Playing American : : Open-World Videogames and the Reproduction of American Culture.

Saved in:
Bibliographic Details
Superior document:Video Games and the Humanities Series ; v.14
:
Place / Publishing House:Basel/Berlin/Boston : : Walter de Gruyter GmbH,, 2023.
{copy}2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Video Games and the Humanities Series
Online Access:
Physical Description:1 online resource (246 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Intro
  • Acknowledgments
  • Contents
  • Abbreviations of Videogame Titles
  • Introduction
  • 1 Ambient Operations: An Analytic Focus for the Study of Open-World Videogames
  • 2 A Portrait of the Videogame as an Actor-Network: Grand Theft Auto and the Agencies of American Culture
  • 3 (Anti-)Black Boxes, Black Bodies, and Surveillance as Gameplay: Watch Dogs' Ambivalent Politics
  • 4 Once (+n) Upon A Time, There Was the (Simulated) West: Red Dead Redemption and the Database Western
  • Conclusion: Past, Present, and Futures of Playing American
  • Works Cited
  • Index.