Future gaming : : creative interventions in video game culture / / Paolo Ruffino.

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Place / Publishing House:London, England ;, Cambridge, Massachusetts : : Goldsmiths Press,, [2018]
Year of Publication:2018
Language:English
Online Access:
Physical Description:1 online resource (162 pages)
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100 1 |a Ruffino, Paolo,  |e author. 
245 1 0 |a Future gaming :  |b creative interventions in video game culture /  |c Paolo Ruffino. 
264 1 |a London, England ;  |a Cambridge, Massachusetts :  |b Goldsmiths Press,  |c [2018] 
300 |a 1 online resource (162 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : creative game studies -- Life after gamification : how I broke up with Nike+ FuelBand -- Independent gaming : take care of your own video game -- They leak! : hacking PlayStation (as a) network -- A history of boxes : game archaeology and the burial of E.T. the Extra-Terrestrial -- GamerGate : becoming parasites to gaming -- Conclusion : at the time of writing. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Moral and ethical aspects. 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a Ruffino, Paolo.  |t Future gaming : creative interventions in video game culture.  |d London, England ; Cambridge, Massachusetts : Goldsmiths Press, [2018]  |h 162 pages   |z 9781906897550   |w (DLC) 2017035594 
797 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5382569  |z Click to View