Game after : : a cultural study of video game afterlife / / Raiford Guins.
Saved in:
: | |
---|---|
Place / Publishing House: | Cambridge, Massachusetts : : MIT Press,, [2014] 2014 |
Year of Publication: | 2014 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (370 pages) :; illustrations |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
5003339729 |
---|---|
ctrlnum |
(MiAaPQ)5003339729 (Au-PeEL)EBL3339729 (CaPaEBR)ebr10829848 (CaONFJC)MIL571570 (OCoLC)869281813 |
collection |
bib_alma |
record_format |
marc |
spelling |
Guins, Raiford. Game after : a cultural study of video game afterlife / Raiford Guins. Cambridge, Massachusetts : MIT Press, [2014] 2014 1 online resource (370 pages) : illustrations text rdacontent computer rdamedia online resource rdacarrier Includes bibliographical references and index. Description based on print version record. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games Social aspects. Electronic books. Print version: Guins, Raiford. Game after : a cultural study of video game afterlife. Cambridge, Massachusetts : MIT Press, [2014] xiv, 355 pages 9780262019989 (DLC)10829848 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3339729 Click to View |
language |
English |
format |
eBook |
author |
Guins, Raiford. |
spellingShingle |
Guins, Raiford. Game after : a cultural study of video game afterlife / |
author_facet |
Guins, Raiford. |
author_variant |
r g rg |
author_sort |
Guins, Raiford. |
title |
Game after : a cultural study of video game afterlife / |
title_sub |
a cultural study of video game afterlife / |
title_full |
Game after : a cultural study of video game afterlife / Raiford Guins. |
title_fullStr |
Game after : a cultural study of video game afterlife / Raiford Guins. |
title_full_unstemmed |
Game after : a cultural study of video game afterlife / Raiford Guins. |
title_auth |
Game after : a cultural study of video game afterlife / |
title_new |
Game after : |
title_sort |
game after : a cultural study of video game afterlife / |
publisher |
MIT Press, |
publishDate |
2014 |
physical |
1 online resource (370 pages) : illustrations |
isbn |
9780262320177 9780262019989 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 S63 G85 42014 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3339729 |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
869281813 |
work_keys_str_mv |
AT guinsraiford gameafteraculturalstudyofvideogameafterlife |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5003339729 (Au-PeEL)EBL3339729 (CaPaEBR)ebr10829848 (CaONFJC)MIL571570 (OCoLC)869281813 |
is_hierarchy_title |
Game after : a cultural study of video game afterlife / |
_version_ |
1792330862936719360 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01678nam a2200409 i 4500</leader><controlfield tag="001">5003339729</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">130524t20142014maua ob 001 0 eng|d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780262019989 (hardcover : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262320177</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5003339729</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL3339729</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10829848</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaONFJC)MIL571570</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)869281813</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.S63</subfield><subfield code="b">G85 2014</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Guins, Raiford.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game after :</subfield><subfield code="b">a cultural study of video game afterlife /</subfield><subfield code="c">Raiford Guins.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts :</subfield><subfield code="b">MIT Press,</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (370 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Guins, Raiford.</subfield><subfield code="t">Game after : a cultural study of video game afterlife.</subfield><subfield code="d">Cambridge, Massachusetts : MIT Press, [2014]</subfield><subfield code="h">xiv, 355 pages</subfield><subfield code="z">9780262019989</subfield><subfield code="w">(DLC)10829848</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3339729</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |