STEAM power : : infusing art into your STEM curriculum / / Tim Needles.

"There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approac...

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Place / Publishing House:Portland, Oregon : : International Society for Technology in Education,, [2020]
2020
Year of Publication:2020
Edition:First edition.
Language:English
Online Access:
Physical Description:1 online resource (158 pages) :; color illustrations
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020 |z 9781564848215  |q (trade paperback) 
020 |z 9781564848185  |q (mobi) 
020 |a 9781564848192 (e-book) 
035 |a (MiAaPQ)5006121184 
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100 1 |a Needles, Tim,  |e author. 
245 1 0 |a STEAM power :  |b infusing art into your STEM curriculum /  |c Tim Needles. 
250 |a First edition. 
264 1 |a Portland, Oregon :  |b International Society for Technology in Education,  |c [2020] 
264 4 |c 2020 
300 |a 1 online resource (158 pages) :  |b color illustrations 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a The STEAM mindset -- STEAM implementation -- Classic construction, cardboard, and upcycling -- Film, video, and animation -- Digital photography -- Web design, social media, and podcasting -- Coding -- Digital drawing and design -- 3D design, printing, and construction -- Robotics and drones -- Augmented and virtual reality -- Connections -- Collaboration -- Authenticity -- Sustainability -- The STEAM power challenge. 
520 |a "There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning"--  |c Provided by publisher. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Science  |x Study and teaching. 
650 0 |a Technology  |x Study and teaching. 
650 0 |a Engineering  |x Study and teaching. 
650 0 |a Arts  |x Study and teaching. 
650 0 |a Mathematics  |x Study and teaching. 
650 0 |a Arts in education. 
650 0 |a Interdisciplinary approach in education. 
655 4 |a Electronic books. 
710 2 |a International Society for Technology in Education,  |e issuing body. 
776 0 8 |i Print version:  |a Needles, Tim.  |t STEAM power : infusing art into your STEM curriculum.  |d Portland, Oregon : International Society for Technology in Education, [2020]  |w (DLC)21485186 
797 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=6121184  |z Click to View