Intertwingled : : The Work and Influence of Ted Nelson.

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Bibliographic Details
Superior document:History of Computing Series
:
TeilnehmendeR:
Place / Publishing House:Cham : : Springer International Publishing AG,, 2015.
©2015.
Year of Publication:2015
Edition:1st ed.
Language:English
Series:History of Computing Series
Online Access:
Physical Description:1 online resource (157 pages)
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Table of Contents:
  • Intro
  • Preface
  • Acknowledgments
  • Contents
  • Contributors
  • Part I: Artistic Contributions
  • Chapter 1: The Computer Age
  • Chapter 2: Odes to Ted Nelson
  • 2.1 Intertwingling
  • 2.2 Playful Mayhem
  • 2.3 Early Admiration
  • 2.4 Second Admiration
  • 2.5 Photos at Oxford Internet Institute
  • References
  • Part II: Peer Histories
  • Chapter 3: The Two-Eyed Man
  • Chapter 4: Ted Nelson's Xanadu
  • References
  • Chapter 5: Hanging Out with Ted Nelson
  • Chapter 6: Riffing on Ted Nelson-Hypermind
  • Chapter 7: Intertwingled Inspiration
  • Chapter 8: An Advanced Book for Beginners
  • 8.1 Introduction
  • 8.2 Cybercrud
  • 8.3 Interactivity
  • 8.4 The Hands-On Imperative
  • 8.5 Complex Texts
  • 8.6 "Everything Is Deeply Intertwingled"
  • 8.7 Xanadu
  • 8.8 Computer Creativity
  • References
  • Part III: Hypertext and Ted Nelson-Influenced Research
  • Chapter 9: The Importance of Ted's Vision
  • References
  • Chapter 10: Data, Metadata, and Ted
  • 10.1 Introduction
  • 10.2 Collecting and Organizing Data
  • 10.2.1 Theoretical Traditions
  • 10.2.2 Practical Consequences
  • 10.2.3 Managing Research Data
  • 10.3 Provenance and Pluralism
  • 10.4 Conclusion
  • References
  • Chapter 11: Making Links: Everything Really Is Deeply Intertwingled
  • References
  • Chapter 12: Ted Nelson
  • 12.1 Introduction
  • 12.2 Theodor Holm Nelson
  • 12.3 Limits
  • 12.4 Historical Perspective
  • 12.5 Limitless
  • Chapter 13: History Debugged
  • References
  • Chapter 14: We Can and Must Understand Computers NOW
  • 14.1 Three Phrases
  • 14.2 We Can and Must
  • 14.3 Show Biz and Writing
  • 14.4 All Simulation Is Political
  • 14.5 Understand Computers How?
  • 14.6 Reading and Writing
  • 14.7 Conclusion
  • References
  • Chapter 15: The Future of Transclusion
  • 15.1 Introduction
  • 15.2 Background
  • 15.3 Omitting Needless Features
  • 15.3.1 Data Model Omissions.
  • 15.3.2 User Interface Omissions
  • 15.3.3 Programming Language Omissions
  • 15.3.4 Results of Omissions Trajectory
  • 15.4 The Value of Transclusion
  • 15.4.1 Benefits and Costs of Transclusion
  • 15.4.2 How Can Opportunities for Transclusion Be Expanded?
  • 15.4.3 Expanding the Source of Accessible Material
  • 15.4.4 What Are the Types of Transformation of Transclusions?
  • 15.4.5 Decreasing the Grain Size Directly Transcludable
  • 15.4.6 Making Transclusions Recursive
  • 15.5 Conclusions
  • References
  • Chapter 16: Ted Nelson: A Critical (and Critically Incomplete) Bibliography
  • 16.1 Introduction
  • Theodor H. Nelson Bibliography
  • Part IV: The Last Word
  • Chapter 17: What Box?
  • 17.1 Introduction
  • 17.2 What It Was Like from the Inside
  • 17.3 Philosophy of Intertwingularity
  • 17.4 Movies and the Other Presentational Arts
  • 17.5 Loner
  • 17.6 My Plans
  • 17.7 My Epiphany
  • 17.8 The Long March
  • 17.9 Seeking the Magic
  • 17.10 Preamble to Xanalogical Documents: What's Wrong with the Web?
  • 17.11 Seeking the True Generalization of Literature: Translit/Xanalogical Structure (Trademarked Xanadu)
  • 17.12 Transpointing Windows
  • 17.13 Xanalogical Structure
  • 17.14 Our Other Intertwingled Software
  • 17.14.1 Spreadsheet and Database Intertwingled in a Single Construct (Hyperthogonal Structure, Trademarked ZigZag)
  • 17.14.2 The Most Generalized Mutidimensional Graphics Engine
  • 17.15 Merging the Generalizations: Generalized Documents, Data Cells, and Viewer
  • 17.16 Not in the Box
  • 17.17 Today's Prison
  • 17.18 Conclusion
  • References.