Frank E. |
author_variant |
j d o jd jdo |
author2 |
Ritter, Frank E. |
author2_variant |
f e r fe fer |
author2_role |
TeilnehmendeR |
author_sort |
Oury, Jacob D. |
title |
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. |
title_sub |
An Introduction for Systems Engineers. |
title_full |
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. |
title_fullStr |
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. |
title_full_unstemmed |
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. |
title_auth |
Building Better Interfaces for Remote Autonomous Systems : An Introduction for Systems Engineers. |
title_new |
Building Better Interfaces for Remote Autonomous Systems : |
title_sort |
building better interfaces for remote autonomous systems : an introduction for systems engineers. |
series |
Human-Computer Interaction Series |
series2 |
Human-Computer Interaction Series |
publisher |
Springer International Publishing AG, |
publishDate |
2021 |
physical |
1 online resource (134 pages) |
edition |
1st ed. |
contents |
Intro -- Preface -- Acknowledgments -- Contents -- Chapter 1: Introducing Interface Design for Remote Autonomous Systems -- 1.1 Introduction -- 1.2 The Role of Operators -- 1.3 How to Improve Designs -- 1.4 Risk-Driven Design -- 1.5 The Design Problem Space for Op Centers -- 1.5.1 Know Your Technology -- 1.5.2 Know Your Users and Their Tasks -- 1.5.3 Test Designs Broadly and with Cognitive Walkthroughs -- 1.6 Example Task: The Mars Water Detection System -- 1.6.1 Operation Center Organization -- 1.6.2 Water Detection System Structure -- 1.6.3 Example Issues -- 1.7 Principles for Design -- 1.8 Conclusion -- References -- Chapter 2: How User-Centered Design Supports Situation Awareness for Complex Interfaces -- 2.1 Introduction -- 2.2 User-Centered Design -- 2.3 Situation Awareness: The Key to UCD -- 2.3.1 Stage 1: Perception -- 2.3.2 Stage 2: Comprehension -- 2.3.3 Stage 3: Projection -- 2.4 Summary: Cognitive Mechanisms for Situation Awareness -- References -- Chapter 3: Cognition and Operator Performance -- 3.1 Introduction -- 3.2 Visual Perception -- 3.2.1 Visual Processing -- 3.2.2 Color Blindness -- 3.2.3 Visual Search -- 3.2.4 Pre-attentive Visual Processing -- 3.2.5 Summary of Visual Perception and Principles -- 3.3 Attention -- 3.3.1 Attentional Vigilance -- 3.3.2 Resuming Attention: Interruptions and Task-Switching -- 3.3.3 Signal Thresholds and Habituation -- 3.3.4 Speed-Accuracy Trade-off (Or How to Design for Acceptable Errors) -- 3.3.5 Summary of Attention -- 3.4 Working Memory and Cognition -- 3.4.1 Working Memory -- 3.4.2 Cognitive Load -- 3.4.3 Summary of Working Memory and Cognition -- 3.5 Summary -- References -- Chapter 4: Conclusion and Final Comments -- 4.1 Introduction -- 4.2 The Need for User-Centered Design -- 4.3 The Need for Better Shared Representations -- 4.4 Open Problems -- 4.5 Ways to Learn More. 4.5.1 Readings to Learn More -- 4.5.2 Reading Groups -- 4.5.3 Continuing Education -- References -- Appendices -- Appendix 1: Detailed Example Problem Space-The Water Detection System (WDS) -- Overview -- System Architecture -- Main Control Element (MCE) -- Communications Element (CE) -- Autonomous Navigation Element (ANE) -- Rock and Sand Exploration Element (RSEE) -- Deep-Water Detection Element (DWDE) -- Power Generation Element (PGE) -- Key Features of the WDS -- Status -- Event Logs -- Configuration -- Commands -- Redundancy -- Day in the Life -- Example Issues -- Stakeholder Analysis -- NASA 24/7 Operators -- Operation/Command Center Supervisors -- System Developers and Engineers -- NASA Program Office Scientists -- Project Funders and Other High-Level Stakeholders -- NASA Astronaut Install Team -- Summary and Lessons -- Task Analysis for 24/7 Operators -- Appendix 2: Design Guidelines for Remote Autonomous Systems -- Introduction: Design Themes -- General User Interaction Guidelines -- Loading and Delays [Level 5], [T-], [V2], [No/Maybe] -- Supporting Novice and Expert Users [Level 4], [T+], [V2], [Yes] -- Data Entry [Level 3.5], [T+], [V3], [Yes] -- Help and Tooltips [Level 4], [T], [V2], [No/Maybe] -- Keyboard Interactions [Level 4.5], [T+], [V3], [Yes] -- Providing User Feedback [Level 4], [T-], [V2] -- Badging or Icons as Updates [Level 3], [T], [V3], [Yes] -- Notifications [Level 3], [T+], [V3], [Yes] -- Color [Level 4] [T+], [V2], [No/Maybe] -- Visual Feature Index -- Windows and Views -- Alerts -- Boxes [Level 2], [T-], [V1], [No] -- Dialogs -- Outline View [Level 3], [T+], [V3], [Yes/Maybe] -- Panels -- Popover [Level 2], [T-], [V1], [No] -- Scroll View [Level 3], [T+], [V2], Yes/Maybe -- Split View -- Tab Views [Level 3], [T], [V2], [No/Maybe] -- Menus [Level 3], [T+], [V2], [Yes/Maybe] -- Contextual Menus -- Buttons. Checkbox [Level 3], [T], [V1], [No] -- Gradient Button -- Help Button [Level 3], [T+], [V3], [Yes] -- Push Buttons [Level 2.5], [T-], [V1], [No] -- Radio Button [Level 2.5], [T-], [V1], [No] -- Fields and Labels -- Combo Box -- Labels [Level 3.5], [T], [V2], [Yes] -- Search Field [Level 3], [T+], [V3], [Yes] -- Text/Character Field [Level 3], [T], [V2], [Yes] -- Date/Time Picker [Level 3], [T], [V3], [Yes] -- Segmented Control -- Level Indicators [Level 3.5], [T+], [V3], [Yes] -- Progress Indicators [Level 4], [T], [V2], [No] -- Some Parting Advice for Designers -- Guidelines Will Not Cover All Decisions -- Study the User -- Study How to Design -- Appendix 3: All Design Principles Described in This Book -- References -- Author Index -- Subject Index. |
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9783030477752 9783030477745 |
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Electronic books. |
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Electronic books. |
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