The rise of games and high-performance computing for modeling and simulation / Committee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.

"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Mod...

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Year of Publication:2010
Language:English
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Physical Description:xiii, 116 p. :; ill. (some col.)
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spelling National Research Council (U.S.). Committee on Modeling, Simulation, and Games.
The rise of games and high-performance computing for modeling and simulation [electronic resource] / Committee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.
Washington, D.C. : National Academies Press, c2010.
xiii, 116 p. : ill. (some col.)
Includes bibliographical references.
A new paradigm in modeling and simulation -- Modeling, simulation, games, and computing -- Games: beyond entertainment -- Defense modeling, simulation, and games.
"The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years."--Publisher's description.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer simulation.
Computer games.
Electronic books.
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3378596 Click to View
language English
format Electronic
eBook
author2 ProQuest (Firm)
author_facet ProQuest (Firm)
National Research Council (U.S.). Committee on Modeling, Simulation, and Games.
ProQuest (Firm)
author2_role TeilnehmendeR
author_corporate National Research Council (U.S.). Committee on Modeling, Simulation, and Games.
ProQuest (Firm)
author_sort National Research Council (U.S.). Committee on Modeling, Simulation, and Games.
title The rise of games and high-performance computing for modeling and simulation
spellingShingle The rise of games and high-performance computing for modeling and simulation
A new paradigm in modeling and simulation -- Modeling, simulation, games, and computing -- Games: beyond entertainment -- Defense modeling, simulation, and games.
title_full The rise of games and high-performance computing for modeling and simulation [electronic resource] / Committee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.
title_fullStr The rise of games and high-performance computing for modeling and simulation [electronic resource] / Committee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.
title_full_unstemmed The rise of games and high-performance computing for modeling and simulation [electronic resource] / Committee on Modeling, Simulation, and Games, Standing Committee on Technology Insight--Gauge, Evaluate and Review, Division on Engineering and Physical Sciences, National Research Council of the National Academies.
title_auth The rise of games and high-performance computing for modeling and simulation
title_new The rise of games and high-performance computing for modeling and simulation
title_sort the rise of games and high-performance computing for modeling and simulation
publisher National Academies Press,
publishDate 2010
physical xiii, 116 p. : ill. (some col.)
contents A new paradigm in modeling and simulation -- Modeling, simulation, games, and computing -- Games: beyond entertainment -- Defense modeling, simulation, and games.
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.9 C65 N35 42010
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3378596
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 003 - Systems
dewey-full 003.3435
dewey-sort 13.3435
dewey-raw 003.3435
dewey-search 003.3435
oclc_num 923281520
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