Interactive design : an introduction to the theory and application of user-centered design / / Andy Pratt & Jason Nunes.
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Year of Publication: | 2012 |
Language: | English |
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Physical Description: | 223 p. :; ill. (some col.) |
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(MiAaPQ)5003399638 (Au-PeEL)EBL3399638 (CaPaEBR)ebr10690663 (CaONFJC)MIL524099 (OCoLC)923350015 |
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Pratt, Andy, 1977- Interactive design [electronic resource] : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. Beverly, Mass. : Rockport Publishers, 2012. 223 p. : ill. (some col.) Includes bibliographical references. What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come - marketing the experience -- Watch, learn, and adapt - how can you apply UCD after a design has been -- Completed -- Looking into the future - what's next for user experience?. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. User interfaces (Computer systems) Interactive multimedia. System design. Industrial design. Graphic arts. Electronic books. Nunes, Jason. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3399638 Click to View |
language |
English |
format |
Electronic eBook |
author |
Pratt, Andy, 1977- |
spellingShingle |
Pratt, Andy, 1977- Interactive design an introduction to the theory and application of user-centered design / What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come - marketing the experience -- Watch, learn, and adapt - how can you apply UCD after a design has been -- Completed -- Looking into the future - what's next for user experience?. |
author_facet |
Pratt, Andy, 1977- Nunes, Jason. ProQuest (Firm) ProQuest (Firm) |
author_variant |
a p ap |
author2 |
Nunes, Jason. ProQuest (Firm) |
author2_variant |
j n jn |
author2_role |
TeilnehmendeR TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Pratt, Andy, 1977- |
title |
Interactive design an introduction to the theory and application of user-centered design / |
title_sub |
an introduction to the theory and application of user-centered design / |
title_full |
Interactive design [electronic resource] : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_fullStr |
Interactive design [electronic resource] : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_full_unstemmed |
Interactive design [electronic resource] : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_auth |
Interactive design an introduction to the theory and application of user-centered design / |
title_new |
Interactive design |
title_sort |
interactive design an introduction to the theory and application of user-centered design / |
publisher |
Rockport Publishers, |
publishDate |
2012 |
physical |
223 p. : ill. (some col.) |
contents |
What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come - marketing the experience -- Watch, learn, and adapt - how can you apply UCD after a design has been -- Completed -- Looking into the future - what's next for user experience?. |
isbn |
9781610586375 (electronic bk.) |
callnumber-first |
Q - Science |
callnumber-subject |
QA - Mathematics |
callnumber-label |
QA76 |
callnumber-sort |
QA 276.9 U83 P73 42012 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3399638 |
illustrated |
Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
005 - Computer programming, programs & data |
dewey-full |
005.4/37 |
dewey-sort |
15.4 237 |
dewey-raw |
005.4/37 |
dewey-search |
005.4/37 |
oclc_num |
923350015 |
work_keys_str_mv |
AT prattandy interactivedesignanintroductiontothetheoryandapplicationofusercentereddesign AT nunesjason interactivedesignanintroductiontothetheoryandapplicationofusercentereddesign AT proquestfirm interactivedesignanintroductiontothetheoryandapplicationofusercentereddesign |
status_str |
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ids_txt_mv |
(MiAaPQ)5003399638 (Au-PeEL)EBL3399638 (CaPaEBR)ebr10690663 (CaONFJC)MIL524099 (OCoLC)923350015 |
is_hierarchy_title |
Interactive design an introduction to the theory and application of user-centered design / |
author2_original_writing_str_mv |
noLinkedField noLinkedField |
_version_ |
1792330869716811776 |
fullrecord |
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