The evolution and social impact of video game economics / / edited by Casey B. Hart.

Saved in:
Bibliographic Details
Superior document:Studies in New Media
TeilnehmendeR:
Place / Publishing House:Lanham, Maryland : : Lexington Books,, 2017.
2017
Year of Publication:2017
Language:English
Series:Studies in new media.
Online Access:
Physical Description:1 online resource (182 pages) :; illustrations.
Tags: Add Tag
No Tags, Be the first to tag this record!
id 5004921941
ctrlnum (MiAaPQ)5004921941
(Au-PeEL)EBL4921941
(CaPaEBR)ebr11415960
(OCoLC)992167501
collection bib_alma
record_format marc
spelling The evolution and social impact of video game economics / edited by Casey B. Hart.
Lanham, Maryland : Lexington Books, 2017.
2017
1 online resource (182 pages) : illustrations.
text rdacontent
computer rdamedia
online resource rdacarrier
Studies in New Media
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (ebrary, viewed August 18, 2017).
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games Economic aspects.
Video games industry.
Electronic books.
Hart, Casey B. , editor.
Print version: Evolution and social impact of video game economics. Lanham, Maryland : Lexington Books, c2017 xiv, 166 pages Studies in new media. 9781498543415
ProQuest (Firm)
Studies in new media.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4921941 Click to View
language English
format eBook
author2 Hart, Casey B. ,
author_facet Hart, Casey B. ,
author2_variant c b h cb cbh
author2_role TeilnehmendeR
title The evolution and social impact of video game economics /
spellingShingle The evolution and social impact of video game economics /
Studies in New Media
title_full The evolution and social impact of video game economics / edited by Casey B. Hart.
title_fullStr The evolution and social impact of video game economics / edited by Casey B. Hart.
title_full_unstemmed The evolution and social impact of video game economics / edited by Casey B. Hart.
title_auth The evolution and social impact of video game economics /
title_new The evolution and social impact of video game economics /
title_sort the evolution and social impact of video game economics /
series Studies in New Media
series2 Studies in New Media
publisher Lexington Books,
publishDate 2017
physical 1 online resource (182 pages) : illustrations.
isbn 9781498543422 (e-book)
9781498543415
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.3 E965 42017
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4921941
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.815365
dewey-sort 3794.815365
dewey-raw 794.815365
dewey-search 794.815365
oclc_num 992167501
work_keys_str_mv AT hartcaseyb theevolutionandsocialimpactofvideogameeconomics
AT hartcaseyb evolutionandsocialimpactofvideogameeconomics
status_str n
ids_txt_mv (MiAaPQ)5004921941
(Au-PeEL)EBL4921941
(CaPaEBR)ebr11415960
(OCoLC)992167501
hierarchy_parent_title Studies in New Media
is_hierarchy_title The evolution and social impact of video game economics /
container_title Studies in New Media
author2_original_writing_str_mv noLinkedField
_version_ 1792330956167708672
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01788nam a2200433 i 4500</leader><controlfield tag="001">5004921941</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">170818t20172017mdua ob 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781498543415</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781498543422 (e-book)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5004921941</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL4921941</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr11415960</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)992167501</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.3</subfield><subfield code="b">.E965 2017</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.815365</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="4"><subfield code="a">The evolution and social impact of video game economics /</subfield><subfield code="c">edited by Casey B. Hart.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Lanham, Maryland :</subfield><subfield code="b">Lexington Books,</subfield><subfield code="c">2017.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2017</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (182 pages) :</subfield><subfield code="b">illustrations.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Studies in New Media</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (ebrary, viewed August 18, 2017).</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Economic aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games industry.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Hart, Casey B. ,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="t">Evolution and social impact of video game economics.</subfield><subfield code="d">Lanham, Maryland : Lexington Books, c2017 </subfield><subfield code="h">xiv, 166 pages </subfield><subfield code="k">Studies in new media.</subfield><subfield code="z">9781498543415</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Studies in new media.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4921941</subfield><subfield code="z">Click to View</subfield></datafield></record></collection>