Postsecondary play : : the role of games and social media in higher education / / edited by William G. Tierney [and three others].
Saved in:
TeilnehmendeR: | |
---|---|
Place / Publishing House: | Baltimore, Maryland : : Johns Hopkins University Press,, 2014. 2014 |
Year of Publication: | 2014 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (347 pages) :; illustrations, tables, graphs |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
5003318823 |
---|---|
ctrlnum |
(MiAaPQ)5003318823 (Au-PeEL)EBL3318823 (CaPaEBR)ebr10872346 (OCoLC)880147747 |
collection |
bib_alma |
record_format |
marc |
spelling |
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. Baltimore, Maryland : Johns Hopkins University Press, 2014. 2014 1 online resource (347 pages) : illustrations, tables, graphs text rdacontent computer rdamedia online resource rdacarrier Includes bibliographical references at the end of each chapters and index. Description based on print version record. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Education, Higher Effect of technological innovations on. Education, Higher Social aspects. Play Social aspects. Video games. Computer games. Social media. Electronic books. Tierney, William G., editor. Print version: Postsecondary play : the role of games and social media in higher education. Baltimore, Maryland : Johns Hopkins University Press, c2014 vi, 336 pages 9781421413068 2013029166 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3318823 Click to View |
language |
English |
format |
eBook |
author2 |
Tierney, William G., |
author_facet |
Tierney, William G., |
author2_variant |
w g t wg wgt |
author2_role |
TeilnehmendeR |
title |
Postsecondary play : the role of games and social media in higher education / |
spellingShingle |
Postsecondary play : the role of games and social media in higher education / |
title_sub |
the role of games and social media in higher education / |
title_full |
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. |
title_fullStr |
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. |
title_full_unstemmed |
Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and three others]. |
title_auth |
Postsecondary play : the role of games and social media in higher education / |
title_new |
Postsecondary play : |
title_sort |
postsecondary play : the role of games and social media in higher education / |
publisher |
Johns Hopkins University Press, |
publishDate |
2014 |
physical |
1 online resource (347 pages) : illustrations, tables, graphs |
isbn |
9781421413075 9781421413068 |
callnumber-first |
L - Education |
callnumber-subject |
LB - Theory and Practice of Education |
callnumber-label |
LB2395 |
callnumber-sort |
LB 42395.7 P68 42014 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3318823 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
370 - Education |
dewey-ones |
378 - Higher education |
dewey-full |
378.1734 |
dewey-sort |
3378.1734 |
dewey-raw |
378.1734 |
dewey-search |
378.1734 |
oclc_num |
880147747 |
work_keys_str_mv |
AT tierneywilliamg postsecondaryplaytheroleofgamesandsocialmediainhighereducation |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5003318823 (Au-PeEL)EBL3318823 (CaPaEBR)ebr10872346 (OCoLC)880147747 |
is_hierarchy_title |
Postsecondary play : the role of games and social media in higher education / |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1792330857558573057 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01975nam a2200457 i 4500</leader><controlfield tag="001">5003318823</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">140527t20142014mdua ob 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781421413068</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781421413075</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5003318823</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL3318823</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10872346</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)880147747</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB2395.7</subfield><subfield code="b">.P68 2014</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">378.1734</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Postsecondary play :</subfield><subfield code="b">the role of games and social media in higher education /</subfield><subfield code="c">edited by William G. Tierney [and three others].</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Baltimore, Maryland :</subfield><subfield code="b">Johns Hopkins University Press,</subfield><subfield code="c">2014.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (347 pages) :</subfield><subfield code="b">illustrations, tables, graphs</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references at the end of each chapters and index.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education, Higher</subfield><subfield code="x">Effect of technological innovations on.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education, Higher</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Play</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Social media.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Tierney, William G.,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="t">Postsecondary play : the role of games and social media in higher education.</subfield><subfield code="d">Baltimore, Maryland : Johns Hopkins University Press, c2014 </subfield><subfield code="h">vi, 336 pages </subfield><subfield code="z">9781421413068 </subfield><subfield code="w">2013029166</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3318823</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |