Companion to European Heritage Revivals.

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2014.
©2014.
Year of Publication:2014
Edition:1st ed.
Language:English
Online Access:
Physical Description:1 online resource (336 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Intro
  • Preface
  • Index
  • Part 1 / The Context: Heritage Practices in Today's Europe
  • Chapter 1 / Experiencing the Past Introduction to experience, strategies, authenticity and branding / Linde Egberts
  • Conceptual fuel
  • Heritage revival
  • Routes, networks and places
  • Experience
  • Authenticity
  • Re-playing the past
  • Branding Europe
  • Chapter 2 / Creating a Shared Past? Europe and the Frankish heritage in one of its heartlands: Alsace / Linde Egberts
  • The European identity project
  • Europe in international heritage policies
  • A case study: early medieval heritage in Europe's current heartland
  • The Early Middle Ages in today's Alsace
  • The Early Middle Ages in today's Marlenheim
  • The Early Middle Ages in today's Murbach
  • The Early Middle Ages and today's Mount Ste. Odile
  • Touristic routes in Alsace
  • Conclusions
  • Chapter 3 / Battlefield of Histories Competition over authenticity and heritage in an urban region in eastern Netherlands / Linde Egberts
  • Introduction
  • The Arnhem Nijmegen City Region
  • Schuytgraaf
  • The reconstruction of the Valkhof tower
  • Historic places and routes
  • A battlefield of histories
  • Part 2 Revival Tools
  • Chapter 4 / Strategies for a Heritage Revival in the Digital Age / Jasper Visser
  • Introduction
  • Connecting heritage content and audiences
  • Typical social media plat formsand their characteristics
  • Reaching out to offline audiences
  • Web 1.0, 2.0, 3.0 and 4.0
  • Engaging audiences with heritage content
  • Towards a digital strategy for European heritage
  • Chapter 5 / Using Games to Mediate History / Connie Veugen
  • Introduction
  • Historical games
  • ASSASSIN'S CREED
  • Alternate reality games
  • History based games and violence
  • Playing with history
  • Chapter 6 / "This is Clearly Bullshit" Some views about history on television / Mijke Pol
  • Fiction or non-fiction?.
  • The history of the world filmed in South Africa
  • International differences
  • In Neanderthal guise
  • Criticism of history on TV
  • Queen Victoria's sex life on national TV
  • Greater reach means more monitoring
  • TV: not a dictator, but a mediator of memory
  • Chapter 7 / Lost Cities, Exotic Travel and Digging up the World / Historical feature films as a means of enhancing appreciation of our archaeological heritage / Nina Schücker and Jan van Helt
  • Archaeology: fiction and reality
  • Movie audiences and archaeology audiences
  • Images of the past
  • Archaeology and film
  • Some ways in which films can enhance heritage revival
  • Acknowledgements
  • Chapter 8 / When the Past Comes to Life / Peter Van der Plaetsen
  • Look at that cool guy!
  • Science or game?
  • Beyond the frontiers
  • Local involvement
  • Conclusion
  • Acknowledgements
  • Chapter 9 / Visualisation of Place and Landscape / Joske Houtkamp, Arnoud de Boer and Henk Kramer
  • Introduction: 3D visualisation
  • The start: "why and for whom?"
  • Elaboration: "what and how?"
  • Scale and level of detail
  • Feature-based modelling
  • Procedural landscape modelling
  • Representational quality and user experience
  • Exploring the environment
  • Implementation and evaluation
  • 'Things have changed'
  • Rome Reborn
  • Crowds in Pompeii
  • Virtual Honselaarsdijck
  • Discussion and future outlook
  • Chapter 10 / From Preservation to Managing Change / Using spatial development as a heritage revival tool / Felix van Veldhoven
  • Recapitulating history
  • From a culture of loss towards a culture of gain
  • History of the future
  • The biographical approach
  • Biography in practice
  • The democratisation of heritage
  • Chapter 11 / 'Europe is a Journey' / The European cultural route as an instrument for heritage revival / Minke Walda
  • History of the heritage route.
  • Opportunities for route development
  • Obstacles to route development in Europe
  • 1. The trail and network routes: the two main types of European cultural routes
  • 2. A visitor's perspective
  • Experiences are the key
  • An overview of heritage routes in Europe
  • Santiago de Compostela Pilgrim Routes
  • The Hansa
  • Heinrich Schickhardt Route
  • The Vikings Route
  • Via Francigena
  • European Mozart Ways
  • Phoenicians' Routes
  • Saint Martin of Tours Route
  • The Cluniac Sites in Europe
  • Routes of the Olive Tree
  • Transromanica, the Romanesque Route of European Heritage
  • Iter Vitis - The Ways of the Vineyards in Europe
  • European Route of Cistercian Abbeys
  • European Cemeteries Route
  • Prehistoric Rock Art Trail
  • European Route of Historical Thermal Towns
  • The Route of Saint Olav Ways
  • European Routes of Jewish Heritage
  • The European Network of Casadean Sites
  • The European Route of Ceramics
  • Parks and Gardens, Landscape
  • Central European Iron Trail
  • Art Nouveau European Route
  • Amber Road
  • Baltic Fortress Culture and Tourism Route
  • European Route of Brick Gothic
  • European Route of Historic Theatres
  • European Route of Industrial Heritage
  • Liberation Route
  • Van Gogh Route
  • Limes Route
  • Orange Route (Oranjeroute)
  • Band of Brothers Tour
  • Sultan's Trail
  • Iron Curtain Trail
  • Part 3 Concepts
  • Chapter 12 / Conceptual Fuel for Reviving the Past / Creating a heritage revival in today's Europe / Linde Egberts
  • Experience!
  • Place, time, and travel
  • Authenticity
  • True to oneself
  • Building bridges
  • Connecting with allies
  • The case of Cradles of European Culture
  • The final shortlist
  • Notes / Bibliographies / Illustrations / About the Contributors
  • Notes
  • 1 / Experiencing the Past
  • 2 / Creating a Shared Past?
  • 3 / Battlefield of Histories.
  • 4 / Strategies for a Heritage Revival in the Digital Age
  • 5 / Using Games to Mediate History
  • 6 / "This Is Clearly Bullshit"
  • 7 / Lost Cities, Exotic Travel and Digging up the World
  • 8 / When the Past Comes to Life
  • 9 / Visualisation of Place and Landscape
  • 10 / From Preservation to Managing Change
  • 11 / "Europe is a Journey"
  • 12 / Conceptual Fuel for Reviving the Past1
  • Bibliographies
  • 1 / Experiencing the Past
  • 2 / Creating a Shared Past?
  • 3 / Battlefield of Histories
  • 4 / Strategies for a Heritage Revival in the Digital Age
  • 5 / Using Games to Mediate History
  • Games
  • TV-series
  • 6 / "This Is Clearly Bullshit"
  • 7 / Lost Cities, Exotic Travel and Digging up the World
  • Films
  • 8 / When the Past Comes to Life
  • 9 / Visualisation of Place and Landscape
  • 10 / From Preservation to Managing Change
  • 11 / "Europe is a Journey"
  • 12 / Conceptual Fuel for Reviving the Past
  • Illustrations
  • About the Contributors.