Violent video game effects on children and adolescents : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.

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Year of Publication:2007
Language:English
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Physical Description:viii, 190 p. :; ill.
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spelling Anderson, Craig Alan, 1952-
Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
Oxford ; New York : Oxford University Press, 2007.
viii, 190 p. : ill.
Includes bibliographical references (p. 173-186) and index.
Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games and children.
Video games and teenagers.
Violence in mass media.
Children and violence.
Youth and violence.
Aggressiveness in children.
Aggressiveness in adolescence.
Electronic books.
Gentile, Douglas A., 1964-
Buckley, Katherine E.
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=416029 Click to View
language English
format Electronic
eBook
author Anderson, Craig Alan, 1952-
spellingShingle Anderson, Craig Alan, 1952-
Violent video game effects on children and adolescents theory, research, and public policy /
Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
author_facet Anderson, Craig Alan, 1952-
Gentile, Douglas A., 1964-
Buckley, Katherine E.
ProQuest (Firm)
ProQuest (Firm)
author_variant c a a ca caa
author2 Gentile, Douglas A., 1964-
Buckley, Katherine E.
ProQuest (Firm)
author2_variant d a g da dag
k e b ke keb
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Anderson, Craig Alan, 1952-
title Violent video game effects on children and adolescents theory, research, and public policy /
title_sub theory, research, and public policy /
title_full Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
title_fullStr Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
title_full_unstemmed Violent video game effects on children and adolescents [electronic resource] : theory, research, and public policy / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley.
title_auth Violent video game effects on children and adolescents theory, research, and public policy /
title_new Violent video game effects on children and adolescents
title_sort violent video game effects on children and adolescents theory, research, and public policy /
publisher Oxford University Press,
publishDate 2007
physical viii, 190 p. : ill.
contents Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
callnumber-first H - Social Science
callnumber-subject HQ - Family, Marriage, Women
callnumber-label HQ784
callnumber-sort HQ 3784 V53 A53 42007
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=416029
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 302 - Social interaction
dewey-full 302.23/1
dewey-sort 3302.23 11
dewey-raw 302.23/1
dewey-search 302.23/1
oclc_num 476246648
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