Violent video game effects on children and adolescents : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
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Year of Publication: | 2007 |
Language: | English |
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Physical Description: | viii, 190 p. :; ill. |
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(MiAaPQ)500416029 (Au-PeEL)EBL416029 (CaPaEBR)ebr10271542 (CaONFJC)MIL116351 (OCoLC)476246648 |
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Anderson, Craig Alan, 1952- Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. Oxford ; New York : Oxford University Press, 2007. viii, 190 p. : ill. Includes bibliographical references (p. 173-186) and index. Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games and children. Video games and teenagers. Violence in mass media. Children and violence. Youth and violence. Aggressiveness in children. Aggressiveness in adolescence. Electronic books. Gentile, Douglas A., 1964- Buckley, Katherine E. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=416029 Click to View |
language |
English |
format |
Electronic eBook |
author |
Anderson, Craig Alan, 1952- |
spellingShingle |
Anderson, Craig Alan, 1952- Violent video game effects on children and adolescents theory, research, and public policy / Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. |
author_facet |
Anderson, Craig Alan, 1952- Gentile, Douglas A., 1964- Buckley, Katherine E. ProQuest (Firm) ProQuest (Firm) |
author_variant |
c a a ca caa |
author2 |
Gentile, Douglas A., 1964- Buckley, Katherine E. ProQuest (Firm) |
author2_variant |
d a g da dag k e b ke keb |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Anderson, Craig Alan, 1952- |
title |
Violent video game effects on children and adolescents theory, research, and public policy / |
title_sub |
theory, research, and public policy / |
title_full |
Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. |
title_fullStr |
Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. |
title_full_unstemmed |
Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. |
title_auth |
Violent video game effects on children and adolescents theory, research, and public policy / |
title_new |
Violent video game effects on children and adolescents |
title_sort |
violent video game effects on children and adolescents theory, research, and public policy / |
publisher |
Oxford University Press, |
publishDate |
2007 |
physical |
viii, 190 p. : ill. |
contents |
Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. |
callnumber-first |
H - Social Science |
callnumber-subject |
HQ - Family, Marriage, Women |
callnumber-label |
HQ784 |
callnumber-sort |
HQ 3784 V53 A53 42007 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=416029 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
300 - Social sciences, sociology & anthropology |
dewey-ones |
302 - Social interaction |
dewey-full |
302.23/1 |
dewey-sort |
3302.23 11 |
dewey-raw |
302.23/1 |
dewey-search |
302.23/1 |
oclc_num |
476246648 |
work_keys_str_mv |
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(MiAaPQ)500416029 (Au-PeEL)EBL416029 (CaPaEBR)ebr10271542 (CaONFJC)MIL116351 (OCoLC)476246648 |
is_hierarchy_title |
Violent video game effects on children and adolescents theory, research, and public policy / |
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