Playing American : : Open-World Videogames and the Reproduction of American Culture.
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Superior document: | Video Games and the Humanities Series ; v.14 |
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Place / Publishing House: | Basel/Berlin/Boston : : Walter de Gruyter GmbH,, 2023. {copy}2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Video Games and the Humanities Series
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Online Access: | |
Physical Description: | 1 online resource (246 pages) |
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Table of Contents:
- Intro
- Acknowledgments
- Contents
- Abbreviations of Videogame Titles
- Introduction
- 1 Ambient Operations: An Analytic Focus for the Study of Open-World Videogames
- 2 A Portrait of the Videogame as an Actor-Network: Grand Theft Auto and the Agencies of American Culture
- 3 (Anti-)Black Boxes, Black Bodies, and Surveillance as Gameplay: Watch Dogs' Ambivalent Politics
- 4 Once (+n) Upon A Time, There Was the (Simulated) West: Red Dead Redemption and the Database Western
- Conclusion: Past, Present, and Futures of Playing American
- Works Cited
- Index.