The business and culture of digital games : gamework/gameplay / / Aphra Kerr.
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Year of Publication: | 2006 |
Language: | English |
Online Access: | |
Physical Description: | x, 177 p. :; ill. |
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LEADER | 01383nam a2200373Ia 4500 | ||
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001 | 500334566 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 050530s2006 caua fsb 001 0 eng d | ||
020 | |z 1412900476 (pbk.) | ||
020 | |z 1412900468 (hbk.) | ||
020 | |z 9781412900478 | ||
020 | |z 9781412900461 | ||
020 | |a 9781847877673 (electronic bk.) | ||
035 | |a (MiAaPQ)500334566 | ||
035 | |a (Au-PeEL)EBL334566 | ||
035 | |a (CaPaEBR)ebr10218126 | ||
035 | |a (CaONFJC)MIL125158 | ||
035 | |a (OCoLC)437202966 | ||
040 | |a MiAaPQ |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a GV1469.17.S63 |b K47 2006 | |
100 | 1 | |a Kerr, Aphra. | |
245 | 1 | 4 | |a The business and culture of digital games |h [electronic resource] : |b gamework/gameplay / |c Aphra Kerr. |
260 | |a Thousand Oaks, Calif. ; |a London : |b SAGE, |c 2006. | ||
300 | |a x, 177 p. : |b ill. | ||
504 | |a Includes bibliographical references (p. [159]-171) and index. | ||
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Computer games |x Social aspects. | |
650 | 0 | |a Computer games |x Economic aspects. | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=334566 |z Click to View |