Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer.

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Bibliographic Details
Superior document:Approaches to Digital Game Studies ; Volume 5
TeilnehmendeR:
Place / Publishing House:New York, New York : : Bloomsbury Academic,, 2017.
2017
Year of Publication:2017
Language:English
Series:Approaches to digital game studies ; Volume 5.
Online Access:
Physical Description:1 online resource (353 pages) :; illustrations, photographs.
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245 0 0 |a Alternate reality games and the cusp of digital gameplay /  |c edited by Antero Garcia and Greg Niemeyer. 
264 1 |a New York, New York :  |b Bloomsbury Academic,  |c 2017. 
264 4 |c 2017 
300 |a 1 online resource (353 pages) :  |b illustrations, photographs. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 1 |a Approaches to Digital Game Studies ;  |v Volume 5 
504 |a Includes bibliographical references at the end of each chapters and index. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games  |x Design. 
650 0 |a Shared virtual environments. 
650 0 |a Game-based learning. 
655 4 |a Electronic books. 
700 1 |a Garcia, Antero,  |e editor. 
700 1 |a Niemeyer, Greg,  |e editor. 
776 0 8 |i Print version:  |t Alternate reality games and the cusp of digital gameplay.  |d New York, New York : Bloomsbury Academic, c2017   |h viii, 338 pages   |k Approaches to digital game studies ; Approaches to digital game studies ; Volume 5.  |z 9781501316241   |w 2016043972 
797 2 |a ProQuest (Firm) 
830 0 |a Approaches to digital game studies ;  |v Volume 5. 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4812491  |z Click to View