Customer competences and innovation capability : : empirical investigation for the example of the German video games industry / / Christoph Illigen.
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Place / Publishing House: | Gottingen, [Germany] : : Cuvillier Verlag,, 2015. 2015 |
Year of Publication: | 2015 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (439 pages) :; illustrations, tables |
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(MiAaPQ)5005023567 (Au-PeEL)EBL5023567 (CaPaEBR)ebr11436282 (OCoLC)1003265008 |
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lligen, Christoph, author. Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen. Gottingen, [Germany] : Cuvillier Verlag, 2015. 2015 1 online resource (439 pages) : illustrations, tables text rdacontent computer rdamedia online resource rdacarrier Includes bibliographical references. Description based on online resource; title from PDF title page (ebrary, viewed October 3, 2017). Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Computer games industry. Electronic books. Print version: lligen, Christoph. Customer competences and innovation capability : empirical investigation for the example of the German video games industry. Gottingen, [Germany] : Cuvillier Verlag, c2015 xx, 413 pages 9783954049165 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5023567 Click to View |
language |
English |
format |
eBook |
author |
lligen, Christoph, |
spellingShingle |
lligen, Christoph, Customer competences and innovation capability : empirical investigation for the example of the German video games industry / |
author_facet |
lligen, Christoph, |
author_variant |
c l cl |
author_role |
VerfasserIn |
author_sort |
lligen, Christoph, |
title |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / |
title_sub |
empirical investigation for the example of the German video games industry / |
title_full |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen. |
title_fullStr |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen. |
title_full_unstemmed |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen. |
title_auth |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / |
title_new |
Customer competences and innovation capability : |
title_sort |
customer competences and innovation capability : empirical investigation for the example of the german video games industry / |
publisher |
Cuvillier Verlag, |
publishDate |
2015 |
physical |
1 online resource (439 pages) : illustrations, tables |
isbn |
9783736949164 (e-book) 9783954049165 |
callnumber-first |
H - Social Science |
callnumber-subject |
HD - Industries, Land Use, Labor |
callnumber-label |
HD9993 |
callnumber-sort |
HD 49993 E452 L554 42015 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5023567 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
330 - Economics |
dewey-ones |
338 - Production |
dewey-full |
338.477948 |
dewey-sort |
3338.477948 |
dewey-raw |
338.477948 |
dewey-search |
338.477948 |
oclc_num |
1003265008 |
work_keys_str_mv |
AT lligenchristoph customercompetencesandinnovationcapabilityempiricalinvestigationfortheexampleofthegermanvideogamesindustry |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5005023567 (Au-PeEL)EBL5023567 (CaPaEBR)ebr11436282 (OCoLC)1003265008 |
is_hierarchy_title |
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / |
_version_ |
1792330960283369472 |
fullrecord |
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