Customer competences and innovation capability : : empirical investigation for the example of the German video games industry / / Christoph Illigen.

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Place / Publishing House:Gottingen, [Germany] : : Cuvillier Verlag,, 2015.
2015
Year of Publication:2015
Language:English
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Physical Description:1 online resource (439 pages) :; illustrations, tables
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spelling lligen, Christoph, author.
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen.
Gottingen, [Germany] : Cuvillier Verlag, 2015.
2015
1 online resource (439 pages) : illustrations, tables
text rdacontent
computer rdamedia
online resource rdacarrier
Includes bibliographical references.
Description based on online resource; title from PDF title page (ebrary, viewed October 3, 2017).
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer games industry.
Electronic books.
Print version: lligen, Christoph. Customer competences and innovation capability : empirical investigation for the example of the German video games industry. Gottingen, [Germany] : Cuvillier Verlag, c2015 xx, 413 pages 9783954049165
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5023567 Click to View
language English
format eBook
author lligen, Christoph,
spellingShingle lligen, Christoph,
Customer competences and innovation capability : empirical investigation for the example of the German video games industry /
author_facet lligen, Christoph,
author_variant c l cl
author_role VerfasserIn
author_sort lligen, Christoph,
title Customer competences and innovation capability : empirical investigation for the example of the German video games industry /
title_sub empirical investigation for the example of the German video games industry /
title_full Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen.
title_fullStr Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen.
title_full_unstemmed Customer competences and innovation capability : empirical investigation for the example of the German video games industry / Christoph Illigen.
title_auth Customer competences and innovation capability : empirical investigation for the example of the German video games industry /
title_new Customer competences and innovation capability :
title_sort customer competences and innovation capability : empirical investigation for the example of the german video games industry /
publisher Cuvillier Verlag,
publishDate 2015
physical 1 online resource (439 pages) : illustrations, tables
isbn 9783736949164 (e-book)
9783954049165
callnumber-first H - Social Science
callnumber-subject HD - Industries, Land Use, Labor
callnumber-label HD9993
callnumber-sort HD 49993 E452 L554 42015
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=5023567
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 330 - Economics
dewey-ones 338 - Production
dewey-full 338.477948
dewey-sort 3338.477948
dewey-raw 338.477948
dewey-search 338.477948
oclc_num 1003265008
work_keys_str_mv AT lligenchristoph customercompetencesandinnovationcapabilityempiricalinvestigationfortheexampleofthegermanvideogamesindustry
status_str n
ids_txt_mv (MiAaPQ)5005023567
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is_hierarchy_title Customer competences and innovation capability : empirical investigation for the example of the German video games industry /
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