Hollywood gamers : digital convergence in the film and video game industries / / Robert Alan Brookey.

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Year of Publication:2010
Language:English
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Physical Description:x, 174 p.
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record_format marc
spelling Brookey, Robert Alan, 1959-
Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey.
Bloomington : Indiana University Press, 2010.
x, 174 p.
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Motion pictures and video games.
Motion picture industry Technological innovations.
Video games industry Technological innovations.
Convergence (Telecommunication)
Electronic books.
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=588793 Click to View
language English
format Electronic
eBook
author Brookey, Robert Alan, 1959-
spellingShingle Brookey, Robert Alan, 1959-
Hollywood gamers digital convergence in the film and video game industries /
author_facet Brookey, Robert Alan, 1959-
ProQuest (Firm)
ProQuest (Firm)
author_variant r a b ra rab
author2 ProQuest (Firm)
author2_role TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Brookey, Robert Alan, 1959-
title Hollywood gamers digital convergence in the film and video game industries /
title_sub digital convergence in the film and video game industries /
title_full Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey.
title_fullStr Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey.
title_full_unstemmed Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey.
title_auth Hollywood gamers digital convergence in the film and video game industries /
title_new Hollywood gamers
title_sort hollywood gamers digital convergence in the film and video game industries /
publisher Indiana University Press,
publishDate 2010
physical x, 174 p.
callnumber-first P - Language and Literature
callnumber-subject PN - General Literature
callnumber-label PN1995
callnumber-sort PN 41995.9 V46 B76 42010
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=588793
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 330 - Economics
dewey-ones 338 - Production
dewey-full 338.4/77948
dewey-sort 3338.4 577948
dewey-raw 338.4/77948
dewey-search 338.4/77948
oclc_num 668395684
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